I've done BGS for years so I know what I'm talking about ?? Sigh .... So have many people some even wrote the guide and did the testing
So what is BGS ? Filling buckets in trade inf bounty and exploration .
In any of these scenarios does PvP play a part ? Do you get extra for killing a player ? No .
So you chase people who you can't see and imagine that they are playing in solo or PG . Nothing to do with P2P or your connection or your timezone ? But because they are filling buckets better than you are, because you are chasing players it's all our fault ?
As I said before and will reiterate slowly for the last time
Open is a series of PG which depending on your connection allows or disallows instancing with your fellow pilots . So in all aspects you are the architect of your inability to instance with other players . Do you play 24 -7 ?
Good BGS works on we lost yesterday we have to do more tomorrow , if we lose again we do more again until we start winning, them keep that level.
Blowing up a single commander may give you the " that will teach him "feeling but you've spent all night
chasing that 1 commander but his other 10 mates who get on after you switch off then does twice as much " that will teach you "hahaha.
You don't need to see who you are against you don't even need to know who they are .
You have just got to work smarter and better a bit more busy and fill up those buckets.
You could sit back wait til the other side get bored and then take back the lost systems with minimal effort.
It works
So what is BGS ? Filling buckets in trade inf bounty and exploration .
In any of these scenarios does PvP play a part ? Do you get extra for killing a player ? No .
So you chase people who you can't see and imagine that they are playing in solo or PG . Nothing to do with P2P or your connection or your timezone ? But because they are filling buckets better than you are, because you are chasing players it's all our fault ?
As I said before and will reiterate slowly for the last time
Open is a series of PG which depending on your connection allows or disallows instancing with your fellow pilots . So in all aspects you are the architect of your inability to instance with other players . Do you play 24 -7 ?
Good BGS works on we lost yesterday we have to do more tomorrow , if we lose again we do more again until we start winning, them keep that level.
Blowing up a single commander may give you the " that will teach him "feeling but you've spent all night

You don't need to see who you are against you don't even need to know who they are .
You have just got to work smarter and better a bit more busy and fill up those buckets.
You could sit back wait til the other side get bored and then take back the lost systems with minimal effort.
It works
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