And perhaps even provide a substantial penalty for murder after cargo has been ejected. Like something exponential to the amount of cargo being requested.
You know, since the "victim" complied with the request.
Because in the end, that's where all these academically interesting discussions tend to fail, and the "gankers" fall back on prerogative.
Several years ago I started a thread to discuss differentiating between pirates and 'gankers':
Karma vs PvP Piracy
The question of how piracy could fit in with the proposed 'karma' system has come up a few times recently, I'd like to see if we can come up with a solution. PvP Piracy is obviously illegal according to the in-universe laws (lets call this 'lore') but positively encouraged by the game itself...
I agree the differentiating factor is the kill, and having some motivation to have the 'victim' survive the encounter might be a good way to go.
The main reason I've linked to it is that is contained contributions from several active (at the time) 'baddie' players that I think provide an interesting perspective. Worth a read imo.