The Scorpion, first impressions.

Yup, it's awesome. Cant wait to try with a buddy. Really like the UI for gunner too

Edit: seems to rip ships pretty good. I tested on my own ships shields that autocannon shreds once it gets going
Is it fully functional - albeit possibly hard to manage - with one person, just like the Scarab? I too can't wait to have a gunner riding with me, but want to make sure I can operate all the weapons solo if need be.
 
Random question...

Lets say you've got a Scorpion in your ship's belly, and you decided to toddle off to gather some materials either at the crystalline shards or the Jameson Crash site. Being a pragmatic sort, you flip to Horizons, and off you go. You land and go to deploy your SRV...

What happens then? Does your SRV "default" to a Scarab, or are you faced with an empty vehicle hangar?

I think you probably get to still use it. Like some ships were introduced only for Horizons owners but i think you could still use them in the base game. Correct me if i'm wrong.
 
So it appears that, if one unequips the SRV bay that has one's scorpion in it, that the scorpion is gone and replaced with a scarab when one re-equips it and one can't get the scorpion back. One is forced to find a military economy port with outfitting and buy a new one. Anyone else seeing this?

Edit: Would be nice if purchased SRVs were managed like modules or if SRV bays would retain the purchased SRV when storing (and indicate which SRV is loaded in outfitting). Or, at the very least, allow new ones to be purchased/equipped in fleet carriers without stocking them in the carrier like we can with the scarab. This is still not optimal since one would still be forced to buy a new scorpion any time they decide to unequip their SRV bay for whatever reason.
 
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So it appears that, if one unequips the SRV bay that has one's scorpion in it, that the the scorpion is gone and replaced with a scarab when one re-equips it and one can't get the scorpion back. One is forced to find a military economy port with outfitting and buy a new one. Anyone else seeing this?
No, but was going to try that later. That sounds a bit naughty!
 
I've tried to look it up. My question is: can the scorpion scoop materials? It doesn't seem to be able to carry cargo but I'm curious about scooping abilities. Does anyone know?
 
I've installed a couple on my Corvette (replaced the two Scarabs). I have a few questions about the stats I saw:

1. The Scarab is now listed as having a cargo capacity of 4 and the Scorpion as 2; did they actually increase the Scarab's capacity?! If so, that was a nice change.
2. The Scarab actually weighs 4 tons and the Scorpion weighs 30!!! Is the weight only affecting their jump characteristics or is it also supposed to affect our ship's weight/jump range? I really hope they don't do the latter (it doesn't appear to make any difference right now)
3. Is the Scorpion's only drawbacks that it contains slightly less fuel, weighs more (probably affecting jump ability), and holds less cargo? If so... hurray! I'll still use the scarabs for certain missions, but will be buying a LOT of Scorpions!
1. Yup!
2. I don't actually know, but the weight-difference makes a lot of sense considering the difference in handling alone. Adding the beefy turret as well and yeah, I can fully understand that difference.
3. Scorpions are great, give them love.
 
The main gun is a lot of fun, kind of spools up at the start, then a bit of an accuracy through volume situation, but I I was taking out guards between 1-200 m with it easy enough from the turret. Missile ammo goes fast, but getting a target lock on a ground troop is pretty satisfying. Very fun to drive as well. I like the handling.
 
Is it fully functional - albeit possibly hard to manage - with one person, just like the Scarab? I too can't wait to have a gunner riding with me, but want to make sure I can operate all the weapons solo if need be.
As posted above, works just like scarab solo. You can drive and have some gimbals on locked target, shoot both rocket and autocannon, and to get finite turret control you go into turret mode, but lose ability to turn
 
Random question...

Lets say you've got a Scorpion in your ship's belly, and you decided to toddle off to gather some materials either at the crystalline shards or the Jameson Crash site. Being a pragmatic sort, you flip to Horizons, and off you go. You land and go to deploy your SRV...

What happens then? Does your SRV "default" to a Scarab, or are you faced with an empty vehicle hangar?

I think you probably get to still use it. Like some ships were introduced only for Horizons owners but i think you could still use them in the base game. Correct me if i'm wrong.

I just booted to Horizons whilst sat in a Scorpion and it said it couldn't load due to incompatible features ( I was on a Horizon friendly planet) and was given the option to recover to orbit. Loading to Horizons whilst in your ship and you have a Scorpion aboard just greys out the deploy button for the SRV.
 
