The Open v Solo v Groups thread

It sound's "cringy" to have more players enjoy PowerPlay, even if they do it in Solo/PG? Compared to dealing with an increase of combat logging and other unsportsmanlike behavior???

Okay, then...
"Quality" over numbers... does that sound so strange?

Anyway... I've just expressed my point, which actually reflects the way I manage the Kumo Crew and Delaine affiliates at my arms reach.

I just look at my turf.

If there's one thing I've learnt in years is to avoid judgement over someone's else way to manage their own things.
 
"Quality" over numbers... does that sound so strange?

Quality is in the eye of the beholder.
You see no value in solo/pg - i think it's the most important feature ED has to offer and i think without it ED would have been ded years ago.
So i'm all for the inclusive gameplay that doesn't punish* any players and entice them to play the game in any mode they want.

Also, "numbers" is the thing makes the game able to sustain its costs.


*(either real punishments or indirect punishments like offering benefits for playing in a certain mode definitely make it a punishment for players not playing in that mode)
 
"Quality" over numbers... does that sound so strange?

No it doesn't. But I wouldn't call combat loggers and other ne'er do wells "quality" players. Which is what you'll get if you take PowerPlay into Open Only. Whereas, an increase in the general population playing PowerPlay will also result in an increase in the number of quality players playing in Open, which will lead to an increase in PvP in general.
 
I solo because ... space ... because when I fire up my PC, put on my VR specs and launch out that letterbox ... I want to be alone ... in space. I crave that human isolation in ED ... solo feels like it's MY universe to explore ... MY experience to have ... it's peaceful ... it's quiet .. it's solitude. Solo is my happy place.

As to PP ... I really couldn't care about that. I dipped my toes in it briefly. It wasn't for me. Which I suppose speaks to a greater point. There are some of us out in the dark that just wanna space sim ... alone ...
 
You see no value in solo/pg - i think it's the most important feature ED has to offer and i think without it ED would have been ded years ago.
Sure, that's a good option for many, if not most, of the activities out there... i.e. CGs, going to engineers' bases and doing BGS if one likes to do so.

My stance regarding game modes is 99% orbiting around poweplay.

So i'm all for the inclusive gameplay that doesn't punish* any players and entice them to play the game in any mode they want.

Sure, there are 10 other powers just in case... again, just don't knock at my door :D as I wont let you in.

Also, "numbers" is the thing makes the game able to sustain its costs.

*(either real punishments or indirect punishments like offering benefits for playing in a certain mode definitely make it a punishment for players not playing in that mode)
Well, if FDEV makes ARX powerplay paint jobs... we'd buy them for sure.
 
No it doesn't. But I wouldn't call combat loggers and other ne'er do wells "quality" players. Which is what you'll get if you take PowerPlay into Open Only. Whereas, an increase in the general population playing PowerPlay will also result in an increase in the number of quality players playing in Open, which will lead to an increase in PvP in general.
May be, not going to discuss about c-logging as most groups/squadrons/communities have their own house rules to deal with that: the road is bumpy.
 
May be, not going to discuss about c-logging as most groups/squadrons/communities have their own house rules to deal with that: the road is bumpy.

That's kind of my point. You're expecting a cohort of players who are not playing by your house rules, and frequently a reasonable read of the actual game rules, to suddenly do so if PowePlay goes Open Only. They're not. They're going to do everything in their power, both "fair" and foul, not to play by your house rules. And that isn't going to be a good experience for anyone.
 

Robert Maynard

Volunteer Moderator
May be, not going to discuss about c-logging as most groups/squadrons/communities have their own house rules to deal with that: the road is bumpy.
The thing about house rules is that they only apply to ones house, and even then only if those in the house choose to comply with them.

They don't apply in-game.

Combat logging is, of course, not permitted by the game rules (in that players can be sanctioned by Frontier for doing so), however menu exit (often conflated with combat logging) is permissible at any time according to Frontier (and they acknowledged at the time that the know that not all players would agree with their stance).
 
Just a few questions.
1) is 5C predominant in solo/pg rather than in open?
2) if open only went live, assuming instancing became a thing of the past, would (long term) player numbers drop?
3) Has the goid wars caused a drop in player numbers?
4) are their any statistics about player numbers in all 3 modes? I appreciate these might be inaccurate (steam vs frontier login etc).
5) is elites playerbase now, at an all time low? (Recent resurgence aside).
I cannot think of an optimistic question..
I'm sat here wracking my brains trying real hard.
 
