Robert Maynard
Volunteer Moderator
That's effectively what PvP proponents are telling PvEers when they suggest PvP-gating any game feature....Ah yes, the classic "just leave."
That's effectively what PvP proponents are telling PvEers when they suggest PvP-gating any game feature....Ah yes, the classic "just leave."
Nothing you said goes against my point about how they messed up with powerplay from its day 1 vs it's stated intent.Talk about a bad workman blaming his tools
Frontier did not "mess up from day 1" at all.
They made and advertised Elite Dangerous from day 1 with the mode system. It's not their fault if you didn't understand the concept that I (or anyone else) do not have to play with you if I (or anyone else) don't want to play with you. It has been a fundamental game mechanic since the release of the game.
And to emphasise the point even more, if I wanted to play in Open Mode and I (and everyone else) still didn't want to play with you personally, there is a "block" feature as well. So even in Open Mode, people can still choose whom to play with in-game.
Your ability to interact with other players is a privilege, not a right.
Ouch, sorry to hear that. I hope you were not stung too badly on it.That's what I heard in 2019 when I parted with my pennies...
No it's not, that's just you being melodramatic and hyperbolic.That's effectively what PvP proponents are telling PvEers when they suggest PvP-gating any game feature....
Not even slightly - as every single player bought a game where PvP is entirely optional in all of its game features (except CQC, but that's out-of-game, i.e. not set in a contiguous part of the same galaxy) - so there's not been any reason for any player to even need to tolerate PvP and PvPers when playing the game as it is.No it's not, that's just you being melodramatic and hyperbolic.
I only spent the cost of an AAA game on it - so no worse than my buying other titles that I didn't like.Ouch, sorry to hear that. I hope you were not stung too badly on it.
Nothing you said goes against my point about how they messed up with powerplay from its day 1 vs it's stated intent.
Im not arguing against the existence of the mode system or who don't want to play with others. I'm not arguing against the use of block.
A lot of the problem here is that a set of players talked themselves into an expectation that PP2 would require PvP, then convinced themselves that this expectation was widely-held so FD must surely have stated it. In fact FD never said any such thing, PP2 is more or less as FD described, and most of us are finding it moderately OK. I think the only valid criticism I'm aware of is that it's a bit static because reinforcement is easier than undermining.PP didn't have a "stated intent", though, you're just making that up.
Only 1 Dev ever thought mode locking PP was a good idea, and he was removed from the project shortly after saying it - anyone with half a brain can connect those dots.
There is even a video on YouTube of him backtracking after saying it, because he clearly got into trouble for saying it.
Every other Dev and the CEO at the time said that all content (including PP) would be available in all modes. End of the matter.
(and the quotes are still in my sig link "Wall of Information")
Your ability to interact with other players is a privilege, not a right.
Incorrect, in the stream where they introduced the feature, they stated that the core idea of powerplay is pvp, and pledging to a power is essentially a PVP flag. That video is linked in this forum and timestamped to that part a few pages back.PP didn't have a "stated intent", though, you're just making that up.
No Robert, as you've said this to me repeatedly, let me repeat myself once again.Not even slightly - as every single player bought a game where PvP is entirely optional in all of its game features (except CQC, but that's out-of-game, i.e. not set in a contiguous part of the same galaxy) - so there's not been any reason for any player to even need to tolerate PvP and PvPers when playing the game as it is.
The PvP proponents obviously don't see the issue with PvP-gating game features, as they don't care about how it would adversely affect those who eschew PvP.
Incorrect, in the stream where they introduced the feature, they stated that the core idea of powerplay is pvp, and pledging to a power is essentially a PVP flag. That video is linked in this forum and timestamped to that part a few pages back.
You seem to think this is some kind of gotcha lol. Yes obviously pp is not purely PVP. Next.2 people in Solo mode supporting opposing factions is still "PvP"
They are playing against each other indirectly.
You seem to think direct pew pew PvP is the only PvP - and that's your problem.
PP is a PvP feature, but it isn't a pew-pew PvP-only feature.
Thanks for so clearly providing an example of "PvP proponents obviously don't see the issue with PvP-gating game features, as they don't care about how it would adversely affect those who eschew PvP".No Robert, as you've said this to me repeatedly, let me repeat myself once again.
No gameplay would be gated away by making pp open only. Nobody would be "adversely effected" either, since there is no adverse effect, because nothing would be lost.
Why shouldn't they? Are they special? Everything else needs to be tolerated, but not this one thing? People who play in powerplay in open need to tolerate others effecting their gameplay adversely. All this same old tired nonsense you spout, as though it's some special consideration or protected class of people being subjected to some unethical situation is just that. Nonsense.Thanks for so clearly providing an example of "PvP proponents obviously don't see the issue with PvP-gating game features, as they don't care about how it would adversely affect those who eschew PvP".
Just because some players enjoy PvP does not mean that any other player should be forced to tolerate it while engaged in any existing game feature - we all bought the game on that basis even though some can't accept it.
That some can't, or choose not to, accept that they bought a game where no-one needs to play with them to affect its mode shared game features has been obvious for over a decade.Why shouldn't they? Are they special? Everything else needs to be tolerated, but not this one thing? People who play in powerplay in open need to tolerate others effecting their gameplay adversely. All this same old tired nonsense you spout, as though it's some special consideration or protected class of people being subjected to some unethical situation is just that. Nonsense.
Once again, your assigning some moral judgement to a discussion about a game feature and a common opinion regarding said game feature.That some can't, or choose not to, accept that they bought a game where no-one needs to play with them to affect its mode shared game features has been obvious for over a decade.
That they seem to think that their preference should over-ride other players' desire not to play with them is just as obvious.
It isn't a "game problem" as some seem to think.
.... and in this game every player affects the shared galaxy while no player needs to play among other players - that's not "the same tired old nonsense", it's a fact.
Not only Robert, apparently... Pot, meet kettle.All this same old tired nonsense you spout,
People who play in powerplay in open need to tolerate others effecting their gameplay adversely.
I pondered this for a while, then noticed this in your subsequent post:
These points cover it pretty much, i.e.
1) the PvE game's difficulty is controlled by Frontier, with the base challenge and optional challenges set according to the particular context. Other players don't follow this so players may be targeted in their perfectly PvE capable trade ship by a player in a G5 murderboat - and stand zero chance of escape (the "just high wake out" advice requires the targeted player to survive for over 30 seconds [wait for the FSD cooldown to start, ten seconds of FSD cooldown, fifteen seconds of hyper-drive charging] - which few will survive);
2) while some argue (reasonably) that consent for PvP is given when selecting Open mode, the degree of disparity between the attacker and the target is what often leaves a bad taste for the vanquished target, i.e. another player consciously chose to target them knowing full well that the attacker faced practically zero risk in the encounter. Being suckerpunched is not for everyone, and not everyone wants to play the game with their head on a swivel looking for hollow triangles in super-cruise.
Claims of "seeking the challenge of a player target as they are not predictable" fall flat in that context, along with the fact that half of players are at or below median skill - so a skilled PvPer will likely meet targets below (or well below) their own skill, and, given the seemingly preferential selection of targets that can't fight back, ring doubly hollow.
Disinterest probably ranks highest.
On the odd occasion i've made the odd sardonic post suggesting solo should be favoured in some way over open because playing solo is harder than playing in a wing and you can't wing up in solo.