Planet is planet, same for all who try to land there. Either some skill, or some rather trivial ship build changes. Nevertheless it is ENVIRONMENT, so dealing with it is PVE.So you block >2G planets too?![]()
Planet is planet, same for all who try to land there. Either some skill, or some rather trivial ship build changes. Nevertheless it is ENVIRONMENT, so dealing with it is PVE.So you block >2G planets too?![]()
Indeed. Still not interested in providing content for those who preferentially select players as targets though.
All part of the game - as every player both experiences and affects the mode shared galaxy, regardless of game mode.How do you feel about factions & player groups attacking each other via the BGS?
All part of the game - as every player both experiences and affects the mode shared galaxy, regardless of game mode.
No rebuy screen?So what's the difference?
Players don't own or control factions - they support them - and, at most, can become allied with them (and any other faction they choose to become allied with). Changes to faction influence don't directly affect the CMDR (noting that the player may be disappointed at an outcome).So what's the difference?
Players don't own or control factions - they support them - and, at most, can become allied with them (and any other faction they choose to become allied with). Changes to faction influence don't directly affect the CMDR (noting that the player may be disappointed at an outcome).
Tharg hunting?Seems like a semantic stretch to justify poor behaviour. Faction support is optional just as direct PvP is, but years of progress can be lost in a matter of weeks. The consequence of indirect PvP can be far worse than even popping an explorer with billions in unsold data. That is the nature of the game. Direct PvP (or at least evading it) is too, the only mode where it is not possible is solo & that's only because there's only one player in any instance
You advocate for a way to prevent the possibility of adversarial interactions, but only directly & not indirectly? This seems inconsistent. For the sake of argument let's overlook that it wouldn't work anyway, what kind of co-op activities do you have in mind? Something like DW2 maybe?
Not at all.Seems like a semantic stretch to justify poor behaviour.
Indeed.Faction support is optional just as direct PvP is, but years of progress can be lost in a matter of weeks.
In the opinion of some, maybe.The consequence of indirect PvP can be far worse than even popping an explorer with billions in unsold data. That is the nature of the game.
Direct PvP is rather more optional than indirect PvP - as all players affect the shared galaxy whereas not all players choose to play among other players who may be inclined to attack them.Direct PvP (or at least evading it) is too, the only mode where it is not possible is solo & that's only because there's only one player in any instance![]()
It goes back to the very beginning - when Frontier pitched a game design where other players are optional but all players experience and affect the mode shared galaxy.You advocate for a way to prevent the possibility of adversarial interactions, but only directly & not indirectly? This seems inconsistent.
Why the negativity on 3D shielded ASPs? Should a player not fly the ship of their choice for fear of the ganker? Another example of restrictions being put on a player by another player.Elite: Mostly* Harmless
*people will still get themselves killed in 3D shielded Asps.
Not at all.
Indeed.
In the opinion of some, maybe.
Direct PvP is rather more optional than indirect PvP - as all players affect the shared galaxy whereas not all players choose to play among other players who may be inclined to attack them.
It goes back to the very beginning - when Frontier pitched a game design where other players are optional but all players experience and affect the mode shared galaxy.
As to which kinds of co-op activities - everything that the game offers, apart from direct PvP.
I see that as less of a restriction & more of a choice with consequences. When a player is inexperienced they may not be fully aware of the consequences yet.Why the negativity on 3D shielded ASPs? Should a player not fly the ship of their choice for fear of the ganker? Another example of restrictions being put on a player by another player.
Steve
It's a meme ship.Why the negativity on 3D shielded ASPs? Should a player not fly the ship of their choice for fear of the ganker? Another example of restrictions being put on a player by another player.
Steve
And there are some that are offended by seeing a ship less powerful than their's and decide that's a good enough reason to create BOOMS!Now of course there are some jerks out there who are easily offended.
Jerkish behaviour as far as I am aware includes ganking, seal clubbing, pad blocking, slot blocking and suicidewinding.But the reasonable solution is not to increase the number of jerks by acting like one yourself.
