A mighty solo player no less. Why would people with no use for SCB's complain about them?So what are we talking about? :] I have been instructed about piloting skills by a soloplayer? Hahaha :] Please. I will kindly ignore you further.
A mighty solo player no less. Why would people with no use for SCB's complain about them?So what are we talking about? :] I have been instructed about piloting skills by a soloplayer? Hahaha :] Please. I will kindly ignore you further.
A mighty solo player no less. Why would people with no use for SCB's complain about them?
Please, point out the insult, if you can't then you have made a false allegation.See, all you've done is attack people who refute your wild claims.
This is all the proof some of us need that your precious SCBs are more balanced now - as all you've got is insults and not an actual discussion point.
Please, point out the insult, if you can't then you have made a false allegation.
More ammo for them? Better heat transfer? Both?
Oh I see, nerf the heatsinks too. Well thats a new approach.Less ammo for Heatsinks, slightly less heat transfer.
Yo brah! I herd u PVP brah! I PVP 2 brah! Maybe we shud PVP 2gether brah! I PVP about my own weight! I'm the most PVP but I herd ur gud!
Less ammo for Heatsinks, slightly less heat transfer.
Oh I see, nerf the heatsinks too. Well thats a new approach.
Really??
Okay then. So to limit SCBs use a bit more?
Or do you think Heat Syncs in general are a bit over the top?
They should nerf the forums too, make them read only would be a start
Take your pills. It's time brah.
I don't need pills (scb) brah![]()
Do you use SCB's?Look, the current gimmicks are pretty much reliant on a large amount of x utilities. Say, Boosters and now in this case, it's going to be a bit of a "How many times can I spam heatsinks and get away with using more shield cells?" gimmick.
It's best to prevent that as much as possible.
Yeep. Shield cells are for the most part okayish now, you can't abuse them as much, but you can if you stock up on heatsinks. It becomes the same mess, only with a slightly longer delay.
FD - all of this is your fault.
Yeep. Shield cells are for the most part okayish now, you can't abuse them as much, but you can if you stock up on heatsinks. It becomes the same mess, only with a slightly longer delay.
FD have botched this issue from start to end.
From the start SCBs hit the game with a botched implementation of a sound concept. None of this should have come as a surprise to FD as concern about SCB implementation was far from subdued.
The problem should have been addressed, conclusively, in the early stages. Allowing this arguably broken mechanism to exist within the game for so long has resulted in the landscape of an SCB-rich environment to become ingrained in the minds of its players. By far the worst aspect of this is by cementing in the illusion that 'multi-role' ships were meant to be highly durable combat options.
(EDIT: Speaking to those who now say that big, expensive ships go pop too soon in a furball: if that is an issues it's not an issue with SCBs. I understand how people think that it might be SCBs that are at fault, but in practice that only comes about because SCBs were the only option to combat this effect. If FD want big ships to be able to say up longer in a furball then there are ways that can be accomplished without resorting to over-simplified solutions akin to shield potions which will unavoidably influence how all ships perform and not just the big few.
For example: implement a mechanism whereby larger shields get 'harder' the more damage they take from multiple simultaneous directions; the larger the ship the higher this multiplier becomes. Either that or just flat out increase the numbers on the very biggest of ships.)
The longer you leave a broken mechanic to exist within a game the harder it becomes to correct the mistake. By leaving such a thing so late in the day to conclusively address you're in effect attempting to change an increasingly established landscape for the players who've built up substantial resources 'making the most' out of said landscape. For some, perhaps many, any subsequent changes to that landscape will be increasingly seen as an attack on the way that they have been playing the game for hundreds (if not thousands) of hours, as posts on this forum already describe.
SCBs needed to be re-imagined, not endlessly tweaked.
Nerf heat sinks, 1 per ship. Nerf auto repair modules, 1 per ship. Nerf chaff, 1 per ship and you have to get out and manually reload it.
What else do I not like??? Ah, nerf interdictor modules that they do 50% damage to the user every use. Nerf multicannons, make them fire slower and only have half the ammo.
Something we can agree on![]()