The past, present and future of Elite.

Hello CMDRs,

I was just writing a post on this thread, to say that obviously cross play will never be a thing. After around 1.5 hours lol, I think it warrants it's own post so have put it here instead.

While David Braben recently said Elite is close to his heart, surely there'd be more evidence of that - other than MVP this, MVP that, missed opportunities everywhere and never revisiting barebones features - CQC anyone? How about Powerplay? I've officially played Elite for 7,156 hours but I'm sorry to admit I'm losing faith in Elite. Possibly due to some thoughts explained here, but maybe I'll pick myself up again like I always do with Elite.

The hope Frontier sold so well back in the early years has been turned into a lot of disappointment, peppered with some really cool features. Other issues include terrible comms, blatant lies, releases out of touch with UX and the community, plus repeated mistakes (e.g Odyssey mats just like ships mats so many years ago). It's not just that many of the older players have left but many of Frontiers staff too. Their passion and dreams seem to have left along with them, being replaced with outsourced contractors without care or a long-term view.

I feel like I need to pick myself up and out of this mindset but the trouble is, the issue isn't phycological, it's based on Frontiers Senior Management being so out of touch with the community. After Michael Brooks left, ED never really recovered.

For 7.5 years, I've defended Elite when others weren't happy countless times on youtube, these forums, reddit and even Facebook when I used social media.

Please CMDRs, return the favour by sharing some new constructive and positive thoughts about Elite and its future. 🙏
 
Over 7000 hours in 7.5 years? In other words you've played ED around 2.5 hours a day, every day for that period of time (on average).

I don't really want to know what my figure would be but I will say that perhaps after a rocky year for the game you're just in need of a break for a bit before coming back to it once the dust has settled.
 
Over 7000 hours in 7.5 years? In other words you've played ED around 2.5 hours a day, every day for that period of time (on average).

I don't really want to know what my figure would be but I will say that perhaps after a rocky year for the game you're just in need of a break for a bit before coming back to it once the dust has settled.

Haha yeah, when you put it like that, it puts it into perspective more for me, cheers. Here's a screenshot I just took:
D8LIIZr.png
 
Thats a lot of time, a good game investment don't you think?

Yeah, don't get me wrong please. Even though I've spent over a grand with Frontier and many more thousands on PC's pretty much only for Elite, even using a lesser amount of £1,000 divided by the hours is just 14p an hour so that's a great price. I'm happy to support Frontier and always have been but it's just where the game is headed that's worrying me at the moment, based on what I mentioned above.
 
Well we all get a bit bored with games, and the motivation comes and goes.

I've not played a lot since last summer due to having to code a lot for Odyssey for EDD. But i'm sure the impulse will start again. It always had in the past.
 
These days, Elite dominates my gaming time with around an hour a day for long-range exploration. That's followed by around three to four hours a week in Star Citizen, usually on Saturdays with org mates. Finally, X4 rounds out the remainder of my space-game time, though much of the time I can leave it on autopilot.

Have NMS, but hardly ever touch it.
 
All in all I think it's a great game. I have spent a lot of hours in it, too, though not 7500. More like 3500 or so since Beta.
Most of which I tremendously enjoyed, be it alone or with friends.

Could it be better? Sure it could! :) Always room for improvement. But I return to Elite every few months, when I have a new roleplay plot or exploration goal in mind. Play it intensely. And then let it rest before it bores me.

It never left my hard disk and that's true for very few games. :)
 
Hello CMDRs,

I was just writing a post on this thread, to say that obviously cross play will never be a thing. After around 1.5 hours lol, I think it warrants it's own post so have put it here instead.

While David Braben recently said Elite is close to his heart, surely there'd be more evidence of that - other than MVP this, MVP that, missed opportunities everywhere and never revisiting barebones features - CQC anyone? How about Powerplay? I've officially played Elite for 7,156 hours but I'm sorry to admit I'm losing faith in Elite. Possibly due to some thoughts explained here, but maybe I'll pick myself up again like I always do with Elite.

The hope Frontier sold so well back in the early years has been turned into a lot of disappointment, peppered with some really cool features. Other issues include terrible comms, blatant lies, releases out of touch with UX and the community, plus repeated mistakes (e.g Odyssey mats just like ships mats so many years ago). It's not just that many of the older players have left but many of Frontiers staff too. Their passion and dreams seem to have left along with them, being replaced with outsourced contractors without care or a long-term view.

I feel like I need to pick myself up and out of this mindset but the trouble is, the issue isn't phycological, it's based on Frontiers Senior Management being so out of touch with the community. After Michael Brooks left, ED never really recovered.

For 7.5 years, I've defended Elite when others weren't happy countless times on youtube, these forums, reddit and even Facebook when I used social media.

Please CMDRs, return the favour by sharing some new constructive and positive thoughts about Elite and its future. 🙏
Ok.

Remember the planet side activities that were talked about in the original vision - big game hunting for example.

How did you imagine them happening without planet legs?
 
I don't know. The whining and complaining didn't change much since 2014 so I guess the past, present and future will remain the same as well.
 
Not programmers but devs (which would include animation, artists, etc.). That was a few years ago though.
I know, and they’ve clarified in the past that it was basically ‘staff’ and explained various of the roles involved, which made clear that it definitely was not a claim of 100 programmers.

And yeah, they’ve never ever claimed that there was 100 permanently set to ED as far as I’m aware. It’s only a figure that’s been given for certain periods.
 
I know, and they’ve clarified in the past that it was basically ‘staff’ and explained various of the roles involved, which made clear that it definitely was not a claim of 100 programmers.

And yeah, they’ve never ever claimed that there was 100 permanently set to ED as far as I’m aware. It’s only a figure that’s been given for certain periods.
I guess it wouldn't make sense to have 100 programmers on a game anyway...
 
I guess it wouldn't make sense to have 100 programmers on a game anyway...
Well it could… but the numbers of other roles would also go up correspondingly.

I guess the issue with a huge amount of programmers is the question of where adding more ends up creating more problems and inefficiencies than additional productivity.

Kind of digressing from the topic here I guess though!
 
From that point of view, I have never complained about ED. But we're not in the property market here, are we? It never occurred to me to weigh up my time spent playing in real money, that's IMO just crazy (but quite common).

I'm sorry my friend, I'm not sure what you mean about complaining related to the property market.

For the part about working out the cost, me neither. I think I just saw the word 'investment' and decided to use a calculator lol. I wouldn't purchase something based on X hours potential usage or anything. It was purely retrospective ;)
 
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