PvP The PvE <-> PvP Rift

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Ive never seal clubbed for the fun of it. Sure if a traders fails to comply with my demands for cargo they die but thats just keeping my word.

Its fairly well known that offensive pvp is extremely hard to do against another player, but its less well known that survival is pretty easy.

While i wouldn't term it like that to a gank victim Git-gud usally boils down to dont do suicidal things like figting interdictions, and low waking

If you like im willing to meet you ingame in a stock trader and let you try to interdict and gank me.

There are very few suitations where a bit of awareness and know how wont get you to safety

I never said you did either. I'd wager the majority of PvP players don't, but the ones who do... they soil the pool for everyone - PvE and PvP players alike.

I don't PvP, but I do routinely engage in interdicting other players, especially those in my own PG. We've made a game of it, and it's fun for us, and helps develop skills like evading interdiction. So thanks for the offer, but it's not necessary. And yes, I do agree, situational awareness is an important factor regardless of one's mode of play. Hopefully you can see my perspective as well - that it's hard to learn to develop that kind of situational awareness when you're an unarmed trader just barely able to get out of the mail slot, coming under fire, and all you're trying to accomplish is running a simple mission. This is one of the reasons why we practice these sorts of things in my PG - it's easier to swallow a simple "Ok, you caught me. What did I do wrong?" when the target still has a ship to fly.

We don't train soldiers for war by shooting them during Basic Training. We can't make better pilots here by simply destroying them. I realize that not everyone has what it takes to be a teacher, but odds are nearly everyone knows someone who is.
 
Against my better judgment, and against what I told both myself and everyone else in this thread, I came back and looked at this. Jesus Christ. Half this thread is just talking about me being some "PvP player that doesn't understand the game." Good god. While I play in open and occasionally fight players when the moment arises, THE OVERWHELMING MAJORITY OF MY GAMEPLAY IS PVE COMBAT. Half the reason I made this thread was me getting sick of people constantly ACCUSING me of being a PvP player "out to ruin their have" (consider the absurdity of that statement) any time I make a balance suggestion. And yes, making NPC ships just like player ships would be A MESS. But you know what that is? BECAUSE BALANCE IS F'd. The whole point is so that everyone can see that, and all WORK TOGETHER to fix it. Reading the replies to this thus far has completely reaffirmed that I need to make myself stay away for a good while.

Well said. I play PvE only, because I feel the current PvP implementation is dull and disconnected. I hardly do PvE combat either, because of the focus on farming game play.

Both PvE and PvP combat suffers from the outfitting system in ED. It's not working well and needs a redesign.
 
... Half the reason I made this thread was me getting sick of people constantly ACCUSING me of being a PvP player "out to ruin their have" (consider the absurdity of that statement) any time I make a balance suggestion.
Use ignore user function. If you put there all these:
  • serious whiners which use mantra that all is bad and ED is endig tomorrow
  • all these "remove PvP" from this game
  • all these "only Open mode and remove other"
  • all these "only" something (combat, trade, explore, etc) is important, all other is irrelevant.
  • all these "PvP = gank"
With doing so for some time already I have much less issues find interesting topics and read interesting posts where people normally discuss how to make this game better.
 
Well said. I play PvE only, because I feel the current PvP implementation is dull and disconnected. I hardly do PvE combat either, because of the focus on farming game play.

Both PvE and PvP combat suffers from the outfitting system in ED. It's not working well and needs a redesign.

That's not going to change anything as the fundamental reason of the gulf tween between pvpers and pvers isn't about "gear".
 
I could be wrong, but that just might cause lots of people to quit playing. I'm all for difficult NPCs but that might be a step too far. Would depend on how competent the NPC pilots are.

I for one would likely just throw the game away. I'm not interested in any of the MMO aspects of this game, including PP, which means I don't have their special party favors for weps. If I were to have to start fighting fully engineered NPCs with all the PP weps and shields, I could never win a fight, and therefore wouldn't even bother to play.

