The Open v Solo v Groups thread

Remember, lawful PvP pilots want to be entertained, too. You can give them something to do by reporting crimes and making sure there's a bounty on your attacker's head. ;)
Personally this is one of the reasons I mostly fly crimes on when going about my business. It enables lawful pilots to attack outlaws with a clear wanted tag. If not then lawfuls have to use KOS lists which can be a Grey area.
 
Not a snowballs chance in hell I fly crimes off if I am a law-abiding CMDR and don't want to fight other CMDRs.
If they want to gank me they for sure have to work for it and suffer the (little) consequences.
If I'm looking for PvP that's a different story, but when in "Casual Player Mode" crimes are on, full stop.
 
Depending on previous spanking crimes on will most likely send two weak police vessels- its only if the person dishing it out has been doing a lot will they see more sec / ATR attention (and even then you can be gone before they turn up).

So as revenge its more of a slow Chinese burn and really pointless.

In my view though, unless you are going pre-arranged PvP (with rules for the fight) with someone use whatever advantage you have.
 
Depending on previous spanking crimes on will most likely send two weak police vessels- its only if the person dishing it out has been doing a lot will they see more sec / ATR attention (and even then you can be gone before they turn up).

So as revenge its more of a slow Chinese burn and really pointless.

In my view though, unless you are going pre-arranged PvP (with rules for the fight) with someone use whatever advantage you have.
For prearranged PVP having crimes on is kind of duck move.
 
I was asking myself the same question. While shortly touching on the existence of a coop perspective in the opening paragraphs, this blog post again equates open = PvP and focuses solely on the combat-between-CMDRs aspect of the game, ignoring the possibly vast majority of truckers and explorers who just want to chill out in peace and maybe now and then meet a friendly random face. I leave it to Robert to point out the "majority play in open / minority engages in PvP" thing again.



I have to agree with Tobias here and add that this is a questionable statement. What does crimes on have to do with experience or politeness? The hypothetical CMDR who attacks me randomly doesn't show me the "politeness" of asking me first if I agree to be attacked. The (again, hypothetical) ganker blowing my (hypothetical) unarmed explorer to bits in seconds doesn't show me the "courtesy" to talk to me at all. Something something don't do the crime if you can't do the time thing. The only time I turn crimes off is when I am in CZs with other players present. Other than that - if you don't want to get a bounty or can't handle NPC cops: Don't attack me.
On your first point Helmut, I am interested in your thoughts on how I can bring balance to the article and add the CooP perspective more? I agree with your suggested ratio. Should I add a section on CoOp etiquette or something else? Would you be willing to add some content? (anonymous or with attribution?)
 
On your first point Helmut, I am interested in your thoughts on how I can bring balance to the article and add the CooP perspective more? I agree with your suggested ratio. Should I add a section on CoOp etiquette or something else? Would you be willing to add some content? (anonymous or with attribution?)
I have no idea. To be honest it was more the failed attempt of a snide remark on the general tendency of the louder parts of the community to brand open as equivalent to PvP and how this becomes the accepted narrative than criticism of your article. Sorry about that. I can give you the TL;DR of my Elite story though.

My very limited and absolutely biased perspective is that, although I really like the NPC combat ascpect of the game, I don't consider the game a "space combat" game at heart. I love the variety it offers from space trucking to exploration to tinfoil hatting to whatever you can do in space ;). I have no interest in measuring my combat skills against other CMDRs, mostly because I don't have any, and have no time or interest to "git gud", and don't like competitive gameplay.

I started playing ED a smidge over three years and just shy of 2000 hours ago and spent at least the first half of that exclusively in Solo. I am not that keen on multiplayer games anyway, and like many new players (I would imagine) I was very put off by the ganker stories, the juvenile "git gud" loudmouths and walking meme generators, and the general tendency of said loud parts of the community to mock those who long for an open PvE mode as "carebears" and similar terms. The idiocy and often very foul language (that would make a dock worker blush) of the system chat didn't help.

