For those that keep saying that turning off PvP will make such a difference for progression that it will prevent PvPers from competing with PvE players: do you even think in a game where the death penalty is to just respawn in an identical ship, with the same equipment you had, and either pay a fee that is a small percentage of the ship's value or do a NPC mission to repay that fee (see
http://forums.frontier.co.uk/showthread.php?t=5323 ); where, given the universe's size, staying out of the central systems would already make PvP encounters quite rare anyway; and where playing solo will increase NPC count and difficulty (see
http://forums.frontier.co.uk/showpost.php?p=138055&postcount=22 ); going solo, or into private groups, to avoid PvP will make much difference for progression?
It sincerely seems to me that whoever professes to prefer PvP, but would change to solo play for farming, is merely choosing a game mode that he says to not enjoy in order to have a negligible advantage, if any.
Better question would be, in this same sense...
Is PvP "harder"? Assumption that human opponen is always "better" is flawed. Vast majority of players in ANY given game are at best average. In most cases way below average. Computer can quite easily be harder opponent than average player.
But of course, this path of least resistance (shooting people who are not good at shooting back) is why large number of people want to PvP without giving others option to choose not to PvP. They do not want to lose, so they want to have as many people who do not enjoy PvP in their environment as possible, to have easy targets.
Despite what is being said, in little while in games like this PvP stops being about challenge and being about AVOIDING challenge by using whatever means you have at your disposal to assure that you are not challenged but instead given easy victory.
And in games like ED it is possible. WoT which is sometimes given as "proof" of how PvP works is not compatible, there it is even playground with everyone being out there to shoot stuff up. And all vehicles are for purpose of shooting up stuff, be it light tank relying on speed to hit from behind, heavy going for frontal battle or arty trying to be really far from everything using it's range. Game is balanced to have reasonably even playground in combat by presenting handicaps and benefits in it.
ED is not balanced in combat, mining ship or transport just is not combat ship, period. Combat ship is not handicapped in combat under any circumstances by lack of mining laser or cargo space.
So, similarly by not turning it off (and looking at the opposite side of the coin) it will make little difference to PvE, yes? Therefore why argue for it?
Big difference for PvE actually. People do not want the environment PvP creates. Lots of people.
Despite what is being claimed here, ED style games have not been successful when they have gone down the PvP route. EVE is only exception but it has had benefit of monopoly, something ED will not have.
In competed markets, attempts to create game which relies on forced PVP for it's multiplayer experience have not gained large long term success.
Even with planned P2P structure Frontier plans, it is not going to be cheap to keep the game rolling. And forced PvP-crowd when split between 3 games (ED, SC and EVE as they all overlap one another at least partially) has to be really loaded to keep three games floating.
At least one, more likely two of them would have to crash and burn to leave one economically viable.