Powerplay The reason I don't PP

I like the idea of Power Play, but my biggest gripe is interdictions. No matter where I am, what I am doing there is always an NPC to "come kill me" while I'm cruising around in my Corvette, so nice to see these Eagles with such high hopes, but they come with unwelcome diversions and a waste of time, for this, I don't PP. Start sending some Cutters, even Anaconda's, after my Corvette and maybe I'll change my mind. Really though, it wouldn't be so bad if interdictions were in proper working order, and not a TOTAL waste of time. I mean come on, at least reward me for time spent, same PP system or not, at least give me merits. Which brings me to another point, stop taking half my merits a quarter sure, but half? That's a lot of work to maintain rank 5, yeah yeah sure, there are exploits, keep em to yourself. just my 2 cents.
 
Yeah it does seem kind of silly when 1 or 2 eagles try to pull over a Corvette. No modern Army/Police in the real world would try to attack a target, if they were that outgunned.

As for maintaining lvl5 PP, it depends if you are a new player or not. It does seem like a lot to take 50% merits every week, but really if you have cutter, its less than 2hrs of work once a week, but I do agree that 25% would be more pleasant, especially for new players.
 
I gave up on PP due to the ridiculous interdictions. My Asp would routinely (every system, every time) get nailed by a very well equipped Conda and winged Cobras from a rival faction. That got exceeding old rather quickly, and my tour with PP ended after ten days. Once I pulled out, interdictions went back to "normal." Haven't missed it at all.
 
I love it, nothing like a "yo you want some?" /melt to lighten my day. Bring in the wings of eagles as they melt to my mighty Tradeacondawithapunch . Good times.. Good times.., melt enough cheapies and they send the big boys
 
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Yeah - like the idea - tried it a month - totally killed my interest in ED. Stopped it and started doing what I want to - fun again and better than before. Love ED + H, like CQC from time to time, but PP, ...
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Yeah it does seem kind of silly when 1 or 2 eagles try to pull over a Corvette. No modern Army/Police in the real world would try to attack a target, if they were that outgunned.

As for maintaining lvl5 PP, it depends if you are a new player or not. It does seem like a lot to take 50% merits every week, but really if you have cutter, its less than 2hrs of work once a week, but I do agree that 25% would be more pleasant, especially for new players.

How do you make 5000 merits in 2 hours? Best I have managed was about 700 merits in an hour interdicting things in a wing. This is why I dont really bother with PP past rank 4.
 
How do you make 5000 merits in 2 hours? Best I have managed was about 700 merits in an hour interdicting things in a wing. This is why I dont really bother with PP past rank 4.

Probably he got that through fast track. The most merits i got in an hour was 1200 undermining and due to lots of wings. I keep rank 5 every week by moving propaganda material in my cutter without using fast track.
 
Roll into a new system in the Anaconda, that has >1k mj in shields and I am set upon by a rowdy eagle or two screaming they want it all.

It's not that I mind interdictions (I'm a rival power, I should expect to be set upon occasionally) it's just the incredibly disproportionate ridiculousness of a ship that has virtually no damage capability, demanding large amounts of cargo from a ship that a) is not an eagle and b) isn't carrying cargo and c) even if it did, the eagle could only carry a few tons of it.

Thankfully, this rather ridiculous and pointless exercise is to be reviewed by frontier and they are going to scale responses better. But I have to ask - where can I get an eagle that has > 300 tons of cargo capacity? I want one! :)
 
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Was trying to fight for Aisling tonight and yeah, those interdictions are ridiculous. It would be alright if, as you said, they weren't a total waste of time. As it stands, half the time they totally bug out, my screen spazzes and I auto lose. I couldn't even help a wingmate set upon by a corvette because the wing beacon is utterly broken, and split our wing of three into their own instances. Naturally logging out didn't do a thing. It's almost as if...

...As if P2P was the worst design decision ever made during the development of this game.
 
