A point of view that has come up a few times recently is what's been referred to as "the path of least resistance". Mike Evans, one of the games designers summed up the general idea here -
Now I've been on both sides of this premise, for example - once arguing that I'd like a HUD-only view to be available in addition to a cockpit view and another time arguing that data mining (by a trading app for example) of collated player logs would be (for me) undesirable. This got me thinking about where you draw the line in things like this. Or should you? At all? I actually agree with Mike's point above but in that case I should not be arguing for a HUD only view as I know the game will be easier if we have that (bigger external view, no cracked windscreens, etc). But then... won't someone with 3 monitors and a wider view be making the game easier for themselves, even with cockpit view? If they support TrackIR and other technologies - is that support also a part of the "path of least resistance"?
I played World of Warcraft back at the start and was in the top Alliance guild on the server - raiding was the name of the game and it was really good fun in the early days (Molten Core, Onyxia). Then the helpful addons came... then the helpful addons became compulsory because they made things easier and you HAD to have them to compete with other guilds and players. The game became easier and, IMHO, less fun. Mike's right, if there is an easier option, people will generally choose it because they don't want to be left behind or feel they have one hand tied behind their backs.
Ironman is a different kettle of fish because all Ironmen will be in the same boat and segregated from the Normal players. Would Ironmen choose that mode if they were simply lumped in with everyone else?
Not sure of my point here, it's just annoying me that I have been on both sides of the argument and maybe somebody can offer some clarity of thought on the matter!
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In all seriousness though the path of least resistance is extremely bad from a game play experience point of view. It's all very well saying you should be able to play how you want and have option to make your experience easier but by just having such a choice people will be compelled to use it and ruin the experience they could have had if there was no such choice available to them.
I always remember seeing people playing Oblivion and spending every second going from A to B jumping up and down to level up a stat or continuously summoning a skeleton ally because it would improve their ability to do so. This was the path of least resistance and made the whole experience lesser for it despite the good intentions of the mechanic (improve your abilities by using them). It didn't matter how silly it looked to do and how annoying it was to actually keep repeatedly doing something out of context you would do it because it would improve your character.
Secondly this is a multiplayer game and fairness is extremely important and it does become an issue if someone else you interact with can have an unfair advantage over you because they selected some option you didn't. People will be compelled to also select that option despite their wishes because it'll be the only way to compete on a level playing field. Being able to advance further in the game because you can play it for longer in the day is not an unfair advantage in this case and isn't an issue.
Now I've been on both sides of this premise, for example - once arguing that I'd like a HUD-only view to be available in addition to a cockpit view and another time arguing that data mining (by a trading app for example) of collated player logs would be (for me) undesirable. This got me thinking about where you draw the line in things like this. Or should you? At all? I actually agree with Mike's point above but in that case I should not be arguing for a HUD only view as I know the game will be easier if we have that (bigger external view, no cracked windscreens, etc). But then... won't someone with 3 monitors and a wider view be making the game easier for themselves, even with cockpit view? If they support TrackIR and other technologies - is that support also a part of the "path of least resistance"?
I played World of Warcraft back at the start and was in the top Alliance guild on the server - raiding was the name of the game and it was really good fun in the early days (Molten Core, Onyxia). Then the helpful addons came... then the helpful addons became compulsory because they made things easier and you HAD to have them to compete with other guilds and players. The game became easier and, IMHO, less fun. Mike's right, if there is an easier option, people will generally choose it because they don't want to be left behind or feel they have one hand tied behind their backs.
Ironman is a different kettle of fish because all Ironmen will be in the same boat and segregated from the Normal players. Would Ironmen choose that mode if they were simply lumped in with everyone else?
Not sure of my point here, it's just annoying me that I have been on both sides of the argument and maybe somebody can offer some clarity of thought on the matter!