The other difference, and it's a significant one, is that those who choose to break the rules of a Private Group can be ejected from the PG so lose the privilege to play in it.The possibility of negative interactions with others is in intrinsically linked to interaction of any kind. You want to separate them. Now the game does allow people to play only with friends or like minded players exlusively of course, but PvP is not disabled, it's only mutual consent. It's always there as an option, just one you are not doing.
In an open only environment the exact same situation would apply, with the only difference being that to you will be able to meet and (if you choose) interact with more people.
Indeed - yet some of those that exist already in Open get a free pass from some players who then insist that those affected should change the way they play the game to accommodate them.If you wish to meet more people, surely you must be able to see that they may be offended by your actions just as much as you might be offended by (or at least do not want) theirs?
Now of course there are some jerks out there who are easily offended. But the reasonable solution is not to increase the number of jerks by acting like one yourself.
Apart from the obvious differences.In a bgs conflict, the winner is largely determined by resources & skill, with some luck. It's no different to direct PvP.
According to some, maybe - but their out-of-game rules don't apply to those who don't ascribe to them.If you don't want to do one you really shouldn't be doing either.
And there are some that are offended by seeing a ship less powerful than their's and decide that's a good enough reason to create BOOMS!
Jerkish behaviour as far as I am aware includes ganking, seal clubbing, pad blocking, slot blocking and suicidewinding.
What have I missed?
Steve
The report function would still work in Open-PvE. Enough reports and a CMDR may find that they would be "shadowbanned" from the Open-PvE mode.Robert, your point about private groups is what I wanted you to consider, thank you. Admins of a PvE group don't need a reason to ban a player, they can just do it for any reason or no reason. Who would do that for an official open PvE mode?
Indeed. Just because something has been discussed previously does not mean that it is either agreed or settled. Hence this apparently never ending discussion on decisions that were made years ago. The discussion on particular points does not occur in isolation - other aspects of the discussion need to be borne in mind when evaluating the whole picture.You keep saying indeed & according to some as if that somehow doesn't mean you accept my opinion, and quibble over semantics that are marginal or already discussed, just not in the post you quoted. I am expressing my opinion, so according to me, the person that wrote the post (obviously).
Players can only set the challenge in direct PvP encounters.What obvious differences? Obviously they are not identical in every way (Direct & indirect PvP), for example one has two extra lettersBe specific. Include something about how PvP is enabled in all private groups as far as the game is concerned, I mentioned that recently too.
The report function would still work in Open-PvE. Enough reports and a CMDR may find that they would be "shadowbanned" from the Open-PvE mode.
Indeed. Just because something has been discussed previously does not mean that it is either agreed or settled. Hence this apparently never ending discussion on decisions that were made years ago. The discussion on particular points does not occur in isolation - other aspects of the discussion need to be borne in mind when evaluating the whole picture.
Players can only set the challenge in direct PvP encounters.
There's no real need to reiterate the fact that both multi-player game modes are PvP-enabled - as they have been from the outset, just as other players have been entirely optional from the outset, and players in all three game modes have experienced and affected the single shared galaxy state from the outset.
Not at all. The "players can't interdict players" option is not in place, for one.So you (once again) concede that the game already provides all the tools you need.
In the opinion of some, certainly.The idea of an Open PvE mode is unworkable. If it were done in such a basic way that it could be implemented it would be toothless & you may as well just play in Open anyway (or a PG if you have less than 10,000 friends) & use the existing report function, and/or the existing block function to screw up the matchmaking servers.
Just because something is possible does not mean that it should be done.I am not an open only advocate but the concept at a purely technical level is at least implementable.
For those who want to pander to those who aren't fun to play among, sure.The way to deal with the existential threat other players present is to plan for it & practice, avoiding it is always going to be a significant compromise for a socially motivated player (IMO).
It really isnt and the PvP community are justifiably scared to death of one being implemented because it would fast become the most played mode.The idea of an Open PvE mode is unworkable