NPCs like spec ops are the first PvE stirrings of an ongoing powercreep problem that's been plaguing the game for years as a direct result of the basic unchecked modularity in outfitting + engineering. This has been complained about by PvP players for years, while PvE-only players tend to go "shut up about PvP, it's not our problem, it's just ganking, leave us alone." Actually, it's kind of everyone's problem...
In CZs now you can observe the unfun HP bloat from the safety of solo play, see that it's no longer viable to take something cool and fun like a kinetic DBS to a CZ, not because you're in danger of dying but if you engage spec ops the bloat is such that you will straight-up run out of ammunition before you can win. This is the PvE game slowly getting up to speed with engineering and producing the same kind of untenable discrepancy between optimised and poorly built ships that PvP has always done. In the specific case of spec ops you can argue they only come in groups of 4 and it's supposed to be a boss fight, but just being required to empty an entire DBS' worth of ammo into an FDL isn't synonymous with challenge... it is however just the tip of the iceberg, betraying a game where modularity is so unchecked that a min-maxed Sidewinder can have more HP than a vanilla Cutter. True 'emergent' and inclusive play in the Open sandpit simply cannot occur in this environment.
Ironically players who dismiss PvP balance as unimportant, conflating it with ganking and wanting to just be left alone to scan things or truck around, or co-op bounty hunt with their friends (which they can and should be able to do, for sure), aren't acknowledging how this balance is having a knock-on effect on their quality of life too. It's directly related to the ganking they complain about, as well as also being a massive spanner in the works of balancing NPCs in the long run. You can't expect to engage with a min-maxed player in any entertaining way (even for a few seconds) if you yourself are casually equipped or semi-engineered... hell, even fully engineered but with the wrong mods is enough to seal your fate.
It's a shame that there's so much animosity between camps, because genuinely approaching it in a holistic manner would be best for everyone. As it is you still get people in the suggestions subforum going "hey Fdev, remove restricted slots" or "hey just add a few more utilities to X ship" without seeming to consider how even a size 2 module slot is another potential 360 HP or a utility is 20 - 74% more shielding for whichever person interdicts them next with murder in their heart. "Oh but I just want to carry an extra limpet controller without sacrificing cargo space".
Some negative results of Elite's modularity and engineer-creep might be forgivable if it genuinely promoted good and interesting choices at the top end, but really... it doesn't even do that, let's be honest. Anyone who's taken an interest in PvP or even just spent a bit of time in the ship building sites knows that there's pretty much a Best In Class mod for everything, with very few exceptions. The modularity creates less choice rather than more, in fact once you know what you're doing it's essentially binary: do I fit my ship a) well, or b) make an enormous sacrifice to survivability in order to achieve [pve task].
TL;DR, it's a shame.
Edit: Post only tangentially related to discussion. Apologies, mainly wanted to rant verbosely.