OK something's definitely wrong.
Just checked the galaxy map and it's actually showing that it's an export from this system. So what gives? The fact that the commodity doesn't exist yet is a known trade item here surely means it's a bug?
confirmed a bug by mods idk what thread on though.
report every change you know for sure happened in a ticket and/or on the forums
galaxy seed has been slightly changed. many stations are different, gone, moved, changed names, changed commodities, stock, even changing entire economies, and it wouldn't surprise me if some systems had changed allegiance
confirmed a bug by mods idk what thread on though.
report every change you know for sure happened in a ticket and/or on the forums
I don't want to jump the gun here, because this may be one of the million bugs that have escaped the test. But if this an intentional change then I'm gonna get upset pretty darn quick.
We're all working very hard to create our own micro universes out there, but if the rug's going to be constantly pulled from under our feet in the name of diversity and change, then I'm gonna claim my first stake and slam it into the ground that is the Elite Dangerous world of idontknowmybuttfrommyelbow.
Has anyone checked to see if the trade arrows on the galaxy map are now displaying right? Or at least a little better? Because before they were just completely wrong.
Salient point. If they've messed around without taking into account what people have worked to achieve there's going to be a lot of noise soon ™
Since 1.1 a station that forms part of a very well worn trade route has decided it no longer wants to even stock imperial slaves.
What gives? Is this a change as part of the 1.1 update???
As an aside, in my opinion the game is more interesting if stations change commodities lists occasionally, but preferrably according to some logic. For example due to change in factions of course but also due to some GalNet covered stories, such as imperial abolishionists being more active in a system, or news of terrorists attacking slave traders in the sector.
1] Of those of you who have left the Sector; which sector are you in ? if you dont mind divulging :~}
2] In planning the Long Haul, heading for the end of the Milky Ways 'arms' seems to be an outward spiral without objective, so should i plan to jump the Abyss or circle inward?
3] Are the Name Tags of 1st discoverers applied immediately to Solar Systems or at hotfixes and patches? (how soon can i tell if it's 'mine'!?)
4] When i am Destroyed , do i keep my ship, cash, upgrades, and purchased ship - as long as i have cash to support it - no matter how many times i die?
And Finally, -for now - How far does the Federation reach ? throughout the milky way, a few sectors at least ? - or is that to be discovered ?
I spent 1 hour of solid trading after loading up the patch around 23:00 GMT. Same route I was using for the past two days (a 16,000 cr/ton/hour route in a Python).
Same stations existed. Same commodities. Same prices. Same quantities. Same profits. Still a solid 16,000 cr/ton/hour even after the Python nerfs (boost/top speed really doesn't affect trade flying). Zero price fluctuation.
Even banged into the toaster rack once coming in (got distracted) at ~50 Ms, and my 4-pip shields didn't make a sound or even show any damage.
Since 1.1 a station that forms part of a very well worn trade route has decided it no longer wants to even stock imperial slaves.
What gives? Is this a change as part of the 1.1 update???
Well it a well worn route that probably your trouble, time to move and find a new one.
Von Zach Hub in system Yab Camalo, was part of a recent trading route I was this morning. As described above, Imperial Slaves dropped from the commodity list after 1.1.
This is as expected.
system controlling faction is allegiance empire
station controlling faction is independent
they should never have been selling imperial slaves and 1.1 fixed that