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I would just like to at least receive some merits after destroying an enemy faction ship that interdicted you.
Luckily it doesn't appear to happen very often for me, but when I do get attacked by another faction, it's either:
Friendly system, enemy faction interdictor - Why no reward merits for defending the area?
Neutral system or belonging to faction X, enemy from a different faction Y - understandable to receive no merit reward
Hostile system, defending interdictor - some sort of merit similar to undermining, but not really helping any PP faction progress?
(I usually just run when in a hostile system since I'm usually there for some legal trading and don't want to get bounty scanned)

(Note I'm aligned with Mahon, so the only combat related merits are from undermining or opposing expansion systems)

A few times, the bounties these enemies have are also silly(though understandable if you are just unlucky enough to be their "first" target) - A few times I would fight a faction interdictor in friendly territory, but before attacking me they didn't have any bounty on them(I always KW scan before attacking/retaliating), so after killing them, I then receive the massive 200cr bounty from someone who opened fire on a non-hostile/wanted ship.
(The first time this happened was against a Deadly ranked enemy, ammo and repair costs was about 80,000 from that fight - at least I learned to check how much their bounty is before bothering)
 
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Was trying to fight for Aisling tonight and yeah, those interdictions are ridiculous. It would be alright if, as you said, they weren't a total waste of time. As it stands, half the time they totally bug out, my screen spazzes and I auto lose. I couldn't even help a wingmate set upon by a corvette because the wing beacon is utterly broken, and split our wing of three into their own instances. Naturally logging out didn't do a thing. It's almost as if...

...As if P2P was the worst design decision ever made during the development of this game.

Actually the issues with instancing due to the way matchmaking works; it's important to seperate the mechanics of a thing, from the purpose of the thing - because they are fundamentally not the same thing.
 
How do you make 5000 merits in 2 hours? Best I have managed was about 700 merits in an hour interdicting things in a wing. This is why I dont really bother with PP past rank 4.

I wasnt using merits directly to make credits. I just buy them for 50m/get 50m back at the end of the cycle to break even, but I get a 100% bounty bonus out of it. The 2hrs is just for purchasing/delivering (it actually takes less than 2hrs). The bounty bonus combined with KWS (which also gets the 100% bonus) can then be used to make 15m/hr+ in Haz Rez. Do 2hrs of that a night and you got about 200m/week.
 
Actually the issues with instancing due to the way matchmaking works; it's important to seperate the mechanics of a thing, from the purpose of the thing - because they are fundamentally not the same thing.

Dodgy interdiction mechanics and wing beacon malfunction are an issue with the inherent unreliability of p2p networking. You wouldn't see that kind of crazy with a client-server architecture, or at least, it would be easier to mitigate since there would be a reliable authority overseeing the game's state.
 
Dodgy interdiction mechanics and wing beacon malfunction are an issue with the inherent unreliability of p2p networking. You wouldn't see that kind of crazy with a client-server architecture, or at least, it would be easier to mitigate since there would be a reliable authority overseeing the game's state.

The P2P nature is both a blessing and a curse; it has the potential to be lower latency and that's a good thing. It's also notorious for being naturally unreliable because there's zero message queuing or management allowing for more resilience. At present the game has effectively direct connections between commanders, who are accessing the same instance (on the same server).

It's a difficult thing to do well.
 
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I like the idea of Power Play, but my biggest gripe is interdictions. No matter where I am, what I am doing there is always an NPC to "come kill me" while I'm cruising around in my Corvette, so nice to see these Eagles with such high hopes, but they come with unwelcome diversions and a waste of time, for this, I don't PP. Start sending some Cutters, even Anaconda's, after my Corvette and maybe I'll change my mind. Really though, it wouldn't be so bad if interdictions were in proper working order, and not a TOTAL waste of time. I mean come on, at least reward me for time spent, same PP system or not, at least give me merits. Which brings me to another point, stop taking half my merits a quarter sure, but half? That's a lot of work to maintain rank 5, yeah yeah sure, there are exploits, keep em to yourself. just my 2 cents.

Same reason I'm not in powerplay, I want to, but I just don't want that many interdictions. As for the 50% a week, rating 5 shouldn't be for everyone, losing half is fine.
 
I dont get interdicted at all lately.

pledged to LYR and hanging around in hudson space. Nobody is bothering me.

While being pledged to hudson i got interdicted all the time. But i just deal with it.
 
I dont get interdicted at all lately.

pledged to LYR and hanging around in hudson space. Nobody is bothering me.

While being pledged to hudson i got interdicted all the time. But i just deal with it.
Try to pledge with Delaine; apparently almost every npc in this game try to interdict me. On the other hand the game it's much more interesting, it force me to pay attention to the screen full time.
 
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