The OP's stated problem doesn't exist as far as I am concerned. Maybe because I have zero interest in PvP? :)
 
The problem I have with PvP players is they expect me to fly in a ship that has to be completely designed for combat or, if I want to do something else make significant design sacrifices if I want to fly in open. So fine I fly in Solo. Now they want changes to the game that would cause significant sacrifices on my part to do the things I want to do (BGS).

I'm not even sure what they want anymore. I hear them call for significant buffs to NPCs. However, I fail to see how that even effects them as PvP players while for PVE it would be a minor disaster. CZs would be complete no go zones if they were filled with ATR level ships. I hear them talk about nerfing shields. Why, because they whine that it's too hard to take down a Cutter in their FAS. Too bad, that is the way it is supposed to be. Shields aren't over powered, small ships are.
 
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Against my better judgment, and against what I told both myself and everyone else in this thread, I came back and looked at this. Jesus Christ. Half this thread is just talking about me being some "PvP player that doesn't understand the game." Good god. While I play in open and occasionally fight players when the moment arises, THE OVERWHELMING MAJORITY OF MY GAMEPLAY IS PVE COMBAT. Half the reason I made this thread was me getting sick of people constantly ACCUSING me of being a PvP player "out to ruin their have" (consider the absurdity of that statement) any time I make a balance suggestion. And yes, making NPC ships just like player ships would be A MESS. But you know what that is? BECAUSE BALANCE IS F'd. The whole point is so that everyone can see that, and all WORK TOGETHER to fix it. Reading the replies to this thus far has completely reaffirmed that I need to make myself stay away for a good while.

Not everyone wants to work together. Players in Solo, especially those driven to Solo, have no incentive to work with anyone.
PvE players don't have a lot of incentive either. Many are going to, and have demonstrated, that they see this and read it as: "PvP problem, don't care."

Of course the most difficult obstacle here is answering the really tough questions: "Better for who?", "Better how?", "Better in what way?"
Because this is a very subjective matter, and not quite unlike the use of "Better" in advertising. We see packages labeled all the time: "20% Better", "50% Better" or what have you. The intentionally do not answer "Better than what", because they can't. Legally they can't, because if they do claim to be "20% Better Than That Other Product" and it is not, they can and will be sued for false advertising - and who would buy something that says it's "20% Better than Nothing"?

So perhaps in defining what you think "Better" would be, and "Better" for whom would help steer this converstation is some direction - any direction.

I make no secret that I don't engage in PvP, but that doesn't mean I don't engage in combat - last I checked I was somewhere deep in the top 25% for the current CZ-based CG, and spent a nice little bit of time last night completing a juicy 72 ship Massacre - and if my standings are where I want them to by by Wednesday, I'll likely start working for "the other side", so I can get paid 4 times for this CG (once for the Combat Bonds, once more when the CG completed, from both sides, paid 4 times - plus whatever mission currency I can pick up along the way), because I don't care who controls... uhh... whatever system the CG is in this week anyways.
 
Against my better judgment, and against what I told both myself and everyone else in this thread, I came back and looked at this. Jesus Christ. Half this thread is just talking about me being some "PvP player that doesn't understand the game." Good god. While I play in open and occasionally fight players when the moment arises, THE OVERWHELMING MAJORITY OF MY GAMEPLAY IS PVE COMBAT. Half the reason I made this thread was me getting sick of people constantly ACCUSING me of being a PvP player "out to ruin their have" (consider the absurdity of that statement) any time I make a balance suggestion. And yes, making NPC ships just like player ships would be A MESS. But you know what that is? BECAUSE BALANCE IS F'd. The whole point is so that everyone can see that, and all WORK TOGETHER to fix it. Reading the replies to this thus far has completely reaffirmed that I need to make myself stay away for a good while.

Amen brother. For some reason its a vicious cycle thats been going on for years.

You weren't the first to point this out. And you certainly wont be the last.

Time for Fdev to step up.
 
I'm not even sure what they want anymore. I hear them call for significant buffs to NPCs. However, I fail to see how that even effects them as PvP players while for PVE it would be a minor disaster. CZs would be complete no go zones if they were filled with ATR level ships. I hear them talk about nerfing shields. Why, because they whine that it's too hard to take down a Cutter in their FAS. Too bad, that is the way it is supposed to be. Shields aren't over powered, small ships are.

