The Open v Solo v Groups thread

Console-access and VR implementations is part of what all players bought access to - whether or not they enjoy PvP. Other players, and therefore PvP, are entirely optional - and we all bought the game on that basis.

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Console-access and VR implementations is part of what all players bought access to - whether or not they enjoy playing on their TV. Other players, and therefore PC gaming are entirely optional - and we all bought the game on that basis.
The most compelling argument the opposition has is to a Kickstarter 10 years ago that didn't even have most of the features the game does today nor did it have the player base, power play, or BGS the way it is today. It's almost as if games change over time to better suit the audience and the community.
 
All three game modes have been online from the outset.

An offline mode was added to the pitch about half way through the Kickstarter but was cancelled a few weeks before launch as.
And had the game not changed and expanded from it's created version it would have died long ago.

If the features of the game never changed from launch, sure, the launched game had near zero competitive actions between players in the universe. The game is a different universe from it's inception and promises from the Kickstarter have been changed before. Times change.
 

Robert Maynard

Volunteer Moderator
And had the game not changed and expanded from it's created version it would have died long ago.
Indeed. Some parts of the game have changed significantly. Some not so much.
If the features of the game never changed from launch, sure, the launched game had near zero competitive actions between players in the universe. The game is a different universe from it's inception and promises from the Kickstarter have been changed before. Times change.
Yet Powerplay was consciously implememented in all three game modes and remains so and, even taking into account all of the changes to the ways that players affect the BGS, it's also still pan-modal.

Some things change - some things stay the same, with the complete optionality of PvP being one of the things that has not changed.
 
Indeed. Some parts of the game have changed significantly. Some not so much.

Yet Powerplay was consciously implememented in all three game modes and remains so and, even taking into account all of the changes to the ways that players affect the BGS, it's also still pan-modal.

Some things change - some things stay the same, with the complete optionality of PvP being one of the things that has not changed.
Ah, let's conveniently leave out that the lead designer of power play was very much supportive of changing the tri-model as it is. That's just an inconvenient truth. Or that the devs talked about PvP being needed during development.

While, yes, it is currently in all modes, I doubt the same designer agreed with such.
 

Robert Maynard

Volunteer Moderator
Ah, let's conveniently leave out that the lead designer of power play was very much supportive of changing the tri-model as it is. That's just an inconvenient truth. Or that the devs talked about PvP being needed during development.

While, yes, it is currently in all modes, I doubt the same designer agreed with such.
The answer to that has not changed since the last time:
 
While, yes, it is currently in all modes, I doubt the same designer agreed with such.

Well, that designer is no longer part of the Elite team
And that happened about 6 months after stirring the PP pot with open only / pvp changes

Which should tell you in which direction is the Developer aiming to keep Elite going*


*(hint: not going to change the core of the game - which is the modes are here to filter players out, not to limit game features or to punish players from solo/pg)
 
Ah, let's conveniently leave out that the lead designer of power play was very much supportive of changing the tri-model as it is. That's just an inconvenient truth. Or that the devs talked about PvP being needed during development.

While, yes, it is currently in all modes, I doubt the same designer agreed with such.
As things stand, PP isn't a PvP feature. I think good ideas have been offered for making it into one and I wouldn't be against that myself. It has to be said, though, that there has been no sign that FD want to do so. A single comment some years ago by Sandro wasn't authoritative in setting any policy.

BGS though is different. I illustrate this with two examples:

1. Suppose "your" faction has been finding its inf reducing. You're cruising in system in your FdL and you see CMDR Brrokk in a cargo Anaconda drop in and make for the station. What's the best thing you can do to support your faction?
A. Explode him.
B. Let him dock.
The answer is B. You don't know whether he's working missions for or against your faction. If he's just selling commodities or data he'll slightly support your faction. Exploding him will just harm your system security. And if the answer is B, why are you wasting your time cruising in system? See 2.

2. Your faction's inf is still reducing. What's the best ship to fly?
The only thing you can do to help in that situation is start doing inf missions. As soon as you launch from the station in a PvP-build with no cargo capacity, small jump range and finite ammo, you start losing the BGS race; it's the worst kind of ship for doing inf missions. You might just as well not bother to log in.

BGS isn't a PvP feature and can't be positively affected by PvP combat. Anyone who thinks it can be just doesn't understand how it works.
 
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As things stand, PP isn't a PvP feature. I think good ideas have been offered for making it into one and I wouldn't be against that myself. It has to be said, though, that there has been no sign that FD want to do so. A single comment some years ago by Sandro wasn't authoritative in setting any policy.

BGS though is different. I illustrate this with two examples:

1. Suppose "your" faction has been finding its inf reducing. You're cruising in system in your FdL and you see CMDR Brrokk in a cargo Anaconda drop in and make for the station. What's the best thing you can do to support your faction?
A. Explode him.
B. Let him dock.
The answer is B. You don't know whether he's working missions for or against your faction. If he's just selling commodities or data he'll slightly support your faction. Exploding him will just harm your system security. And if the answer is B, why are you wasting your time? See 2.

2. Your faction's inf is still reducing. What's the best ship to fly?
The only thing you can do to help in that situation is start doing inf missions. As soon as you launch from the station in a PvP-build with no cargo capacity, small jump range and finite ammo, you start losing the BGS race. You might just as well not bother to log in.

BGS isn't a PvP feature and can't be positively affected by PvP combat. Anyone who thinks it can be just doesn't understand how it works.
Question 1 - Depends. I play Fed, so if your pledged Fed or in a Fed aligned squad on inara or otherwise known I am inclined to live and let live and likely do a friendly o7.

Now, if your an Imp or in an Imp aligned squadron I am likely to blow up first and ask questions later. Dead IMPs are the only good IMPs.

For non pledged CMDRs I tend to avoid acts of aggression unless there is a reason not to.

As for Question 2, I don't only fly PvP fits, do plenty of hauling (cries).

But, I am fine with splitting Power play away and making it PvP focused as it was intended. Used to be a warning about being flagged for PvP long ago when pledging. BGS, I am content leaving as is.

I would also state that Power play locked weapons shouldn't be a thing and need to be unlocked via other means.
 
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