The Open v Solo v Groups thread

Sure but there is never any risk of detection by enemy players in Powerplay... there should be to certain powerplay activities to make the gameplay more spicy.

For example, If you were doing an undermining activity deep in enemy territory and you knew there was a high chance of a direct player response it would make the whole experience much more tense and rewarding, not to mention more interesting to potential stream viewers. NPCs are scripted and predictable, which makes them dull after a little while.
Have you tried the base infiltration missions where there are restrictions such as no kills or alarms set off when doing what the mission requires you to do?

Maybe such missions could be PP undermining missions.
 
Over the years I've been playing and focusing on powerplay, it's been a consistent stated factor by people I've played with who lose interest in the game.

And a consistent stated factor from people i play with is they appreciate modes, even those who generally play in open. I also play in open when the mood takes me.
 
Dunno, I don't bother with PP as I find it uninteresting - I gave PP1 a sniff, did the 'recommended' module shopping and didn't bother any more.
Took a look at PP2 and found that to be equally tedious so jacked that in with some alacrity.

I know some players adore it, so not disparaging it, I just find more interesting things to do with my playtime than being part of a gang supporting whoever, for whatever reason.

Yeah, for some its still not interesting. I'm in the camp of "Its better, but still the core mechanic is a never ending game of risk" No win or lose for powers, no new ones can rise, no existing ones can fall.
 
Yeah, for some its still not interesting. I'm in the camp of "Its better, but still the core mechanic is a never ending game of risk" No win or lose for powers, no new ones can rise, no existing ones can fall.
I share this critique of PP. I remember in 1.0 I think it was either archon or Torval waaaaayyyyy in the very beginning who got crushed and everyone was expecting the power to collapse (I was fed then) and it just.... Didn't. And so a lot of the wind in the sails of the dynamism of the system was taken out.
 
I share this critique of PP. I remember in 1.0 I think it was either archon or Torval waaaaayyyyy in the very beginning who got crushed and everyone was expecting the power to collapse (I was fed then) and it just.... Didn't. And so a lot of the wind in the sails of the dynamism of the system was taken out.

To put it in PvP terms, it would be like getting into a fight with someone, getting them down to 1% hull, only to discover you can't actually take that last 1%.
 
Have you tried the base infiltration missions where there are restrictions such as no kills or alarms set off when doing what the mission requires you to do?

The no kill missions are usually a total waste of time, at least for anything that requires bypassing security doors. There are enough other missions providing the same rewards that the extra care needed for the pacifist missions renders them a non-option, unless one is playing a pacifist character.

The no alarm missions aren't really any more difficult, because one only needs to remain non-hostile until the alarms are disabled, and most people would disable the alarms first anyway, because it prevents annoying reinforcements from showing up.

Yeah, for some its still not interesting. I'm in the camp of "Its better, but still the core mechanic is a never ending game of risk" No win or lose for powers, no new ones can rise, no existing ones can fall.

That's my overriding issue with PP. Second major issue I have is that it still appears to be poorly integrated with the rest of the game and can only be interacted with through a specific framework...a game within a game, rather than a broadening of the scope of the overarching game.

Anything related to modes is a distant third and would need a pile of prerequisites (networking, encounter/drop out distances, sensor vs. weapon ranges, logistics, basic travel mechanisms, etc...all of which contribute to the games mechanisms being unable to do justice to the setting) addressed before being altered.

I share this critique of PP. I remember in 1.0 I think it was either archon or Torval waaaaayyyyy in the very beginning who got crushed and everyone was expecting the power to collapse (I was fed then) and it just.... Didn't. And so a lot of the wind in the sails of the dynamism of the system was taken out.

I was disappointed that top-down decapitation style strikes weren't possible, only bottom up grind, and a bit of strategic social engineering.
 
"The no kill missions are usually a total waste of time, at least for anything that requires bypassing security doors. There are enough other missions providing the same rewards that the extra care needed for the pacifist missions renders them a non-option, unless one is playing a pacifist character."

The missions can be challenging, tense and immersive. Yes There are easier ways to get credits or mats, but I was thinking in the context of making them another type of undermining mission, which I thought that some wanted.
 
Have you tried the base infiltration missions where there are restrictions such as no kills or alarms set off when doing what the mission requires you to do?

Maybe such missions could be PP undermining missions.
Yes, it got pretty repetitive quickly like most Odyssey content. That format could potentially work well with PvP missions though. Setting the alarm off could send an alert to opponent players within a certain distance? 200ly? Would be fun 👍
That wasn't my particular reason, and even if it did manage to produce such tactical scenarios (which is wanted by some), it wouldn't make it any less interesting for me.
It's not for everyone... but it doesn't need to be. I for example don't go around scanning plants because I find it dull.
 
And yet here you all still are... chasing each other in circles...

No, we're not chasing each other at all. One side is forced to participate against their will.

Because if some people stamp their feet for PvP-only content and no one counters it, Frontier will think there is a consensus for Open Mode PvP-only content and start making Open Mode PvP-only content, ruining the game for those who are enjoying the game content in other modes.