Right on.

PvP aces, you want tougher NPC's? Be my guest...

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Funny how most PVPers (and PVEers who sympathise to them) don't want to see the obvious.

There is no PVE-PVP rift, because there is no more meaningful PVP. It was neglected since 2.2.03, and with 3.0 it was finally thrown out of the window and into the same pile of garbage CQC rests in. Frontier haven't admitted this yet, but let's give them some time.

Look at new blueprints. Compare them with 2.2.03 nerfs, and 2.2.02 pre-nerfs. You'll notice a small detail: almost every 3.0 blueprint is better than 2.2.02 one. And for cherry on top we have new stuff like G5 specialized distributors, super-effective thermal vent on beams, and a major buff for shield strength. All these things are made for PVE crowd.
And what PVPers got from 3.0? Broken (some would say "rebalanced") High Yield Shell, which is now useless both in PVP and PVE.
 
I like the OP's ideas and in principle I agree.

Three points to add.

First - though not as abundant as standard NPCs the game already contains end-game content.
ATRs are hefty and almost invincible.
Thargoid big ships - Medusa and alike - are boss content and I would encourage everybody to try to solo them or - more reasonable - try to defeat them in a wing.
Wing assasination missions are a challenge in solo and provide boss feeling as well. I know many farm them already as well but not all combinations are same viable and sometimes I rather run than trying to get the final kill.

Second - for a veteran player in his overengineereed ship all NPCs appear to be insignificant threats. But only when you run combat ships. Trader or exploration ships still face sometimes a hard time.
For new players with unengineered ships already a higher rank NPC can become a serious threat. Facing an Elite Anaconda or T10 with an unengineered ship can be the last NPC you have seen prior to the rebuy screen.

Third - I understand the view from the combat point of view. However looking at the game only from the combat side imho is narrowing the game unnecessarily.
Many parts of the game do not entail combat at all. And still are liked by many CMDRs for whom combat is only a part but not the most important one.

o7
 

verminstar

Banned
Against my better judgment, and against what I told both myself and everyone else in this thread, I came back and looked at this. Jesus Christ. Half this thread is just talking about me being some "PvP player that doesn't understand the game." Good god. While I play in open and occasionally fight players when the moment arises, THE OVERWHELMING MAJORITY OF MY GAMEPLAY IS PVE COMBAT. Half the reason I made this thread was me getting sick of people constantly ACCUSING me of being a PvP player "out to ruin their have" (consider the absurdity of that statement) any time I make a balance suggestion. And yes, making NPC ships just like player ships would be A MESS. But you know what that is? BECAUSE BALANCE IS F'd. The whole point is so that everyone can see that, and all WORK TOGETHER to fix it. Reading the replies to this thus far has completely reaffirmed that I need to make myself stay away for a good while.

Ye been here long enough to know exactly what would happen...so yer sick of being labelled as something yer not...well newsflash m8 so is everyone else.

Heres the situation...yer trying to tell everyone this is a community wide problem and half the community are of the belief that its really not their problem at all. So how do ye expect players to react when yer trying to involve them in something they already turned their back on? What exactly did ye expect when half the players in solo were forced to go there by the very same players who now claim the entire community has a problem.

This will never have a happy ending because the two playstyles are completely incompatible with each other...it was a case of round peg being forced into the square hole pre engineers...then engineers made it so much worse and made the relative disparity into a grand canyon.

Put simply, the pvp community doesnt have an argument at all...they think they do but yer intended audience turned their back on this entire debacle years ago with the pvp community left with nothing to do but get salty about it.

A pvp issue is not a community wide issue no matter what argument ye throw at it...getting salty and throwing insults around is counter productive and merely makes it worse...always has and always will. But then most of the bitterness and salt seems to come from one direction and it stems from the fact that they cannot force anyone to play with them.

And thats why the pvp community will never have an effective counter argument...surely ye knew this would happen frentox...yer no wet behind the ears noob and this is not a community wide issue regardless what anyone would like to think it is. Its a pvp issue...means less than nothing to someone like me who just cant be bothered, but the salt and the flame wars...well they pass the time. Justified when I think back to the salt that put me into solo mode fer two years solid...after that, ye think Im gonna go easy on ye? Haha...if ye do then oh dear.

Ignore the forum and the game...wont make much difference to me personally although I did enjoy some of yer posts. In fact, nothing anyone does in this game bothers me in the slightest...I literally do not care and quite frankly, why should I? Why should I care that players who play a very different game arent having fun? Ye think it would bother me if they all quit? Ye know what would change in my game? Absolutely nothing...so once more frentox...why should we care when we dont have anything to lose?
 
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That's not going to change anything as the fundamental reason of the gulf tween between pvpers and pvers isn't about "gear".

It’s about gear. Not just gear but, it’s a big part of it.

Top PvP players are the most dangerous oponent you can meet in ED. This is a design choice, not a law of nature.
 
...Heres the situation...yer trying to tell everyone this is a community wide problem and half the community are of the belief that its really not their problem at all...

Well said. Frenotx has started at least six threads threads approaching this subject from different perspectives all trying to accomplish the same goal. He doesn't get it that a massive amount of players do not want his change suggestion and will continue to debate against it with every new thread generated. I think that the issue has been totally discussed in all directions and if Frontier wants to do anything about it then they certainly have all the information that they need.

How about we end this and move on to other subjects...enough already.

I might also add that disagreeing with Frenotx is not a personal attack on my part. He certainly spent a considerable amount of time and effort to promote his ideas and I respect that. He has covered it. We simply disagree.

Regards
 
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Well said. Frenotx has started at least six threads threads approaching this subject from different perspectives all trying to accomplish the same goal. He doesn't get it that a massive amount of players do not want his change suggestion and will continue to debate against it with every new thread generated. I think that the issue has been totally discussed in all directions and if Frontier wants to do anything about it then they certainly have all the information that they need.

How about we end this and move on to other subjects...enough already.

Those threads were great and a good way to break down a massive opportunity into smaller, more manageable chunks.

Gods forbid someone have the gall to do that, right?
 
what balance? balance PvP in which most encounters are overengineerd combat ships praying on underequipped ones? ther eis never a balance on that level anyways because those seeking pray always seek easy targets, the remaining PvP crow is negliable small in this game, so FD will probably never care.

The game is designed with ship progression in mind, so bigger is better (and worse grind) so there won't be balance within this. This is the most basic ideas of EDs design and you cannot balance this ever without breaking the entire game concept.
 
ED seems to be designed around "farming" NPCs.
The sad thing is you're not wrong. That is the way it seems. That's the perception. Hell, even the mission givers say as much when they're asking you to massacre ships. "Look for your targets in a RES."

Not, "Here are the coordinates of a recently observed convoy." Just "Go to the spawn point and wait for the rats."

This game was supposed to be so much more.

As for the PVP/PVE thing, I was searching the forum archives for specific posts I made back in the mists of time, just to see how little has changed. I couldn't find the specific posts but I did find a few threads discussing the PVP/PVE dichotomy and the dreaded "g" word, how it fit with what little information we had on the game's design, and what FD could build into that design to preemptively mitigate some of the issues. One of my posts in one thread was from March 2013. Yes, five years ago and 21 months before the game's launch we were having the exact same conversations.

The sad thing is that if you dig through the Design Proposals and some of the discussions that emerged from them, ED in its 2013/2014 design phase remains one of the best attempts at creating a game that could have balanced PVP and PVE elements without the need for flags or PVE-only servers or any of the other divisive baggage that normally comes with multiplayer MMOs. The unusually large nature of the simulated galaxy worked in the game's favour, and the design elements that were proposed to be built atop it used that to their advantage. Sure, it was never going to be perfect and there would always have been attempts to game the game rather than play the game, but FD sure were holding a lot of good cards. It looked very promising indeed.

