The relog mechanic (please read FDev)

So after playing Odyssey for a few weeks now the issue of having to relog to optimise your play time and get materials is just mind numbingly boring. Which causes me and others I know to not want to play at all, then I go and watch content creators and guess what there just relogging to defeat the grind as well. I can't believe that this game mechanic is still in the game and is considered the best practise, IT NEEDS SORTING AND QUICKLY. Its not like its that hard to fix you are almost there you just need to tweak and add 2 new features.

We currently have the Barter points at the bartender, you can simply allow players to earn Barter points from doing missions and other activities a bit like the current ARX system that we then can spend at Material traders and the bartender to gain access to materials that bit quicker. Then for the data side of engineering you just need to add the feature of when we sell data to Vista Genomics we also gain Data points. That we can then take to a new Data trader or encoded traders and trade for items of data we need to finish our upgrades. I know this won't completely remove relogging from the game but it will reduce it somewhat and make playing and watching Elite more rewarding.

I have managed to come up with these ideas in a short amount of time and it may not be the best solution, but I can't see why seasoned game designers can't figure out this problem and get it sorted. Its ruining playing Elite and it does need addressing. So please FDev solve this problem and make Elite enjoyable to play again.

To any Cmdrs out there who also have ideas of how this can be resolved then add your ideas to this thread and lets give FDev as many ideas as we can to inspire them to come up with a solution to a outdated boring game mechanic.
 
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Streamers do seem to encourage grinding don't they?

Haven't needed to myself (apart from settlement defences plans). You should really try playing the game and ignore the streamers.
Indeed they do, but there just using the mechanics to there advantage, which just results in uninspiring gameplay to watch and people leave there streams so it's also hurting them as creators.

I have tried playing the game without relogging and it just takes so long to get anywhere with engineering that you get frustrated and return to relogging for items that are harder to locate. You even mention you did yourself, its a part of the elite experience that needs addressing. There most likely is but I can't think of any other game right now that this mechanic is considered normal.
 
Honestly, there really isn't a need to add a bunch of mechanics to fix it. Simply make some of the camps bigger with more spawn locations for the materials and add a respawn timer on them. As long as the respawn isn't obnoxious, it sure would beat the hell out of logging out and back in to get them to respawn.

Long term, let people trade on a player commodities market.

But yeah, it's a terrible mechanic that promotes logging out/in to get the materials to spawn.
 
All Odyssey materials can be traded between players, so that's just waiting for someone to set it up.
Someone tried that, but it seems to have been distracted :)

 
Honestly, there really isn't a need to add a bunch of mechanics to fix it. Simply make some of the camps bigger with more spawn locations for the materials and add a respawn timer on them. As long as the respawn isn't obnoxious, it sure would beat the hell out of logging out and back in to get them to respawn.

Long term, let people trade on a player commodities market.

But yeah, it's a terrible mechanic that promotes logging out/in to get the materials to spawn.
Bigger camps is not an option, players market is a very bad idea. Players would find a way to abuse it and exploit it very quickly. I think maybe Log in timers could work, once you quit to Main Menu or out of the game to Desktop, you will have to wait 2-3 mins to Log In back. I think I saw something like that in a game, I can't recall what game was it.
 
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Shame that can't be extended to everything.
Commodities and effectively credits can be done by Fleet Carriers, so I don't see why Horizons materials can't get a jettison option too, absolutely.

Indeed, you could have player trading hubs added to Fleet carriers, but that's moving relogging from yourself to those that wanna become player traders
Oh, sure, but if someone else wants to relog fifty times to get some stuff to trade that's their problem.

Equally, you only need 20 opinion polls once, and then never again, but you might find more later anyway. I'd certainly be happy to give surplus ones to other players in exchange for (at the moment) suit schematics and power regulators.
 
That's just penalizing those that do it, a bit like when you are doing a mission and you are forced to relog due to a crash, to find the mats have all disappeared. That's not a solution to the problem it's penalty system.
it is only 2-3 mins. you not going to crash every 2-3 minutes. when people grin, they log in and out 10 times with in 2-3 minutes.
 
Indeed they do, but there just using the mechanics to there advantage... I have tried playing the game without relogging and it just takes so long to get anywhere with engineering

Advantage... to turn something that is supposed to be a simple one-run into a mindless, boring grind probably should be punished by people leaving their stream, especially when it's completely self-defeating and horrifying to watch. It's a space game, you're kinda meant to fly around in space, see places, look for things where they aren't detailed on a 10 year old map on a 15 year old wiki, complete with arrows and comments and instructions just like an Ikea assembly guide. Barf

You can find G5 mats all over the place in picks of 3ea, and you can trade around for what you need easily in like rows. The only stuff I don't have tons of are some of the encoded rows, and that's because I rarely take part in the activities where they are awarded.

When I need these mats I'm kinda low on I will learn more about them, but I definitely will not be logging on and off continuously. If I want an excruciatingly boring exercise like that I'll grab the very next mobile game that pops up in my face.

