I understand your point, but let's at least admit that a lot of the fun you describe - and I've witness if over and over recently - is simply individuals in dedicated engineered ships trying to destroy as many other CMDRs trying to make the most of OPEN for no reason other than toxic/cynical purposes. What is beneficial about one or more ships destroying another CMDR in a couple of seconds just for the aggravation it causes to the victim, all at no negative outcome for themselves? All seems very one sided?Neil are you still trying to argue that Anarchy system, the one place everyone supposed to go to to have fun because they can't anywhere else, should also have some sort of legal way to punish people?
We're either going to agree or disagree that the vapid ganking we see all too often in anarchy systems (as is taking place right now at the Thargoid bases) is to be "protected" as useful/noble gameplay, or instead reined in.
If you disagree, and don't think such activity needs reining in, then, that's where our opinions diverge and we're at loggerheads
And I absolutely agree with at least some of this. System security should make a huge difference...I want to see Frontier make System Security absolutely critically important. So that high sec has low profit potential, but is reaosnably safe with a large security force. You can make money, but not as much elsewhere. The benefits are that you won't get shot at much.
However. At the other end is Anarchy. This is like driving through a zombie apocalypse. It's full of bad people. But it's also where the most profitable cargo and missions are. You want to make just endless credits? Come to Anarchy. You might die, sure. That's a distinct possibility. But riches beyond all imagination could be yours.
Right now? System security has NO relevance in the game. None. Which is just frankly bizarre. It should mean everything. Honestly I won't even understand why it doesn't.
Regardless, there has to be dark places. With great profit. And risk. For those who want to play hard. If you want to play safe, stick to the shipping lanes in high sec and enjoy that gradual gain.
But while so much gameplay in ED is unfortunately in anarchy systems we surely have to acknowledge players will be headed out there. And if we want this to happen in OPEN (what a shame if they can't?) just because of pointless ganking then where are we trying to get to with the game. Because the logical endpoint is, it will become a matter of course for any player headng to an anarchy location (eg: the current Thargoid ruins) to do so in Mobius... And that is exactly where I've now ended up due to the none-stop-cynical-ganking I'm seeing over and over...
If we want any hope of for example PvP piracy even taking place in anarchy systems, then we need some sort of C&P mechanic to give the "victims" some sort of belief that they'll be "pirated" and not just be mindlessly ganked...? And this would mean some sort of logical C&P mechanic including anarchy systems...
By all means look at #696 and the noddy maths I've put down and comment on what would be negatively effected in your gameplay for example?
Last edited: