I've been playing Elite Dangerous for many years. From the moment I tried it, the immersion was spectacular. It's always been marketed as a galaxy simulator (supposedly at a 1:1 scale). Right away, I understood that the galaxy is a dangerous place (IT'S IN THE GAME'S NAME!). With those conditions in mind, I started playing.
Over time, I learned about the different game modes (solo/groups). It was something I didn't understand. The galaxy is the same for everyone, so why would some people want to avoid that? It's like walking through the favelas of Brazil without worrying about getting mugged. Is it risky? It is. Is it sometimes frustrating? Yes, sometimes it is. But for a simulator to be realistic, you have to encounter all kinds of people and situations. Depending on your skills in facing them or finding an alternative solution, your results will vary.
But well, apparently, not everyone thinks that way. Some want to live in a "safe" galaxy where no one attacks or bothers them—a Disney galaxy. Okay, to each their own taste and passion. I'm not here to judge people's weakness or different ways of thinking.
Where I do disagree is when those people influence the game's most important activities, like PowerPlay or the BGS. These mechanics are usually played in groups (somewhat experienced) and with a strong focus on combat, whether in wars, ship missions, or on-foot operations. Those who prefer a Disney galaxy should live out their fantasy without affecting those of us who take the risk of not coming back every day. It's a cowardly approach that takes all the fun out of the game and, personally, one of the things that has disappointed me the most.
And before anyone comes at me: I'm not a ganker, I'm not a PvP expert, but if you interdict me, one of us is ending up in an escape pod. I accept the consequences of my actions. I accept both winning and losing. And just to be clear, I don't support those griefing groups either, but this is how real life works. Many times, you're just going about your business, and suddenly some lunatic ruins your day—or, if you're unlucky, your life. If this game aims to be a simulator, it has to include those risks.
Right now, the faction I belong to is anarchic, and the Imperial and Federal powers want to take over one of our biggest systems. Of course, we're not going to let them. We've been at war for two days, and we're winning. We've played countless scenarios, and in not one—NOT A SINGLE ONE—have we encountered a commander fighting us. How? What's the point of that? You want to take my system, and you don't even show up to measure your strength against mine? If you beat me, it's yours, but at least let me have the satisfaction of a good fight and some fun in the process.
At the end of the day, this is a simulation game. I want that simulation. I'm not playing Tetris; I'm playing a game that has the word DANGEROUS in its name. In the end, this has been one of Frontier’s biggest failures, and most commanders share the disappointment. Those who want to play Elite Disney shouldn't influence the game's major mechanics. They want their world of colors and flowers, but the galaxy isn't like that.