But when you say it takes so long to get anywhere - I feel you and I used to go crazy looking ahead to all the grade 5 unlocks. I want to help you to see it differently though from a perspective I've gained after many hours of this game. There is so much to do, and in so many different ways, and with so many different ships and very highly customized ship designs, that I think you would have a lot more fun ignoring the engineers until you need one or another to accomplish something you want with your ship. Unlock the easy ones, save the hard ones for when you really, really want some feature to work in some ship you've thought up on Coriolis. For instance, I have an Imperial Eagle that will jump 32 lys and hit almost 780 mps... a perfect gank-runner and totally uncatchable.. I didn't grind anything to build it, but I did unlock one new engineer to max out the thrusters.

By the time you've followed through all the guides on engineer unlocks at the best apparent speed with endless relogging, you're going to be completely sick of everything. I have a good example of something similar:

Ages ago, I had a copy of Skyrim, the original, and I spent I think two weeks researching mods, installing, testing, tweaking and on and on and on.. I then finally started playing, and there were horns at the dawn, and elves dancing about, and butterflies in my hair, and the sweet melody of nature unshackled all about me and incredible visuals with matching incredible sound work... but I was so sick of it all at that point that I didn't really want anything to do with the game or the many stories within it. About two days after that my hard drive fried... all gone. I still remember the fantastically gorgeous and fully featured elf I created, alike to the sons of Galadriel even, but that is all I remember really, and I still can't bring myself to play that game at all even though I have a lightly modded SE version lying around somewhere now...

Don't do the make-it-perfect, make-it-great thing. Just poke around... if you're seeking out guides for the game it means I think you like it. **** the guides, play the game, and I'm sure you'll like it instead of being stressed out about G5 mats per session metrics. Also, I realize this is unasked-for advice, but I do this kinda thing out of a strange concern for others believe it or not, not because I think I'm instructing you, or that I should instruct anyone :)

Oh and Derp: For Odyssey stuff, check out Irregular Markers (Threat 1-3). You get tons and tons of mats out of these places... And also the above holds for grinding out Odyssey mats more or less I think, but I haven't gotten deep into modding anything.. I'm totally happy annihilating high level on foot CZ's with normal drops at the moment :D
 
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As someone who has only ever relogged due to game bugs (so more often than I would like) and tends to play a naturalistic, explore and take on missions style of playing, I can not but notice that I am still flying pretty normal ships and generally do not have ultra modded equipment or modules (nor indeed billions to spend on a fleet carrier or even a fleet) It does seem that grind playing and by extension relogging, is the only way to advance remotely quickly within the current game mechanics. more reward for story led playing? more joined up mission writing, so there can be progressions that make sense?
 
Bigger camps is not an option, players commodities market is a very bad idea. Players would find a way to abuse it and exploit it very quickly. I think maybe Log in timers could work, once you quit to Main Menu or out of the game to Desktop, you will have to wait 2-3 mins to Log In back. I think I saw something like that in a game, I can't recall what game was it.
Respawn timers are pretty much a straight up swap of time invested on farming a camp. Instead of spending 2 minutes to log out and back in (or however long it takes), you're just waiting for the mat to respawn. You're just removing the tedious part of the entire process. Adding a 2-3 minute timer does nothing to fix the issue. The issue being how terrible it is to send someone to the main menu out of the game to get them to respawn.

Player markets happen in many games. It's not a new system that hasn't been proven to work. It doesn't even need to be an instant purchase thing. The items can have an actual location and people buying would need to travel to that post to purchase it. Adding all that travel time that ED likes to have in the game will make it less likely to be exploited.

The game has built in a bunch of tedium that doesn't need to be there. It only adds frustration, not challenge. My advice to them is to work on removing the tedious stuff like no natural respawn timers and and add more fun. I mean, farming an empty camp for materials with no risk is already boring.
 
Thing is, that's your issue and no-one else's. No-one made you relog, and if you find it boring, why on earth would you do it? This isn't a game design issue, but a player attitude issue...
Having no missions offering the Data I require, then spending hours upon hours searching settlements while doing missions and not finding what I need to upgrade. Then looking for advice online and finding out that I can just go to a crash site and find what I need by just relogging, is a game design issue. I personally don't like the fact that this is a preferred option to optimise game time. Hence why I started this thread, there has to be better ways than what's currently presented to us.
 
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Having no missions offering the Data I require, then spending hours upon hours searching settlements while doing missions and not finding what I need to upgrade. Then looking for advice online and finding out that I can just go to a crash site and find what I need by just relogging, is a game design issue. I personally don't like the fact that this is a preferred option to optimise game time. Hence why I started this thread, there has to be better ways than what's currently presented to us.
Re logging is your choice and your choice only. Game isn't design for you to upgrade and unlock everything in an hour or few hrs of play. Game is design to be played for years. So, re logging is kind of exploit and that is a choice you made.
 
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