At some point I began breaking that solo habit, and I began playing in Mobius more and more, which at that time was pretty empty (this has changed a bit since the Azimuth finale, at least for me). I began winging up with strangers at bounty hunting or CZ CGs (combat being the part of the game where winging up with strangers makes the most sense), at first less for the aspect of playing "together" and more for game mechanic reasons (avoid kill stealing and such), but all those encounters were very nice, because we were working on a common goal under an accepted peaceful ruleset that meant that I didn't need to look over my shoulder all the time for someone who isn't interested in the CG or the story, but only in killing my pixel CMDR for the "spaceship go boom". Pretty much all of the players I have met in Mobius so far were nice, well behaved, grown up-acting people. The ganker wings I met in open? Not so much.

I play this game to relax and enjoy the various aspects of space shipping in VR (which is a real treat), not to measure the length of my body parts against other players. I am not a competitive player, I really don't care about that. I also don't need "challenges" in my games to be entertained, or at least I want to be in control how challenging my gameplay is. I just want to enjoy my space game, be it bounty hunting, trucking, exploring, visiting lore sites or just flying around aimlessly. And surprisingly, even though I would characterize myself as a loner, it is more fun if you meet the occasional friendly human instead of just NPCs.

I still do not play in open (apart from regular curiousity experiments), because it is pointless for me. The parts of the game where it is most likely to meet other players are also the ganker and idiot hotspots (I know, shocking surprise). If you go where the other players are, you have to adjust your playstyle to accommodate theirs. Now, the common argument is "don't go there in open if you don't like it" and that silly thing pointing out the name of the game. But then I ask: For a Coop CMDR, what is the point of open if I can't go where the other players are? Yes, my ships are mostly gankproof and I rarely fly paper planes, and I know how to evade a gank. But it is still wasting my time. I would spend my precious game time playing other people's game instead of my own.

This is why I have become a proponent of the open PvE idea, even though I know it will never become a reality - at this point in the game, it is little more than academic discourse. I have the suspicion, though, that open PvP might be a lonely place if there was an open PvE mode.

Well, not so TL;DR. Sorry :)

(Edited for spelling)
 
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Surely PvP is a contest/fight between two CMDRs in armed ships. After all, if one of the two CMDRs is in an unarmed ship then it is no contest/fight and cannot be classed as PvP as one of the two cannot fight.

An unarmed ship is a very clear statement that its CMDR is not interested in PvP. Any CMDR interested in genuine PvP would not attack and destroy the unarmed ship but do the polite and considerate thing and move on.

And if the argument put forth that the PvPer is being a pirate, fine, but be a pirate and do the pirate loop but leave the the victim undestroyed. Otherwise your 'pirating' is just cover to destroy regardless.

Steve. (flying unarmed ships as not interested in PvP. Actually left (cowardly I know) Ru Shil twice in open last night to see what ganker activity there was.).
 
Surely PvP is a contest/fight between two CMDRs in armed ships. After all, if one of the two CMDRs is in an unarmed ship then it is no contest/fight and cannot be classed as PvP as one of the two cannot fight.

An unarmed ship is a very clear statement that its CMDR is not interested in PvP. Any CMDR interested in genuine PvP would not attack and destroy the unarmed ship but do the polite and considerate thing and move on.

And if the argument put forth that the PvPer is being a pirate, fine, but be a pirate and do the pirate loop but leave the the victim undestroyed. Otherwise your 'pirating' is just cover to destroy regardless.

Steve. (flying unarmed ships as not interested in PvP. Actually left (cowardly I know) Ru Shil twice in open last night to see what ganker activity there was.).
Not sure I agree here.

I consider flying a ship in open, overcoming gank attempts by evading PvP. You can git gud in this.