To preface with the words of a wise man.

"Don't let your dreams keep you from waking up" (I'm not entirely sure what he meant, but it sounds wise)
-Raul, at some point in time.

You fine, wonderful devs have taken the concept of "handles like a dream" and made it a reality. Truly, the Scorpion Combat Surface Vehicle (I refuse to use another moniker, sorry <3 ) handles superbly. You can feel the "oomph" in the vehicle and you can feel it especially well when you swap back and forth between a Scarab to compare. It's just SO good.

The sound design is gorgeous, nothing new for Frontier but it really bears mention. From acceleration to deceleration, weapons discharge from the gun and, my god the missile-system. Whoever did the work on that should have at least two extra tea-rations for the month of december. That is some MEATY soundwork, bravo!

Speaking of the gun weapons though, this is where unfortunately my only complaint comes in. The initial spread of the turret means you will -never- be able to land the first shot where you aim. You also probably won't land the fifth and it is debatable if you'll land the tenth. Now, this is a -rapid- fire weapon, don't get me wrong, but with 4 pips in weapon, I was only able to see accurate fire on skimmers after draining maybe 20-25 percent of the capacitor and that's something that -I- personally hope gets adjusted.

With all that said. A very very big THANK YOU from the bottom of my heart to the development team behind the Scorpion. You've done a superb job and I am very happy.

CMDR Drexia Kali
Scorpion Security Naval Division

PS: Yes I absolutely love the choice of name for the vehicle as well, 21/10.

Edited to add some FAQ answers based on my own experiences.

1. The Scorpion can seat two people, can you use everything solo? Yes you can. Turret, gun and missile works fine as a solo pilot.
2. Can it scoop and grab materials? Yes, tested with zero problems.
3. What happens if I buy it in Odyssey and try to deploy it in Horizon? I will update when I have an answer, Have not tested yet.
4. Where do I buy one? Any military installation in Odyssey with outfitting.

Point 4 isn't entirely accurate. I have hit a couple of military economy outposts with outfitting who only had the old SRV.
 
Point 4 isn't entirely accurate. I have hit a couple of military economy outposts with outfitting who only had the old SRV.
Oh? That is very strange. Can you give any further information? Was there any clear, noteworthy differences between the ones where you could and could not make purchases? I will update accordingly.
 

Deleted member 182079

D
I've installed a couple on my Corvette (replaced the two Scarabs). I have a few questions about the stats I saw:

1. The Scarab is now listed as having a cargo capacity of 4 and the Scorpion as 2; did they actually increase the Scarab's capacity?! If so, that was a nice change.
2. The Scarab actually weighs 4 tons and the Scorpion weighs 30!!! Is the weight only affecting their jump characteristics or is it also supposed to affect our ship's weight/jump range? I really hope they don't do the latter (it doesn't appear to make any difference right now)
3. Is the Scorpion's only drawbacks that it contains slightly less fuel, weighs more (probably affecting jump ability), and holds less cargo? If so... hurray! I'll still use the scarabs for certain missions, but will be buying a LOT of Scorpions!
A few other observations:

  • it's about 50%ish slower (max speed about 20m/s)
  • while it has vertical thrusters, they don't last long at all (though I didn't pay attention to the gravity, duh)
  • it has no scanner so useless for scavenging
  • you can man the gunner's seat while solo, but it won't let you operate the turret. Not sure if that's by design or not.
  • I'm not 100% sure but I'm getting some Alpha-driving model vibes off this one. Stable in a somewhat arcadey way. I don't mind it per se though
  • I tried it in a low CZ and it was... okay. I would've been more productive on foot, and shooting enemies wasn't as much fun as it would seem on paper.
  • there doesn't seem to be any specific gameplay around it, it's just a new toy and probably more fun when playing in multicrew. It gets horribly janky trying to navigate a settlement in it, just like with the regular SRV.
  • definitely more sturdy compared to the Scarab, but I don't really like the turret. Missile is alright though but damage output against NPC ships isn't all that, and taking out settlement defenses would take a while. I guess this is balanced to not make it too trivial which is fair enough.

It's... ok. More options are always welcome - actually a better use case for it might be the Horizons "legacy" settlements as those can get pretty hectic at higher security levels.
 
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