The Route planner discussion thread

The range expands over time as the galaxy map plots all(?) routes from your current location. Thus the effective range seems to depend on your computer speed and how long you're willing to wait… For me it takes minutes to reach more than two jumps with a 30 LY jump range, so the route planner is quite pointless as is. I think it should work more like the web tool linked above, that you select any destination and it would then search for that route only.
 
Max route distance I plotted was 130LY when out near the California Nebula. In populated systems it seems to be around 100LY, although max I ever give it is a minute to calculate.

Elite co-pilot is very good, but unfortunately many systems are missing.
 
If you fit a smaller fuel tank you can jump further, obviously there's some fine tuning involved but fuel mass is counted towards max jump range.
 
Resuming plotted route after performing a scan possible? / Warthog feature request

OK, hopefully I'm just overlooking a kind binding or something because if this is not possible then the item in Q1 is a huge oversight IMO.

1. When I plot a route in the galaxy map, but during the trip I decide to lock on a star (to get exploration credits) or ship (good/bad), is there a way to resume the route without having to go back into the galaxy map and re-plotting the course again? That's what I've been doing and gets old VERY quickly after doing it a few times.

2. Many of the toggle switches on the Thrustmaster Warthog cannot be bound properly without using another layer of software (ie. TARGET) because they are multiposition/toggle switches. Can we get some better support for this joystick model as many people seem to be using it? It sure would be nice not to have to flip the toggle switches down-then-up just to get the landing gear to deploy. There is already support for some of the bindings, why not add it for the rest? And speaking of bindings, that screen is l - o - n - g... can you break it up into sections so less scrolling is required?

Thanks so much for the fun game and all the best in 2015! I'm looking forward to some wormholes and possible alien contact. :D
 
I do this a lot.

just hit 1 on your kb to look at you LHS nav screen, scroll down to the system with your nav waypoint marker, and hit space twice more to lock and engage the FSD :)
 
2. Many of the toggle switches on the Thrustmaster Warthog cannot be bound properly without using another layer of software (ie. TARGET) because they are multiposition/toggle switches. Can we get some better support for this joystick model as many people seem to be using it? It sure would be nice not to have to flip the toggle switches down-then-up just to get the landing gear to deploy. There is already support for some of the bindings, why not add it for the rest? And speaking of bindings, that screen is l - o - n - g... can you break it up into sections so less scrolling is required?

Target is awesome, it is a great tool and I cannot understand why you wouldn't want to use it.

Using Target gives me the ability to adjust the curve of my rudder pedal axis. I can easily match the stations rotation. Landing is easier.

With Target I can assign the same, or similar functions to the same buttons/axis with every game. Muscle memory becomes a factor and you'll learn new games faster.

I've read that some people even use the defaults set up by the game developers. As if a game developer could setup a control scheme better than I can.
 
OK, hopefully I'm just overlooking a kind binding or something because if this is not possible then the item in Q1 is a huge oversight IMO.

1. When I plot a route in the galaxy map, but during the trip I decide to lock on a star (to get exploration credits) or ship (good/bad), is there a way to resume the route without having to go back into the galaxy map and re-plotting the course again? That's what I've been doing and gets old VERY quickly after doing it a few times.


Thanks so much for the fun game and all the best in 2015! I'm looking forward to some wormholes and possible alien contact. :D


On your navigation screen, (left side), just scroll down to the system with a few points connected with lines next to the name. That's the next system in your plotted course. you can scan a whole system, dock at a station and then click on this system and resume your course as if you hadn't done anything. :)
Cheers
 
Target is awesome, it is a great tool and I cannot understand why you wouldn't want to use it.

Using Target gives me the ability to adjust the curve of my rudder pedal axis. I can easily match the stations rotation. Landing is easier.

With Target I can assign the same, or similar functions to the same buttons/axis with every game. Muscle memory becomes a factor and you'll learn new games faster.

I've read that some people even use the defaults set up by the game developers. As if a game developer could setup a control scheme better than I can.

I have nothing against TARGET, I'd just rather not have to run another program in the background (resource thing).

On your navigation screen, (left side), just scroll down to the system with a few points connected with lines next to the name. That's the next system in your plotted course. you can scan a whole system, dock at a station and then click on this system and resume your course as if you hadn't done anything. :)
Cheers

I was hoping for a one-key solution but that helps a lot, thanks!

Peace
 
Route unavailable: show closest reachable system.

If we can't reach a particular destination, it would be nice to know how close to it we can get, displaying one or more reachable systems nearby. Just my 2 cents.
 
Thank you Rainwhisperer for a brilliant and extremely useful spreadsheet. I've been using it for a couple of weeks now to great success, and think it is so much more in keeping with the spirit of the game than other alternatives which possibly take a little of the skill of data collection out of the picture.

Could I ask perhaps for a new version which does not group the columns by system name. I find it a bit difficult to work with some of the larger systems which you included demo data for, because I might only want to replace that system with just a single station name. How about just putting a cell above each column called system name and doing away with the groups?

Maybe a total of 15-20 columns would suffice in total, then just make copies of the sheet for different systems within easy reach of each other?
 
Also need to add the "Auto fill" for the system names as you start to type the name of the systems... i.e. a drop down of the system names that match the first 2 @ 3 letters you type.
 
route planner

I cant understand why the route planer plan routes to every planet around me when i just want a route to one system. it take long time and pointless. it should be pick the system you want to go, and then it plan the route to just that system and nothing else. and why cant the route planner make routes longer then like 100 ly, i make trips that are 130...and need to stop, plan again. pls change this.
 
OK well here's my understanding of how this works. When you open up the galaxy map it starts plotting out a web of blue lines to all the places you can reach. This process actually takes a pretty long time (maybe a minute or so). If you're carrying cargo then a good indication of when this process is nearing completion is that dotted blue lines start appearing (these are further jumps you could make if you weren't carrying cargo). When you select a route-plan target it then colours in the corresponding set of lines orange. It took me quite a while to realise that the plotting of the blue lines took time and I frequently did the same as you (picking a route and then, when I got there, realising I could go further). If you wait for it to finish and pick a destination right at the extremeties of the solid blue web you'll find your engines are pretty much sucking on fumes by the time you get to the final destination!
 
Route to a planet disapeared.....

I dont know what hapened i took a mission to bring some stuff to the station i found the merchandise needed just 4 jumps away and a cant go back because game cant find a route. :mad:
 
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