The Outsider

It's truly impressive to see that Frontier Developments Ltd. is working to push the perspective of narrating to a whole new level. This is one of the biggest ways that I see the industry will grow to greater heights, if The Outsider is successful. From looking at what The Outsider will offer, I think that the development is coming together well and that, in the end, this will be one of the biggest games, at the time that it is released. I've been a supporter of various video games on forums and I'm pleased to have myself join this forums because of how much potential it seems that The Outsider & Frontier have.

I recall there being a time when one of the team's members said on Games Industry's website that Halo 3 & Bioshock are not "next-gen" titles, which seems pretty clear to me, for the most part. Sure, those two titles can be regarded as one of the best games of all-time, but they didn't have very many new things to offer. I'd say, from the perspective of Bioshock, that it was most unique in the story & the artistic style of the graphics, but the gameplay felt still very much like that from System Shock 1 & 2, which also are hybrid shooters by incorporating more than just guns for you to use as you're in a first-person perspective. As for Halo 3, it offered possibly a better multiplayer than the previous Halo games and offered the ability to make your own shots of playing the game as well as the new game mode "Forge," but the rest of the gameplay still was very much that of the previous Halo games. Infact, Halo 1 is the best one, as in accordance to Game Rankings, being one of the top ten best games of all-time, while Halo 3 is below Halo 2 and is even below that of both Bioshock and Gears of War. Bioshock is also a part of the top 10. In order to drive a genre much further, there needs to be very important and new key elements added to a game. Other wise, just as a previous Atari employee said, on Kotaku, "games are just about the same things, except that they make it more improved and better, nothing more. He said that Halo 3 is just Doom, hiding under a mask.

The Outsider is a different story. After all, its developer is trying to make video games feel apart from movies, which will make it less limited and will help evolve the way that developers are to make their video games. This will provide less linearity, something that hasn't been seen very much in the majority of games. Although a game must present a story, just as every form of media does, it needs to focus on its main purpose, which is "play." It show change to such lengths that make it less of something to watch (cutscenes, intros, etc.) and more of something that can be played. I'm very happy about the process that Frontier is taking for driving the story forward. It will, hopefully, be the biggest impact towards the narrative side that we've ever seen. Thus, I look forward to this game.
 
I just wanted to add my kudos to what the studio has thus far released concerning The Outsider, The art direction has taken a most remarkable turn. Very interesting and very palatable to the gamer. I would really like to see this title pushing the PS3. There are elements of XIII in there. The comparison (with the good parts) of that game are ineveitable. And that isn't bad.

I actually reserved it though I have heard no signs of encouragement that it will meet it's early November release date. Here is to wishing the studio well all the same.
 
David Braben was at the Nottingham Gamecity event and talking about next-gen storytelling using The Outsider as an example. Gamasutra's coverage is at the link below:

http://www.gamasutra.com/php-bin/news_index.php?story=16007

It really does sound as if Frontier are trying something revolutionary - let's just hope they can pull it off in the context of a compelling game.

I read that last night after I posted here. I also noted that it would seem they were still looking at a release this year. In the US, Gamestop says this:

http://www.ebgames.com/product.asp?product_id=T000362

November 1 isn't realistic as the game would have already had to have gone gold. Something that would have been mentioned. I have it pre-ordered. Here is hoping we get a better date soon.
 
Gamestop are being a bit optimistic, The Outsider won't be out this year.

Michael

Well I didn't think so but as I posted above, it was this that made me actually think so, not Gamestop:


http://ps3.qj.net/Frontier-Developments-David-Braben-The-Outsider-details/pg/49/aid/106072

I didn't think the game would make it this year either. At the stage, games being released this year are significantly press heavy. But every website that was present at Nottingham had almost the same report. Did David Braben not even mention a release date at the show? It just seems odd that the subject wouldn't have come up somewhere. If you give a game journalist 5 questions to ask a developer, one of them is always 'When?'.

In any event we would rather have it right than have it right now.
 
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I've been lurking here for the last few months now... Really looking forward to The Outsider. Been so since I found out about it on Gamespot (I rarely go there, and it was entirely by chance I happened to find The Outsider while looking at Xbox 360 games that'd not be out a while)...

Anyway, this thread hasn't been active in a while. Guess its because nothing new has been mentioned on the game. So, I was wondering, does anyone here think we'll get more "drips of information" at GDC?

Is it too much to hope for that we'll get news at GDC? If not, surely by E3, yeah?

Edit: Still no news on the game... I hope it doesn't get canned, and we find out half a year down the road.
 
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Greetings Mr. Braben. I grew up on your games from an early age. My brother had a C64 and I tried Elite on that when I was 4 in 1986. I can barely remember the wire-frame graphics, and I remember that I didn't understand squat. Had no idea what this spinning wire-frame box was. :D Then I tried Elite Plus (89) some time in the 90s. Got hooked. Got Elite 2 Frontier, hooked again. FFE, hooked again. These are some of my all time favorites. So kudos to your development history sir!

I look at gaming much the way you do. There are facets and potentials for improvement. Unfortunately some of these get too much emphasis (graphics) on account of the CORE facets of game play. Game design innovation could be divided into: Revolutionary and Evolutionary. Core innovations are usually revolutionary in some manner, are the most rare. Graphical innovations are usually evolutionary, and are the most common.

Now what I see as the great "boon" of 1990s game design was the procedural nature of the design back then. Procedural game play was the key. By procedural, I mean it's not scripted like a branching or linear story. By procedural I mean everything being somewhat randomly generated. Look at your own games of course, being some of the very first (if not THE first) in doing this ever.
Then you have Sid Meier's Civilization, which is also procedural.. each game is different, randomly generated maps. Then Sid Meier's Covert Action!