Just a few questions.
1) is 5C predominant in solo/pg rather than in open?

That is the assumption, and it's a fair one IMO. 5C exists to disrupt PowerPlay. The easiest way to do this is player-killing... but the easiest targets are playing in Solo/PG. The next easiest way to do this is to do 5C activities.

2) if open only went live, assuming instancing became a thing of the past, would (long term) player numbers drop?

They would. But the question isn't if they'll drop, but by how much. What proportion of PowerPlayers are playing in Open, vs Solo/PG. Every Power group claims that they bravely do their activities in Open, and everyone else hides in Solo/PG. According to Frontier, the majority of players in general play in Open, by a significant margin. And the cohort likely to play PowerPlay to begin with are the exact same cohort likely to play in Open in the first place.

So ultimately the question is: Is the PowerPlayerbase in general lying hypocrites, or is the instancing and the rules of PowerPlay simply that bad if your goal is to be instanced together for a great PvP experience, outside of when the stars happen to align. All the tests I've done over the years indicates it's the latter, unless you actively cooperate with others to get instanced together.

Of course, I doubt that Frontier will go to a subscription server/client model just to accommodate PowerPlay, so instancing will probably always be that bad. At least unless players actively try to get instanced together via friends lists, VPNs, and firewall settings. I understand the PvP community pretty much has everyone else on their friends list. I doubt that current 5C players will be as cooperative.

3) Has the goid wars caused a drop in player numbers?

Did a quick look at @Ian Doncaster's wonderful Squadron leaderboard analysis, and it looks like overall PowerPlay activity has been static for a long time, Thargoids or no Thargoids.

4) are their any statistics about player numbers in all 3 modes? I appreciate these might be inaccurate (steam vs frontier login etc).

All we have to go on is an old statement that the majority of players play in Open, by a significant margin.

Source: https://www.youtube.com/watch?v=52kOyADxK5E&t=3113s&ab_channel=EliteDangerous


5) is elites playerbase now, at an all time low? (Recent resurgence aside).

The overall playerbase has stable for a long time. It has it's peaks whenever Frontier introduces new content, but overall there's a relatively solid playerbase.

I cannot think of an optimistic question..
I'm sat here wracking my brains trying real hard.

Here's optimism: the playerbase, both Power and general, is large enough for Frontier to introduce new content, and rework old features, for free. That's a good thing in my book.
 
You may well be waiting for a long time for those answers ? Fdev won't tell .
Mobius is still a thing and is the biggest PVE group and have multiple player groups due to topping out the numbers in each.
The player base has been fairly static ( in my opinion) throughout the years , if you just take the pc player numbers .
There was a drop when consoles were dropped . Not really sure of how many console players moved to PC but if my old squadron was anything to go by less than 5% moved.
It's bimballing along and will be for a while methinks .
 
Just a few questions.
1) is 5C predominant in solo/pg rather than in open?
Ofc it may happen in all modes, but solo/PG modes ensure that it will not be directly opposed (except for vote, as that's not being influenced by game modes) and may not spotted in time under certain specific circumstances (i.e. scrap turmoils).

2) if open only went live, assuming instancing became a thing of the past, would (long term) player numbers drop?
Bad instancing is a game breaker for wings, that's already happening and honestly even when 4v4 instances are launched... in case of crowded spots (i.e. CGs) there are multiple instances and it may happen that waking in/out makes players "jumping" across the different instances (just to make an example: I interdict a hauler, hauler low-wakes, I low-wake and we end up in different instances in SC where I do see other players but not the one I've just interdicted). Ofc with multiple instances, wing instancing issues may get worse.

Don't know about other questions.
 

Robert Maynard

Volunteer Moderator
2) if open only went live, assuming instancing became a thing of the past, would (long term) player numbers drop?
Which open? Horizons or Odyssey?
3) Has the goid wars caused a drop in player numbers?
If (and it's a sizeable "if") Steam average monthly players stats can be taken to represent the relative size of the player-base, 2020 was the year with the highest player count. In 2021 it dropped by 4.3%; in 2022 it dropped by a further 34.8% and in 2023 it dropped by another 24.7%, with 2024 so far showing a 8.9% decrease. Given the length of time that the game's focus has been on the Thargoid war, that might suggest that players aren't really that taken by the content, noting that players may not be playing as much / at all for other reasons.
 
Last edited:
Back
Top Bottom