The Route planner discussion thread

OK something's definitely wrong.

Just checked the galaxy map and it's actually showing that it's an export from this system. So what gives? The fact that the commodity doesn't exist yet is a known trade item here surely means it's a bug?
 
galaxy seed has been slightly changed. many stations are different, gone, moved, changed names, changed commodities, stock, even changing entire economies, and it wouldn't surprise me if some systems had changed allegiance

Its not the galaxy seed. If that was so, then everything would have changed. Michael's post on the topic was that some station names have been changed. Its not an uncommon practice to base data off some value, and in this case it could have been a hash generated from station names. In which case, commodity info could have changed along with it.

However, i'd hazard a guess that they are separate changes. Some station names have been changed, and on top of that they have also made economic tweaks that have resulted in commodoties have been moved around.

Has anyone checked to see if the trade arrows on the galaxy map are now displaying right? Or at least a little better? Because before they were just completely wrong.
 
confirmed a bug by mods idk what thread on though.

report every change you know for sure happened in a ticket and/or on the forums

thanks for letting us know :)

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I don't want to jump the gun here, because this may be one of the million bugs that have escaped the test. But if this an intentional change then I'm gonna get upset pretty darn quick.

We're all working very hard to create our own micro universes out there, but if the rug's going to be constantly pulled from under our feet in the name of diversity and change, then I'm gonna claim my first stake and slam it into the ground that is the Elite Dangerous world of idontknowmybuttfrommyelbow.

Salient point. If they've messed around without taking into account what people have worked to achieve there's going to be a lot of noise soon
 
FDevs working hard for sure and today's conversation:

Dev: "Yes I checked in everything after updating the 16 manual system names and station changes. And no I did NOT run the reseed procedure!"
Lead Dev: "Well I don't understand, we are getting all kinds of reports on the forums about systems/systems/stations/commodities, etc. changes?"
Dev: "Not sure what the issue is then, I only run the reseed procedure on dev when we are doing some of the new unit test stuff."
Lead Dev: "Well did you take the script out of dev before you checked in the code that had the reseed in it?"
Dev: "Ummm...."
 
Salient point. If they've messed around without taking into account what people have worked to achieve there's going to be a lot of noise soon

Frankly I feel it proves that the game is still in beta testing, it can be the only explanation for sudden changes without telling the community about it.
 
Not sure if it is relevant to your cases:

Devs mentioned a change in commodities when a station is controlled by a faction other than the system main faction.
the commodities list used to reflect the system faction preferences, but now reflect the station controlling faction.

So for example in a system whose main faction is allieged to Empire station controlled by some anti-slaver Independents might previously have carried imperial slaves but should not do that anymore.


As an aside, in my opinion the game is more interesting if stations change commodities lists occasionally, but preferrably according to some logic. For example due to change in factions of course but also due to some GalNet covered stories, such as imperial abolishionists being more active in a system, or news of terrorists attacking slave traders in the sector.
 
Since 1.1 a station that forms part of a very well worn trade route has decided it no longer wants to even stock imperial slaves.
What gives? Is this a change as part of the 1.1 update???

Imperial slaves are people that have sold themselves into slavery for a certian period of time in order to clear a debt, or similar circumstances.

Perhaps no one currently finds themselves in a situation where this is necessary.

I suggest you hang around the station in question, like a mindless robot, until things get back to normal
 
As an aside, in my opinion the game is more interesting if stations change commodities lists occasionally, but preferrably according to some logic. For example due to change in factions of course but also due to some GalNet covered stories, such as imperial abolishionists being more active in a system, or news of terrorists attacking slave traders in the sector.

I hope to god that doesn't ever happen.
Imagine carrying 450 tonnes of gold, turning up to your destination only to find they don't want it? That's 3 mill creds
 
1] Of those of you who have left the Sector; which sector are you in ? if you dont mind divulging :~}

2] In planning the Long Haul, heading for the end of the Milky Ways 'arms' seems to be an outward spiral without objective, so should i plan to jump the Abyss or circle inward?

3] Are the Name Tags of 1st discoverers applied immediately to Solar Systems or at hotfixes and patches? (how soon can i tell if it's 'mine'!?)

4] When i am Destroyed , do i keep my ship, cash, upgrades, and purchased ship - as long as i have cash to support it - no matter how many times i die?

And Finally, -for now - How far does the Federation reach ? throughout the milky way, a few sectors at least ? - or is that to be discovered ?

1) Currenty at the Crab Nebula
2) If your jump range is around 20LY (which it should be as a minimum for exploration anyway) you will have no problem travelling between the galactic arms.
3) To have your name recorded as the first discoverer you must do a scan of the object and return to a station to sell the data. This registers your discovery. If you don't sell the data, or only do a general system scan, even with an advanced scanner, you don't name anything. Naming rights are applied on a per object basis, not per system.
4) Yes,but you lose cargo, missions, bounties and exploration data.
 
I spent 1 hour of solid trading after loading up the patch around 23:00 GMT. Same route I was using for the past two days (a 16,000 cr/ton/hour route in a Python).

Same stations existed. Same commodities. Same prices. Same quantities. Same profits. Still a solid 16,000 cr/ton/hour even after the Python nerfs (boost/top speed really doesn't affect trade flying). Zero price fluctuation.

Even banged into the toaster rack once coming in (got distracted) at ~50 Ms, and my 4-pip shields didn't make a sound or even show any damage.
 
I spent 1 hour of solid trading after loading up the patch around 23:00 GMT. Same route I was using for the past two days (a 16,000 cr/ton/hour route in a Python).

Same stations existed. Same commodities. Same prices. Same quantities. Same profits. Still a solid 16,000 cr/ton/hour even after the Python nerfs (boost/top speed really doesn't affect trade flying). Zero price fluctuation.

Even banged into the toaster rack once coming in (got distracted) at ~50 Ms, and my 4-pip shields didn't make a sound or even show any damage.

I'll need that trade information so I can verify these claims, thanks in advance!
 
Since 1.1 a station that forms part of a very well worn trade route has decided it no longer wants to even stock imperial slaves.
What gives? Is this a change as part of the 1.1 update???

Well it a well worn route that probably your trouble, time to move and find a new one.
 
Von Zach Hub in system Yab Camalo, was part of a recent trading route I was this morning. As described above, Imperial Slaves dropped from the commodity list after 1.1.

The system map still showed them as an export, which turned out to be true. I found them at another station in the system.

Slightly better price as it turned out!
 
Von Zach Hub in system Yab Camalo, was part of a recent trading route I was this morning. As described above, Imperial Slaves dropped from the commodity list after 1.1.

This is as expected.

system controlling faction is allegiance empire
station controlling faction is independent

they should never have been selling imperial slaves and 1.1 fixed that
 
This is as expected.

system controlling faction is allegiance empire
station controlling faction is independent

they should never have been selling imperial slaves and 1.1 fixed that

Hmm, I think you're on to something. One station I traded at for quite a while had a mix of Empire and Independent minor factions. I never thought at the time to check whether control of the station had flipped whenever the demand for slaves would disappear and later reappear.
 
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