So all we have is the same dozen people, whenever they get bored in real life, turn up here and post "open only" demands for their amusement as they know those of us who enjoy Solo/Group mode have to answer or risk losing game content.

We are not here by our own choice; we are here due to a failure of community management.

There is another common name for what the open-only lot is doing, but I'll get told off for using it.
And it's even in the ToS, but God forbid it's pointed out or anyone enforces those rules.
 
No, we're not chasing each other at all. One side is forced to participate against their will.

Because if some people stamp their feet for PvP-only content and no one counters it, Frontier will think there is a consensus for Open Mode PvP-only content and start making Open Mode PvP-only content, ruining the game for those who are enjoying the game content in other modes.

So all we have is the same dozen people, whenever they get bored in real life, turn up here and post "open only" demands for their amusement as they know those of us who enjoy Solo/Group mode have to answer or risk losing game content.

We are not here by our own choice; we are here due to a failure of community management.

There is another common name for what the open-only lot is doing, but I'll get told off for using it.
And it's even in the ToS, but God forbid it's pointed out or anyone enforces those rules.
Someone else getting something isn't a loss to you. If explorers get new content, people who don't explore aren't losing anything. Your mentality is "if someone else gets something I don't like, that's bad."
 
Because if some people stamp their feet for PvP-only content and no one counters it, Frontier will think there is a consensus for Open Mode PvP-only content and start making Open Mode PvP-only content, ruining the game for those who are enjoying the game content in other modes.
That's actually one major reason I got dragged into this crusade, too. Call it spite, idiocy, whatever, I kind of don't want this open only (in my opinion) nonsense stand unopposed, just on the off-chance someone at Frontier might get lost on their way to the bathroom, read it and get ideas ;).

Someone else getting something isn't a loss to you. If explorers get new content, people who don't explore aren't losing anything. Your mentality is "if someone else gets something I don't like, that's bad."
If the open only PvPers get something while the others don't lose anything: Great! I agreed to it before, something like PvP missions might be a great addition - if they actually work (which I doubt). It gets problematic when the non-PvP people, who play in their preferred non-open mode, have stuff taken away. Again, we've had demands over and over ranging from reducing influence or mission rewards to cutting them completely to shutting down everything that's not open. And that's just not right.
 
We all know the instancing is terrible and that's why it's empty not because everyone is playing in different modes but because the game can't handle those instances or timezones.

Not just that, I'm in a busy house with a wife, kids and a Netflix family subscription.
As soon as they all start streaming on their own devices, my available speed on my internet hits the floor (because I'm cheap and not paying for Virgin Media's top package).

So suddenly, space becomes rather sparsely populated in the hub systems when my lot are at home.

Imagine what someone with a little bit of networking know-how can do to stop all PvP in Open Mode.
Peer to Peer does not work in competitive Pew Pew PvP. So having mode locked content won't stop PvE players playing it.
 
Someone else getting something isn't a loss to you. If explorers get new content, people who don't explore aren't losing anything. Your mentality is "if someone else gets something I don't like, that's bad."

If people don't explore, that's their choice. Exploration is available in all modes to everyone. So your example didn't work.

If you lock content to a mode I don't play because I don't like PvP, then yes, I have lost content at the request of someone else.
 
PP can be done in in solo or PG, yet some do not like that.

By all means have PvP activities, but not by reducing or eradicating what those in solo or PG can gain.
Yeah I think any open incentive for PP shouldn't stop solo and pg players from earning merits, ranks, modules and perks. Just those merits shouldn't change the map.
 
If people don't explore, that's their choice. Exploration is available in all modes to everyone. So your example didn't work.

If you lock content to a mode I don't play because I don't like PvP, then yes, I have lost content at the request of someone else.
You don't lose access to it, in your example you just choose not participate.
 
That's actually one major reason I got dragged into this crusade, too. Call it spite, idiocy, whatever, I kind of don't want this open only (in my opinion) nonsense stand unopposed, just on the off-chance someone at Frontier might get lost on their way to the bathroom, read it and get ideas ;).


If the open only PvPers get something while the others don't lose anything: Great! I agreed to it before, something like PvP missions might be a great addition - if they actually work (which I doubt). It gets problematic when the non-PvP people, who play in their preferred non-open mode, have stuff taken away. Again, we've had demands over and over ranging from reducing influence or mission rewards to cutting them completely to shutting down everything that's not open. And that's just not right.

It's how I ended up in this hellhole of a topic.

It started on the Kickstarter page (and it should have ended there), and Frontier told the PvP crowd then, all content in all modes.
That should have been the end of it. It never should have been allowed to continue on the forums.

Yet here we are, fewer and fewer names defending the design choice and defending the ethos of the game with the same handful of people just enjoying the fact they can tro.... nope not allowed to say it 🤦‍♂️ . The same few people are forcing the same conversation over and over, and making us stay here, because it amuses them.

Frontiers "community manager" (if they still have one) should also be forced to particpate. They shouldn't be allowed to go home on a Friday until they have answered every post asking for "open only" content made throughout the week. And no paid overtime.

Watch how fast this topic gets banned :ROFLMAO:
 
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