And then they launched too soon. Despite all the warnings. Despite the reaction to the enforced-PVP of early beta. They launched too soon with a barebones product and an effectively nonexistent criminality system that's only now, three and a half years later, being addressed. Hell, in a game in which fear of non-consensual or asymmetric PVP had been largely downplayed because "players won't have reason to congregate in the same places" what did FD do at launch? They reduced the "random" start positions to a slack handful of systems and introduced Community Goals. [where is it]

They had the opportunity to develop and to present at launch what could have been, might have been, the most balanced PVP/PVE experience yet available in an MMO-like. But they fumbled. They dropped the ball. And I'm not sure that's a fumble from which it's possible to recover any more. Too many players and groups of players have entrenched their interactions with the game into one or more playing styles that are fundamentally incompatible, and which risk being disrupted if any attempt is made to drag some elements back in the direction that the Proposals outlined. You only have to look at the backlash against the new C&P to see how near impossible the task would be without royally annoying one or more groups of players. And I don't mean "you changed Engineers" annoying. I mean "this is no longer the game I paid for" annoying. I don't think FD has the nerve for that sort of fight any more.

Thank God for the modes. They may not have been intended to be the ultimate PVP/PVE filter, but they needed to be. They've effectively saved this game from its own shortcomings on multiple occasions. Because while there are vocal players who hate that the modes are there, and even a few who may have abandoned ED because of the frustrations caused by them, I guarantee their number is nothing compared with the multiple exoduses the game would have seen if they weren't.

BTW Frenotx, one of my posts from yesteryear that I was looking for dealt with the possibility of basing NPC behaviour in Group and Solo modes on player activity in Group and Open. As long as a sensible C&P system was in place and limiting criminal behaviour to low security and lawless systems (I told you this was pre-launch!) I thought this made a lot of sense. So if unusually powerful player aggressors were for some reason -- even an out-of-lore reason -- attacking lots of ships in a particular system, similarly powerful NPC aggressors (or larger numbers of weaker ones) could be spawned in those same systems in modes or instances where the players weren't present. Player agency would be used to influence the "threat level" of the galaxy as a whole, regardless of mode. The modes would effectively be filters for interactivity types, but there'd be no "easy mode."

You can imagine how popular that was. Many PVPers hated the idea of only being able to shoot other players in the face by proxy as it were, while many PVErs couldn't stomach the idea of another player or players being able to influence how difficult their game was. Even if they could avoid it by flying somewhere else.

It's just not possible to square the circle on this one. It might have been, had the right things been implemented from day one. But they weren't, and now I fear we're always going to have this situation. Even for players who switch between PVP and PVE activities, ED is effectively two different games.
 
Well said. Frenotx has started at least six threads threads approaching this subject from different perspectives all trying to accomplish the same goal. He doesn't get it that a massive amount of players do not want his change suggestion and will continue to debate against it with every new thread generated. I think that the issue has been totally discussed in all directions and if Frontier wants to do anything about it then they certainly have all the information that they need.

How about we end this and move on to other subjects...enough already.

I might also add that disagreeing with Frenotx is not a personal attack on my part. He certainly spent a considerable amount of time and effort to promote his ideas and I respect that. He has covered it. We simply disagree.

Regards

Yeah, let's all gang pile a forum poster who's trying to bring something constructive, technical, thought provoking and kind of interesting to our normally unproductive forum, amiright? Instead, lets just drag him and the thread down to the normal levels of poo flinging partisanship that we see on a daily basis!

My take-away from this thread: why wouldn't other players want to blow you guys up whenever or wherever they could find you? I know that I sure do. And, a little dose of irony: it's exactly this attitude so often displayed on the forum that got me into that in the first place.
 
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This thread is hilarious!

It says right in the OP:


... It all comes down to "PvE players vs. PvP players" in discussions, with ridiculous things like someone accusing someone else of being one or the other. It shouldn't be like that. It should just be people discussing COMBAT, not one type or the other, or which one is "better" than the other.

It doesn't need to be like this. ...



...and yet, people went right on in and did exactly that!

Hahahaha, nice try Cmdr Frentox!
I agree fully, ftr.
People are silly.

:S
 
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