The SCB (Shield Cell Bank) Thread

I've seen NPCs use scbs and I'm cool with it, they need to be able to play like players do and players use scbs. I don't see a problem as you can still burst their shields down in no time with the right setup. If you can't get the shields down quick enough then maybe look at the ship and build you are running so you can optimise it a bit.
 
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the SCB spaming i have had no trouble dealing whit, but the chaff spam!, oh my :)
i have completely retired my gimbals now, and don't think i ever will be doing Pve in a clipper again

Just have 1 side be fixed and the other be gimble. The c2 and c3 are close enough to be used reasonable well together.
 
yeah......took me approx 20 seconds longer to toast a deadly anaconda yesterday evening in one of the new RES sites....
still too easy, as the SCB was a low class one, but still a tiny bit more feeling of a real fight....

the 3 eagles with railguns were much more dangerous ;-)
 
^^This.

Every change that makes NPCs tougher is a good change! :D

This is not a change that makes NPC's tougher, this is a bandaid being rashly slapped over the top of a gaping would in the module balance the devs are trying to ignore.

"PvE is considered easy by people rolling around in Pythons fitted with 4 stacks of SCB's, what should we do?"

"Let's give the NPC's SCB spam too, and pay no attention to any of the ships that can't be reasonably outfitted this way, reducing the game to a single outfitting meta"

No. Nothing is harder, they didn't fix anything, they just ignored the real problem and made a change that exacerbates the conditions so that they could move on to something else.

Goodnight, Fer De Lance, looks like you'll finally be slipping quietly into the twilight of irrelevance beyond the point of return.
 
NPCs are now spamming SCBs in 1.4
I guess we knew this was coming but still feels like A BAD DAY, SCBs ruined pvp now they are going to ruin NPC battles too <sadface>

I'm fine with it tbh, it just extends TTK on top of the PP luck explosions.
 
If you can't beat a npc with scb's then perhaps your should retire from combat. Either A. Your a woeful pilot or B. Have a disability.
How does scb ruin pvp? Afterall were all on the same playing feild. It's like saying 2 people in a sword fight both with the same type of sword and one says " this isnt fair please remove your sword"
They have a choice of:

A) Complain.
B) Learn to fight better.

Guess which one most people will choose?
 
They have a choice of:

A) Complain.
B) Learn to fight better.

Guess which one most people will choose?

Lol, spoken like a true PvE pilot.

Variety is what keeps PvP interesting, and it's why people engage in PvP in the first place. If everyone is flying the same ships with the same loadout, what's the point?
 
I say it's a welcomed challenge, at least the NPC haven't learned how to use two SCBs together as a set to fully recharge their shields...

Ops...
 
They have a choice of:

A) Complain.
B) Learn to fight better.

Guess which one most people will choose?

Give it a rest and pay attention...

This is not a change that makes NPC's tougher, this is a bandaid being rashly slapped over the top of a gaping would in the module balance the devs are trying to ignore.

"PvE is considered easy by people rolling around in Pythons fitted with 4 stacks of SCB's, what should we do?"

"Let's give the NPC's SCB spam too, and pay no attention to any of the ships that can't be reasonably outfitted this way, reducing the game to a single outfitting meta"

*No. Nothing is harder, they didn't fix anything, they just ignored the real problem and made a change that exacerbates the conditions so that they could move on to something else.

Goodnight, Fer De Lance, looks like you'll finally be slipping quietly into the twilight of irrelevance beyond the point of return.

...to this.

Harder? No, NPCs are now simply more tedious than they were in 1.3, and that took some effort. All SCBs do is increase the health pool of the NPC, which has the be just about the laziest way to make content 'harder'.

Real time and effort needs to spent on (re)building this game's incredibly shoddy and feeble A.I. I'm not challenged by the A.I. in combat, I'm tired and bored with it, to the extent that I suspect will hit 'Elite' in CQC before I can be @rsed to get to the next rank in Combat.


*My emphasis
 
Soon, they will start stacking their internals with nothing but SCBs and fire them as soon as they're down a ring and a half.

Many tears will be shed that day, and maybe we can finally rebalance SCB
 
Real time and effort needs to spent on (re)building this game's incredibly shoddy and feeble A.I. I'm not challenged by the A.I. in combat, I'm tired and bored with it, to the extent that I suspect will hit 'Elite' in CQC before I can be @rsed to get to the next rank in Combat.


*My emphasis

The sad part: They already have better AI scripts in the bank. We've seen them pop out every now and then to say hello in one of the off-patches before quickly getting kicked back down to the cellar, and there were a couple periods during the Beta when the AI was pure gold.

One of those great features that was taken away for no apparent reason never to be seen again, like weapon variety and severe paint damage.
 
Give it a rest and pay attention...



...to this.

Harder? No, NPCs are now simply more tedious than they were in 1.3, and that took some effort. All SCBs do is increase the health pool of the NPC, which has the be just about the laziest way to make content 'harder'.

