And again with the penalty thing. You are not taking away anything from anybody. You are giving something to somebody.Always with the attempts to play down the penalty levied against those who don't share an optional play-style.
And again with the penalty thing. You are not taking away anything from anybody. You are giving something to somebody.Always with the attempts to play down the penalty levied against those who don't share an optional play-style.
Indeed. It would be seen as an attempt to bribe or coerce players into doing so, against their normal inclination.which is functionally equivalent of rewarding those able and wanting to do so.
noone is forcing you to open by having 50% bonus to merits.
Indeed we did - where the challenge posed by other players is limited to the instances that they inhabit, that no other player needs to share.we also bought a game that boasts cutthroat galaxy.
Worth noting Open is safe for a PvP player even when they're doing PvE based activities such as trading..
Why you might ask? Because we're familiar with how interdiction mechanics and surviving hostile encounters works. Its that simple, we learned from the game mechanics, we didn't shy away from them.
Whilst grinding some rares to see how overtuned it really was, I had countless ships try to interdict me while I was in a T-8, I think I lost one interdiction and still didn't bite rebuy for it. (basically no engineering on the vessel aside from g3 drives), its about how you manage the situation, there is no cut an dry outcomes should you be familiar with the way interactions such as that operate.
It's a functional equivalence - a bonus for playing in only one of the game modes is equivalent to a corresponding penalty applied to those playing in the other two game modes.And again with the penalty thing. You are not taking away anything from anybody. You are giving something to somebody.
You think it would lead to less players.As i said, i think it would lead to less players overall. Unless players could find a way to get the same experience in Open as they get in PG/solo (port blocking, block lists - and if FD could stop that, then the player is gone).
And its not too late to split the universe. And if you believe that it isn't too late for FD to reverse course on a 10 year policy of having modes, then i don't see why you think its too late for a split universe.
And again with the penalty thing. You are not taking away anything from anybody. You are giving something to somebody.
That Frontier have openly mused about an Open bonus twice in the last eight years and then haven't implemented one in Powerplay 2.0 may be suggestive of how they expect such a change would be received by the player-base.But it's just our opinions and I guess the only way to actually see who's right would be to grant +50% merits to open activities.
You think it would lead to less players.
I think it could make more new players come.
But it's just our opinions and I guess the only way to actually see who's right would be to grant +50% merits to open activities.
I mean.. I hate to equate Elite to that other space game...Indeed, we disagree, and its not our call to make either. Its FD's, and for 10 years so far they've decided that it wouldn't be worth it.
That doesn't mean they couldn't change their mind, or want to do an experiment. But if the result of the experiment is a ton of people quitting PP, and possibly the game, they may never get those players back.
Its a risky proposition.
But Elite hasnt gotten 700mil in funding for a game thats no finished and has only one mode..
it would indeed be an attempt to bribe and coerce people to play open. nice of you to finally notice the point. but optional. no player is forced to do so.Indeed. It would be seen as an attempt to bribe or coerce players into doing so, against their normal inclination.
I mean.. I hate to equate Elite to that other space game...
But Elite hasnt gotten 700mil in funding for a game thats no finished and has only one mode...
Arguably the reason the lure of what SC promises is purely down to the fact its entirely designed around emergent gameplay.
Every aspect of how it plays can result in interaction from players.
I don't know the exact numbers, but the amount of funding its received and continues to do so indicates that there are a probably a lot more people interested in that element of gameplay than a modal system such as Elite provides.
has only one mode
What that other game offers is dreams.txt. What it delivers is far from what was sold.
And the money largely comes from selling spaceships. Not a road i wanted FD to go down and i don't like ships being sold for ARX.
That other game was also sold to many backers on ideas such as the PvP slider (now long forgotten) and NPCs indistinguishable from players (stupid idea and impossible to deliver on, but they sold people on that idea), and an NPC to player ration of 10:1 (which they haven't really delivered on either... you rarely see NPC ships (extra network traffic, would kill the servers) and when you do, they are usually spawned for missions. The whole "living-breathing verse" is very much missing.
However, they have, for the last few years at least, been positioning the game more as a PvP game (well, PvA, but the E element from the P+E=A combo is largely missing), which has upset a lot of early backers. NPC crew and "Agent Smithing" is now not on the cards for release, which has caused massive upset among many of the early backers, including some of the biggest whales.
When the topic comes up on Spectrum there are always flames with the PvPers and PvEers fighting over what the game is meant to be, what they were sold. And the funny thing is, they are all correct. CIG have positioned the game as different things at different times and anyone can find quotes from CIG that supports their stance.
What the game might look like, should it ever release, is still an unknown.
People have invested based on speculation. Ok, that's their choice. And its resulted in massive income based on dreams.
I do hope you don't want FD to go down that road. I'd rather people could buy into ED knowing exactly what to expect from the game.
And if someone bought into ED expecting it to be Open Only (and i've actually seen someone write a rage post on Steam forums because they didn't know about modes when they bought the game), then that's on them.
You bought the game with modes, i bought the game with modes. We all bought a game when we could choose when and where we can interact with other players.
Now, a space game comes along that offers a single shared space, where there are no safe spaces, that could replace ED, then people are welcome to go play that game. It just hasn't happened yet. Star Citizen is still a buggy alpha, Dual Universe has largely crashed and burned, Star Atlas is still early in development (and crypto, ugh).
And of course, that is why some want ED to change to suit them (and screw anyone who doesn't like it), because you can point to SC, but it doesn't offer a lot of what ED offers.
Oh, and just to go back to this:
One mode, multiple servers. In the PU you still log into a server that is separate to all other servers. Streamers/Orgs sometimes fill up servers with their friends so they can effectively play PvE.
CIG are trying to change this, hoping to deliver "server meshing", which will lead to more players being able to be on the same group of servers, but its very buggy and still quite limited in the numbers of players it can stably support, and still only on their pre-alpha-alpha servers (theoretically coming by the end of the year to the PU).
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I mean... if this is to be beleived, thats a lot more on the daily that Elite is pulling... By a lot to boot.
Just have to point it out that SC indeed seems to have a greater lure than Elite does, and I would wager thats because of the interaction involved in its universe.
I don't much care to address where the funding comes from, we know its from ships, but the fact that the funding is still coming, says a lot.
But on the condition that if the said player in open who has no interaction with any other enemy player they wouldn't get the buff as it wasnt "dangerous " enough??Agree, but the only way to incentivize it is a big buff with merits. +50%? Double?
Had the game been open only, I would likely not bought it in the first place. If I had bought it as open only, I do not think that I would have lasted long and given up. And certainly not bought another account.
Had the game been open only I probably wouldn't have bought it originally either, but had it been BGS/PP open only it probably wouldn't have been a buying decision at all because while the BGS became my main motivation to keep playing, supporting a faction wasn't something I considered before buying.
Like modules ??Indeed. It would be seen as an attempt to bribe or coerce players into doing so, against their normal inclination.
What that other game offers is dreams.txt. What it delivers is far from what was sold.
They will also avoid anything resembling a fair fight whenever they can.
How would you do that? Would you organize people to sit outside the station in shifts in order to stop people turning up and buying rares?
That sounds like work to me, boring work, not playing a game.