Hi GluttonyFang. Will you make a summary of the third Thread like last time?
GluttonyFang said:Oh dear a part three?!
Thanks for tending the Open/Solo garden (of massacare) Jenner, appreciate it!
Now where did I put the gasoline and flamethrower...
Alrighty time to write some controversial perspectives that will get me downvoted to hell. (Don't tell me this is not reddit >:3)
Open Mode Bias: [On] Off
The game inherently uses the mechanic of risk and reward, however, it is ignored when the developers of the game intentionally try to introduce the game to a wider market for revenue gain purposes.
Inherent mechanic of risk and reward can be found in harder missions (PvE content) receives more reward (credits).
Thus it is easy to conclude, judging from the game's credit system that progression exists (rank progression, as well). Thus it will create players that race for progression for the sake of progression.
Developers deploy the stand of "all modes are equal and valid" is nothing short of avoiding losing portions of its playerbase. However, it is pretty obvious that the playerbase is discontent toward FD's middle-road approach.
Open mode is reliant on Solo mode, meaning that players seeking multiplayer experience receives an open system that is dependent upon Solo mode. Open players can't enter Solo players' modes while vice versa is possible.
Open mode inherently possesses more risk both statistically and practically, however is rewarded the same as Solo, thus creating an imbalance. Suggesting that the modes are not equal and Solo players get the benefit from this forced inequality disguised as equality.
Players do not play for the sake of the activity they willfully engage in, but rather the credits/ranks they earn from doing them, thus judging from such a materialistic approach of defining reward, it makes sense to reward players that engage in more risky environment.
If Solo players/players that merely wish to play the game for engaging in the activities of their choices, then they should have no problem with Open mode being more rewarded for the increase in risk. But they do have a problem, thus leading to the conclusion that non-Open players that rejects Open play having a positive multiplier on its income fearful of their relative safer player styles to not be able to acquire the same reward.
Solo/Private group are completed systems and modes that are independent, while Open is not.
Equality and validity, come again?
Solo Mode Bias: [On] Off
Solo players did not necessarily purchase the game for the MP experience or some even loath dealing with people to begin with. There is no reason to force a mode upon Solo players on a game they paid for. Each mode is inherently equal, no matter what activity one engages in (outside of grieving I think), they are considered equal.
"No right way to play Elite Dangerous"
Profession imbalance is to be expected, some career tends to make more money than another. The whole inequality Open mode players stress is nothing but under the assumption that the foundation of credit/rank = reward. Which is not something everyone subscribes to.
There are certainly some people that engage in activities for the sake of the joy that emerges from the engagement instead of the materialistic gain potentially resulting from it.
Even Solo players that buy the risk vs reward system do not necessarily agree to the scaling of risk and reward. Since the relativity of the terms is quite obvious, one cannot assess what is risk and to what magnitude it poses to a certain player.
Thus the choice of playing in Open is not a commitment to risk, but rather a preference of MP disguised and pleading for more (believers of engagement of preferred activity itself being the definition of reward), or unfair (believers of materialistic gain being the definition of reward) reward.
Open mode is complete in the sense that MP includes both competition and cooperation, and both require the consent of the player to do so. The mechanics might be flawed due to P2P and other difficult issues to deal with (combat logging), but it was made clear from the beginning.
This game isn't as PvP focused as many people would like to believe, it is a PvE-heavy sandbox with PvP built upon it. Thus the core should be focused on PvE instead of PvP.
While PvP is of course another valid form of playing Elite Dangerous, though it is not its entirety. Therefore it is something that should allow a portion of the community to dedicate their time to, but not a focus forced upon every player.
Open Mode Bias: On [Off]
Solo Mode Bias: On [Off]
It's just a matter of which side yells the loudest now, really. Also how stubborn FD wants to be.
Now then... I wonder if bricks are going to come from both sides or nothing happens...
In the mean time... where did I put the napalm?
Last edited by GluttonyFang; 10/09/2015 at 10:32 PM.