Real time and effort needs to spent on (re)building this game's incredibly shoddy and feeble A.I. I'm not challenged by the A.I. in combat, I'm tired and bored with it, to the extent that I suspect will hit 'Elite' in CQC before I can be @rsed to get to the next rank in Combat.


*My emphasis
Pay attention. The following applies to everything below the FDL/python class of ships. Anything this class and above is exempt, because ships of this caliber are very expensive and deserve to be very hard to kill, if the pilot chooses to make them so.

A prepared combat pilot is not going to be stopped by SCBs.

A prepared combat pilot does not run pulse lasers, poking the enemy for 6mj/s a sec. The prepared pilot isn't in a vulture, with four pips to WEP swimming around, complaining the enemy is potting off their large gimbaled lasers in their hazRES encounters.

A prepared pilot brings five frag cannons to the assassination mission. Their prey falls in about 15 seconds, as pips to SYS and chaff screens them from the escort.
This prepared pilot then must leave the fight, as they have no ammunition to continue fighting. This is part of the balance of frag cannons. Thus, this load out is suited to assassination missions.

A prepared pilot brings three large fixed beams to the hazRES. Their prey falls in about 20 seconds, as a heat sink keeps their weapons firing long enough to finish the target's shields.
This prepared pilot then must fit four heat sinks instead of four shield boosters, as this is necessary for them to power and cool beams. This is part of the balance of beam lasers. Thus, this load out is suited to RES with nearby stations.

A prepared pilot is going to fight game appropriate to them. Their prey falls in about 30 seconds, as their target is just not very powerful compared to them.
This prepared pilot picks and chooses their fights, as they need to work within their capacity. This is part of the balance of not being very capable. Thus, this strategy is suited towards lower skilled or weaker craft.

The game is indeed harder. Those who say that the game is simply elongated lack the capacity to adjust their strategy to accommodate the changes. You take a brick to a Styrofoam wall and it punches though easy. When that wall is changed to be made of wood, that brick is going to be less effective. A prepared player will burn down the wall. A one dimensional player is going to keep trying to smash it with their brick.
 
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I've seen NPCs use scbs and I'm cool with it, they need to be able to play like players do and players use scbs. I don't see a problem as you can still burst their shields down in no time with the right setup. If you can't get the shields down quick enough then maybe look at the ship and build you are running so you can optimise it a bit.

I vary my loadout all the time i get bored of weapons and like to swap a-lot, apparently the loadout(as stated in this thread) is 4 weapons to defeat SCBs - what about the ships that only have 4 slots or less are they just pointless in this game now?

<sarcasm on> Oh dear are NPC now putting up a fight<sarcasm off> :)

who said they were now putting up a fight all they were doing was firing off a SCB tell me how is that fighting?

Oh my, the tears are running down my monitor. Some players are just going to have to get better at fighting or take up a new career like shopping. SCB's are awesome!!!!

see above

Well done the Ai team the game improves with every update to the Ai.

you call it an update!

This is not a change that makes NPC's tougher, this is a bandaid being rashly slapped over the top of a gaping would in the module balance the devs are trying to ignore.

"PvE is considered easy by people rolling around in Pythons fitted with 4 stacks of SCB's, what should we do?"

"Let's give the NPC's SCB spam too, and pay no attention to any of the ships that can't be reasonably outfitted this way, reducing the game to a single outfitting meta"

No. Nothing is harder, they didn't fix anything, they just ignored the real problem and made a change that exacerbates the conditions so that they could move on to something else.

Goodnight, Fer De Lance, looks like you'll finally be slipping quietly into the twilight of irrelevance beyond the point of return.

+Repped

They have a choice of:

A) Complain.
B) Learn to fight better.

Guess which one most people will choose?

I choose to fight and so should the AI

I say it's a welcomed challenge, at least the NPC haven't learned how to use two SCBs together as a set to fully recharge their shields...

Ops...

What challenge if you think its a challenge to waste time on SCB equipped ships then i'm glad we haven't met in game i'd soon be bored of you firing off health potions
 

Jex =TE=

Banned
I've seen NPCs use scbs and I'm cool with it, they need to be able to play like players do and players use scbs. I don't see a problem as you can still burst their shields down in no time with the right setup. If you can't get the shields down quick enough then maybe look at the ship and build you are running so you can optimise it a bit.

Does this mean certain weapons are now obsolete?

- - - Updated - - -

yeah......took me approx 20 seconds longer to toast a deadly anaconda yesterday evening in one of the new RES sites....
still too easy, as the SCB was a low class one, but still a tiny bit more feeling of a real fight....

the 3 eagles with railguns were much more dangerous ;-)

If they just increased their defensive capabilities without doing anything for their offensive capabilities then all they have done is elongate fights and the AI's TTL (time to live) while making it no more dangerous or challenging to the player.
 
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