And not everyone who flies unarmed means this is a statement. I have unarmed vessels (explorers mostly) in which I took part in PvP, albeit not acitve.
Anecdotal example: flying my ungankable Phantom towards Explorers Anchorage during DW2, luring away gankers from CMDRs who really
weren't uninterested in PvP.
Others interdict gankers in Couriers, just to keep them away from targets.
Again, others simply like the challenge to overcome gankers in traders/explorers/miners etc.
 
I consider flying a ship in open, overcoming gank attempts by evading PvP. You can git gud in this.
My understanding is that the interdiction etc is weighted in favour of the CMDR doing the interdicting.

Once you have successfully interdicted the target, do you destroy them, even if unarmed? If you do then destroy an unarmed target, why? You have won the PvP as you see it, without firing a shot. Anything else you do now is unnecessary as the target can no longer fight back and at your mercy. You are at no risk.

The argument cannot be made that they are being destroyed to "teach them a lesson". After all, they have already lost, and destroying them serves no purpose.

Steve
 
Surely PvP is a contest/fight between two CMDRs in armed ships. After all, if one of the two CMDRs is in an unarmed ship then it is no contest/fight and cannot be classed as PvP as one of the two cannot fight.

An unarmed ship is a very clear statement that its CMDR is not interested in PvP. Any CMDR interested in genuine PvP would not attack and destroy the unarmed ship but do the polite and considerate thing and move on.

And if the argument put forth that the PvPer is being a pirate, fine, but be a pirate and do the pirate loop but leave the the victim undestroyed. Otherwise your 'pirating' is just cover to destroy regardless.

Steve. (flying unarmed ships as not interested in PvP. Actually left (cowardly I know) Ru Shil twice in open last night to see what ganker activity there was.).
The trouble is, some are actually playing a meta-game. Most of us are enjoying a trading and fighting space sim. A subset of players, though, don't actually care about the setting; to them the game is "how many players' games can I interrupt?". Elite itself is only a vehicle for doing this. Since I want my space sim to be as immersive as possible, I just avoid playing with them.
 
No, its not just this. PvP is any action in Open where its you overcoming other commanders actions to survive. Just surviving is PvP, because everyone is swimming in the same pool. Thus, other people are obstacles you mitigate or work with.
I think that there is also a counterview to "PvP is any action in open ...". Most I believe see PvP as players shooting at each other.

So, against an unarmed opponent, as a generalisation, once you have successfully interdicted* and caught up with the victim, do do tip your hat and say "better luck next time" and move on as you have won without firing a shot? Or do you destroy them because you can at no risk to your self? If you do destroy them, what has it achieved?

* Not forgetting who has the advantage at this stage.

Steve
 
I think that there is also a counterview to "PvP is any action in open ...". Most I believe see PvP as players shooting at each other.

So, against an unarmed opponent, as a generalisation, once you have successfully interdicted* and caught up with the victim, do do tip your hat and say "better luck next time" and move on as you have won without firing a shot? Or do you destroy them because you can at no risk to your self? If you do destroy them, what has it achieved?

* Not forgetting who has the advantage at this stage.

Steve
Its you surviving in a hostile environment, essentially and using whatever you can to enact your activity since you never really know what (or who) is around the corner.
 
Its you surviving in a hostile environment, essentially and using whatever you can to enact your activity since you never really know what (or who) is around the corner.
It is only a hostile environment because other CMDRs take great joy in destroying because they can, and for no other reason.

Correct me if I am wrong, but my take from your response is that you would destroy unarmed ships.

Therefore if I submit (to shorten the encounter and my time wasted) and ask for your mercy to survive, would you grant it and let me be on my way?

Steve
 
The trouble is, some are actually playing a meta-game. Most of us are enjoying a trading and fighting space sim. A subset of players, though, don't actually care about the setting; to them the game is "how many players' games can I interrupt?". Elite itself is only a vehicle for doing this. Since I want my space sim to be as immersive as possible, I just avoid playing with them.
I am guessing this is why it is so easy for banned griefers to continue their spiel in a different game. They don't care about the game and its content itself. They care about riding the game mechanics with help of the meta to disrupt other players' game.
 
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