Conversely, I have done EDH engineers enough to build a fully engineered large ship on three accounts and the last one took me maybe 1-2 weeks. And EDO took me longer in terms of time-span.
EDH was majority grind.
EDO wasn't.
If you find them "the same" then that's cool. We can never prove each other wrong with this. But the upgrading process of EDO is just so obviously more streamlined than EDH to me I am amazed anyone thinks it's the same or worse. Fdev introduced a lot of things I asked for with engineering. No one seems to care. And that's OK. I care. And I'll repeatedly applaud them for the things I think they did better.
We have to disagree here...
I also unlocked engineers on XB, Steam and Epic. And i have like 50+ G5 engineered ships (30+ only on XB).
The only EDH engineer unlock that felt grindy was Lei Cheung and his 50 markets. One out of 24 (25 if we count Chloe too)
Getting materials was also less grindy since in EDH we have engineering on grades and G3 is very very easy, while still powerful enough (My epic account has not yet unlocked Palin and it still does great in G3 drives)
Also Engineering in EDH is easy for another reason - all materials are tradeable. And I never have to focus on lesser ones. I only hunt the G5 materials (which can be found in very easy to find locations) and trade down or sideways for what i need.
That's not the case for EDO. Currently we are forced to grind Goods and Data and the trading of Assets is a pale image compared with materials trading in EHD.
So for me, the entire EDO Engineering is a step back... Actually several steps back.
However - that's the only game loop we can do in EDO (*) and... for the moment... it's still enjoyable being rather new stuff
Nevertheless, i hope they tune up the unlocks and the material grinds and the material caps... eventually.
*(no, i dont count as game loops scanning for bio stuff 3-samples-at-a-time, nor taking nice screenshots at sunset/sunrise)