The past, present and future of Elite.

But seriously now. When I look at the current state of the game, I sometimes imagine that there is an AI that has collected all the ideas and wishes of this community and then stirs them together into a halfway manageable soup - I then often think, that's pretty much exactly what we have now. That's why I've always been strictly against community-driven game development, although of course everyone will now loudly contradict me again. Especially because, amazingly, almost everyone believes that they are in the majority, even though we actually all have very different views and opinions. 💫
Warframe has always been heavy on community involvement, and it's still going strong. With ups and down, as with all things.

There is nothing wrong with community involvement. You just need devs who play the game, and know what can/can't be done to stir it in the proper direction.

As with everything in life, it's the extremes that are always wrong. No community involvement is as bad as a community driven game.
 
I'm probably like many people here, in that I've:
  • Played for +7.5 years,
  • Played for +7,300 hours,
  • Spent many thousands on a pc immersion room for Elite,
  • 4 PC's Inc 7k for my most recent build only to play Elite Odyssey,
  • Spent over a grand with Frontier,
  • I pretty much play nothing else - Nope, not SC, NMS, nothing except Elite and Elite planning / projects / ED tool custonisations etc.

We've been seeing so many youtubers stop Elite over the past year or so and the rate really is drastic and worrying. I guess, I'm starting to accept what I've been brushing aside for many years when championing Elite to all colleagues, friends and family, defending Elite on reddit, youtube and trying to help others see the positive side and hold out hope with Frontier... But...

Let's be fair now please everyone, Frontier have constantly let us down and given us misinformation, or much worse and most common are no comms at all (peppered with a CM saying things will be improved soon™). In no certain order - All the terrible communication, lack of improvement, repeated mistakes, lack of care, poor leadership, poor Fdev staff wages, general low staff moral, outsourcing, MVPs that never get fleshed out (as FDEV uses Waterfall project software delivery, not Agile Products) etc... All finally make sense as I'm slowly starting to properly open my mind as to why we've seen so many CMDRs stopped playing.

This video couldn't have explained the situation any better:

What comes next? Anything? Even more content axed? MVPs drastically unintegrated, delayed and underdelivered - to look forward to? Something better hopefully?
 
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