The Open v Solo v Groups thread

Robert Maynard

Volunteer Moderator
A lot of it was hand-on-heart a genuine belief that it would have neutered a lot of the toxicity it generated within the power play community, or player groups engaging in 'BGS wars'.
If such toxicity exists it does so because player groups that want everyone to play the game their way can't force others to do so - so their solution is to force everyone to play their way (and don't seem to care much, if at all, about those who don't want to play their way) - noting that their way of playing is optional, hence why they complain about other players not playing that way.
 
The moment a few people find a new trick, or a clever use of a weapon, wholop goes the Nerf bat, as no one else knows the trick or can do it, so they complain.
Which is sometimes necessary, and sometimes just lazy game development. For example, station ganking has driven a lot of nerfs. But why has the solution of: When you go though the mail slot your ships hardpoints are disabled, never been done? Or some other creative solution. Because that would require some effort on behalf of Fdev rather than just swing the bat. Solving the root of an issue rather than a symptom takes effort.
 
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