On your first point Helmut, I am interested in your thoughts on how I can bring balance to the article and add the CooP perspective more? I agree with your suggested ratio. Should I add a section on CoOp etiquette or something else? Would you be willing to add some content? (anonymous or with attribution?)
I have no idea. To be honest it was more the failed attempt of a snide remark on the general tendency of the louder parts of the community to brand open as equivalent to PvP and how this becomes the accepted narrative than criticism of your article. Sorry about that. I can give you the TL;DR of my Elite story though.
My very limited and absolutely biased perspective is that, although I really like the
NPC combat ascpect of the game, I don't consider the game a "space combat" game at heart. I love the variety it offers from space trucking to exploration to tinfoil hatting to whatever you can do in space

. I have no interest in measuring my combat skills against other CMDRs, mostly because I don't have any, and have no time or interest to "git gud", and don't like competitive gameplay.
I started playing ED a smidge over three years and just shy of 2000 hours ago and spent at least the first half of that exclusively in Solo. I am not that keen on multiplayer games anyway, and like many new players (I would imagine) I was very put off by the ganker stories, the juvenile "git gud" loudmouths and walking meme generators, and the general tendency of said loud parts of the community to mock those who long for an open PvE mode as "carebears" and similar terms. The idiocy and often very foul language (that would make a dock worker blush) of the system chat didn't help.
At some point I began breaking that solo habit, and I began playing in Mobius more and more, which at that time was pretty empty (this has changed a bit since the Azimuth finale, at least for me). I began winging up with strangers at bounty hunting or CZ CGs (combat being the part of the game where winging up with strangers makes the most sense), at first less for the aspect of playing "together" and more for game mechanic reasons (avoid kill stealing and such), but all those encounters were very nice, because we were working on a common goal under an accepted peaceful ruleset that meant that I didn't need to look over my shoulder all the time for someone who isn't interested in the CG or the story, but only in killing my pixel CMDR for the "spaceship go boom". Pretty much all of the players I have met in Mobius so far were nice, well behaved, grown up-acting people. The ganker wings I met in open? Not so much.
I play this game to relax and enjoy the various aspects of space shipping in VR (which is a real treat), not to measure the length of my body parts against other players. I am not a competitive player, I really don't care about that. I also don't need "challenges" in my games to be entertained, or at least I want to be in control how challenging my gameplay is. I just want to enjoy my space game, be it bounty hunting, trucking, exploring, visiting lore sites or just flying around aimlessly. And surprisingly, even though I would characterize myself as a loner, it
is more fun if you meet the occasional friendly human instead of just NPCs.
I still do not play in open (apart from regular curiousity experiments), because it is pointless for me. The parts of the game where it is most likely to meet other players are also the ganker and idiot hotspots (I know, shocking surprise). If you go where the other players are, you have to adjust your playstyle to accommodate theirs. Now, the common argument is "don't go there in open if you don't like it" and that silly thing pointing out the name of the game. But then I ask: For a Coop CMDR, what is the point of open if I can't go where the other players are? Yes, my ships are mostly gankproof and I rarely fly paper planes, and I know how to evade a gank. But it is still wasting my time. I would spend my precious game time playing other people's game instead of my own.
This is why I have become a proponent of the open PvE idea, even though I know it will never become a reality - at this point in the game, it is little more than academic discourse. I have the suspicion, though, that open PvP might be a lonely place if there was an open PvE mode.
Well, not so TL;DR. Sorry
(Edited for spelling)