I'm really not too bothered by it. If I go to an engineer with materials, my module is improved. It might not be the truly perfect RNG roll but it'll be better than stock.
We're all looking at this from the perspective of it all being new, shiny, and something we can't wait to get our hands on as soon as possible. Give it a couple months; you'll have access to most of the engineers you'd want and probably decent levels of access. No longer will things feel so grindy - just accept missions and rewards as they come and you'll accumulate a stock of materials.
Calling in favours will be totally fine - I can take my FDL up to The Blaster (for example), and be 100% certain I'm leaving with the experimental effect I want. I can go back and roll some other recipes later on easy stuff like Sturdy Mounts to rebuild the rep. The only gripe I have is that the chance to naturally generate an experimental effect still stinks - 1/10 even for the best recipes feels low. If it was like 1/4 I'd be willing to consider a few naturally, but not at 1/10.
We're all looking at this from the perspective of it all being new, shiny, and something we can't wait to get our hands on as soon as possible. Give it a couple months; you'll have access to most of the engineers you'd want and probably decent levels of access. No longer will things feel so grindy - just accept missions and rewards as they come and you'll accumulate a stock of materials.
Calling in favours will be totally fine - I can take my FDL up to The Blaster (for example), and be 100% certain I'm leaving with the experimental effect I want. I can go back and roll some other recipes later on easy stuff like Sturdy Mounts to rebuild the rep. The only gripe I have is that the chance to naturally generate an experimental effect still stinks - 1/10 even for the best recipes feels low. If it was like 1/4 I'd be willing to consider a few naturally, but not at 1/10.