Now Sid Meier's Covert Action is a spy/thriller/espionage simulator.
The way I see the history of the game industry, I think I can see where it's moving now. It seems we had a golden period of core innovation from the 80s peaking at the mid 90s - thanks in no small part to people such as yourself. Then came a new media revolution (compact discs), and set the clock back. Like a new generation to be nurtured and "brought up to full speed." In the 1994-1997 era, the amount of copy-cat behavior went up due to the huge volume of sales, and the new media of course. One has to look at this from an economic perspective as well. Surely, the incredible increased market volume of the electronic entertainment industry made a lot of bleating "cash sheep" companies. This was unheard of in the 80s and early 90s, but today the Electronic Entertainment industry is far larger than Hollywood could dream of becoming. Gigantic market. As a result of this, and the new compact disc media - the amount of core innovations went downhill. Don't get me wrong, core innovations (even revolutions) to game design were still being made! But these core innovations went unnoticed due to the incredible increase in volume. Or simply ignored because it's safer to go with a "cash sheep" approach. And if a core innovation or revolution goes unnoticed or simply ignored, it has no effect on the overall game market. Games will take longer to change (while graphics will naturally accelerate).

Back in the day, a small company could get its name made by coming up with a revolutionary core innovation to game design. Today, it is much harder for a relatively small company to compete with the "cash sheep" culture of big business. And so the ambitious but humble entrepreneur, representing a small company (or just himself) found it very hard to even survive in this atmosphere of hyperbolic market volumes. This is obviously why such virtuous men as yourself, David, have had to adapt. I'm in no way putting down the games you have helped produce, but you are undoubtedly producing games on the side. Though you and I most likely enjoy these side-games very much, I'm sure you wouldn't hesitate for a moment to focus all your attention on those projects to which you have your heart in. I'm sure you would focus only on games like Outsider, Elite 4 and so on if it was that easy. But it isn't that easy. And I heartily respect your way of adapting your business strategy in this regard - and you are adapting without becoming like those "cash sheep" out there. You are maintaining your integrity, by simply wanting to make outstanding games. So you take a "risk" by trying something new.

Now I think, and hope, that the industry is having a paradigm shift. You can read more and more about "emergent behavior", and a slight shift towards more procedural gaming. Take Spore for example.

Outsider sound fantastic, and it reminds me of the spy simulator Covert Action. Your manner of revolutionizing the way a story works, by playing simply on character interactions, is definitely the way forward for having a procedural game design from the CORE. Not just to have randomly generated stars, or randomly generated missions, but a story-line generated ON THE FLY based on what you do - and based on the interactions between various people. It's simply brilliant if you can pull this off. Graphics look fantastic also. P.S. What role does Jameson have? Is he really the assassin of the president? Or has he been used as a Patsy in a compartmentalized rogue operation? :D Kinda like Lee Harvey Oswald in Dallas, or Mark Wahlberg in the movie Shooter.

Sorry for long post.

I can't wait for this to come out. But will it come for the PC too?
I really don't want to buy an Xbox360 :(
 
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Sir.Tj

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Coming out on PC eh?

Great news!

Nice one Mr B :D:D:D
 

Sir.Tj

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I've just seen the trailer on the fromt page, and was wondering if you are going to release any more trailers in the near future?
 

Sir.Tj

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At the moment I don't have any details for when new materials are going to be released, but there will be some new stuff I just can't say when.

Michael

Yep It's great to have the contact with the people directly involved.

Cheers
 
Regarding the Outsider, do you guys (Frontier) know if there are any gameplay or AI similarities with Alan Wake? I've just read that it has been put on the back burner by Microsoft because they are having difficulties with the gameplay and storytelling - "i.e. the code doesn't work".

It'd be nice to get The Outsider out before Alan Wake because from what I understand there are some similarities between the open ended gameply intentions.

Link: http://www.theinquirer.net/gb/inquirer/news/2008/05/15/alan-wake-lie-in
 
Regarding the Outsider, do you guys (Frontier) know if there are any gameplay or AI similarities with Alan Wake? I've just read that it has been put on the back burner by Microsoft because they are having difficulties with the gameplay and storytelling - "i.e. the code doesn't work".
Alan Wake is coming from another developer who doesn't like giving out information about their games till as late as possible. In this regard, both Frontier and Remedy seem to be very similar.

As for gameplay differences or similarities, I get the vibe of a Splinter Cell Conviction meets Fahrenheit type affair. The Outsider is my most anticipated title. Second to it being L.A Noire which I hope will not be PS3 exclusive.
 
Alan Wake is coming from another developer who doesn't like giving out information about their games till as late as possible. In this regard, both Frontier and Remedy seem to be very similar.

As for gameplay differences or similarities, I get the vibe of a Splinter Cell Conviction meets Fahrenheit type affair. The Outsider is my most anticipated title. Second to it being L.A Noire which I hope will not be PS3 exclusive.

Yeah it fully rates as one of my games to wait for. I've not heard of LA Noire tho until you mentioned it - looks like a fairly promising idea and Rockstar certainly have the experience with city scenario type games.

To be honest I didn't really expect too much from the Frontier guys other than if they considered AW to be genre competition. I do respect their desire to keep the info to themselves but any info is good in my books. I guess stating either way some relationship between AW and The Outsider is going to create an expectation or comparison from both gamers and reviewers even before the game is out.

I'm a fairly avid PC gamer so I too hope that all the great console games also make it to PC but unfortunately it's not always the case. Personally I would've loved to have seen games like Metal Gear Solid and Gran Turismo on PC but as we know dreams are free :D
 
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