Just wear the buggers down. It's not rocket surgery.
I think you meant brain science!
Just wear the buggers down. It's not rocket surgery.
You're suggesting some ships get a buff, and others get not?When you configure a "normal loadout" with boosters and A modules you have often not so big differences, or the opposite; you get differences where you don't expect it. E.g take the FAS vs. FDL, Both ships currently have not much place for SCBs. Suddenly the FDLs gets problems because of your suggestion (lack of spare energy, only class 4 possible) and the FAS gets a buff (class 5 and no energy problems)
Well i am rather bored tonight and figured id rant a bit on a few things.
I for one do not understand why people hate SCB so much? Almost every space sim has one. Hell even MMORPGs have some sort of healing. Just be glad that the current SCB do not work like those in Eve online, were you can instantly heal shields when you drop into armor. I have never had a problem trying to push through another players SCB. I usually run a Kite Fit FDL wing as our main winf for my MF. A Python cannot even Cell Bank through that amount of DPS, even my FDL alone burns through them.
If anything it lengthens combat. Do you seriously want a game were you die in a fight in seconds. Hell an Anaconda would not even put up a fight anymore. It would just be another fat Type 9 without a shield generator.
I use a SCB on my FDL with Fixed Multies and Beams, the added shields once i pull out of range is great for probing people. Keeps me up a few passes longer before tanking in Armor. And if i screw up the other guy is back to full shields.
If they are ever to be removed or super-nerfed you would be getting more annoying armor tank builds and a request for increased armor. Then eventually once everyone realizes the KT for all ships is drastically increased you will get a huge number of requests on the death system to be thrown out.
"Hey man, since you killed SCB i die more often and so does everyone else. Please reduce the rebuy cost or get rid of it."
Once that happens we now have Anacondas boost ramming people in the station only to get blown up and have to pay nothing for being a troll.
So i say Keep SCB as they are!!!
Now my last little rant is simple, DO YOU NOT KNOW HOW TO PRIMARY A TARGET!
I swear maybe it is just because i play xbox that everyone is automatically a when it comes to simple combat tactics. When i run a Wing i know what all ships can do. How fast they go, when they drop off of radar, the DPS they may be putting out etc etc.. I then find the one ship in that fight that may turn the tide in their favor, and it becomes the main target.
Just the other day we fought against an Anaconda, Python, DBS and a FAS. We run 4 FDLs fit nearly the exact same. Once interdicted we pull range. I then chose the FAS to be the main target because it is faster. He pulled 5k off of the Anaconda so we melted him. Once down we decided to hit the Python. To my surprise this Pilot decided to stay next to his buddy Mr Anaconda after seeing what became of the FAS. So we play chicken. When the Anaconda Primaries someone that person pulls off the wing. After two attempts the Anaconda decided to leave his Python Friend 4K away and the Python Died. The Anaconda then had its shields popped when deciding to "LOW WAKE (For Gods Sake)" and after we pulled him out again he decided to Combat Log at 40%. Now this whole time these guys shot at what ever ship was closest to them. I see fights like this all the time.
So please, people learn some simple combat tactics, it will change the game. At the very least, when in a wing focus your attack on ONE ship at a time unless doing some sort of fancy baiting technique.
If SCBs were on utility rather than internal compartments I would see the sense. As it is, the ship with the most 'cargo' space and loaded for battle will win because it has gigajoules of shielding. I'd love to stop for a PvP fight with my Python running powerplay missions, but my Python has 216t of powerplay cargo, the enemy has 16 shield cell banks. I cannot win, therefore I go solo.
Perhaps were overlooking a simple solution. Limited banks to one per ship, have something like a five minute cooldown in between uses. This would effectively make it so that they would be used once in an average encounter. Perhaps you could make it so that small banks recharge a smaller portion of shields but recharge faster. Also make it so that using one drains pipa from sys just like boosting does from engines as someone else suggested.
I for one do not understand why people hate SCB so much? Almost every space sim has one. Hell even MMORPGs have some sort of healing. Just be glad that the current SCB do not work like those in Eve online, were you can instantly heal shields when you drop into armor. I have never had a problem trying to push through another players SCB. I usually run a Kite Fit FDL wing as our main winf for my MF. A Python cannot even Cell Bank through that amount of DPS, even my FDL alone burns through them.
If anything it lengthens combat. Do you seriously want a game were you die in a fight in seconds. Hell an Anaconda would not even put up a fight anymore. It would just be another fat Type 9 without a shield generator.
I use a SCB on my FDL with Fixed Multies and Beams, the added shields once i pull out of range is great for probing people. Keeps me up a few passes longer before tanking in Armor. And if i screw up the other guy is back to full shields.
"Hey man, since you killed SCB i die more often and so does everyone else. Please reduce the rebuy cost or get rid of it."
So i say Keep SCB as they are!!!
Now my last little rant is simple, DO YOU NOT KNOW HOW TO PRIMARY A TARGET!
I swear maybe it is just because i play xbox that everyone is automatically a when it comes to simple combat tactics. When i run a Wing i know what all ships can do. How fast they go, when they drop off of radar, the DPS they may be putting out etc etc.. I then find the one ship in that fight that may turn the tide in their favor, and it becomes the main target.
So please, people learn some simple combat tactics, it will change the game. At the very least, when in a wing focus your attack on ONE ship at a time unless doing some sort of fancy baiting technique.
Once again .....
WHERE are you finding these ghost ships with 16 Shield Cell Banks ?
I presume when you are talking about these non existent ships you are possibly talking about pythons or anaconda right ?
No TRADER will EVER have that many SCB. Because they use all that space for CARGO.
No MINER/BELTER has that many either because they also need the cargo space refinery and the limpet controllers.
Everyone else has a combination of Hull Reinforcements/Cargo/Interdictor/Fuel/Scoop/Docking/SCB you name it. Even my FDL has 2 SCB for those CZ moments and between fights.
Only 1 type of ship in this game is FULL of SCBs and they are only there to TANK. They are not worth Pirating since they do not carry any worthwhile cargo.
They are not worth fighting because they are not there to PVP ...... although if a wing of ships chooses to have a support Python or Anaconda to just sit there and defend them it might make some sense.
Personally if a target only has SCBs I would ignore them and leave. I can guarantee you they would be too slow to chase you anyway.
Fortunately most people I meet only have a couple on board at the most.
In my new tradeaconda I have 3 because I am cheap and do not want to spend 9Million to repurchase it just in case a Pirate gets bored.
Once again .....
WHERE are you finding these ghost ships with 16 Shield Cell Banks ?
I presume when you are talking about these non existent ships you are possibly talking about pythons or anaconda right ?
No TRADER will EVER have that many SCB. Because they use all that space for CARGO.
No MINER/BELTER has that many either because they also need the cargo space refinery and the limpet controllers.
Everyone else has a combination of Hull Reinforcements/Cargo/Interdictor/Fuel/Scoop/Docking/SCB you name it. Even my FDL has 2 SCB for those CZ moments and between fights.
Only 1 type of ship in this game is FULL of SCBs and they are only there to TANK. They are not worth Pirating since they do not carry any worthwhile cargo.
They are not worth fighting because they are not there to PVP ...... although if a wing of ships chooses to have a support Python or Anaconda to just sit there and defend them it might make some sense.
Personally if a target only has SCBs I would ignore them and leave. I can guarantee you they would be too slow to chase you anyway.
Fortunately most people I meet only have a couple on board at the most.
In my new tradeaconda I have 3 because I am cheap and do not want to spend 9Million to repurchase it just in case a Pirate gets bored.
Well i am rather bored tonight and figured id rant a bit on a few things.
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