Picking a shield gen
I have the choice between a class 2 rating b generator vs. a class 3 rating d gen. Which should I choose?
I have the choice between a class 2 rating b generator vs. a class 3 rating d gen. Which should I choose?
How are the shieldgens even different from eacht other (other than size ofc)? Their stats are a mystery to me and don't reveal how one is superior to the other. How do you read them?
Ok.. that is quite clear so far. But what do the actual stats say about the shields? I'm especially talking about those "Optimum/Maximum Hull Mass" values...The Class shows the size of the shields. Every size suits to a ship model.
The different variations are the strenght of the shield. G being weakest and A being strongest.
Don't take shields that are too small for your ships hull size. Optimum size should be always higher than your current mass.
Don't take shields that are too small for your ships hull size. Optimum size should be always higher than your current mass.
Aye, that's how i see it. Could be wrong though .I see. I guess if you put it that way: your current ship's mass should be as close as possible to the shield's "Optimum Hull Mass", and never higher than it's "Maximum Mass" that could make sense.
Glad i could help.Ah.. yeah. In the Outfitting section it says "Cannot equip: Hull too heavy for shield generator" for the models that have a lower max mass that your current ship's mass. Makes perfect sense to me now. Thanks.
Makes sense, agree.Optimum is a bad word to use in that case. Bigger is always better. If you want the most shield you can get, put an A grade shield generator that matches the class of your biggest internal bay in there.
As far as I can tell, the reality is that no one really knows WHAT the shield module class values REALLY mean. There have been various 'tests' folks have done to try to determine if a Class A shield is better than a Class C shield for example, but they have been FAR from determinate. In fact they have been so close to the same that I frankly have not bothered updating shield generators at all. Class E shields seem to be almost as strong as Class A from what I remember.
That said, there was a patch note about 2.05 or 2.06 that said they were tweaking the shields, so maybe that has changed... anyone know?
is it really as simple as "bang on the biggest you can"?
I see. I guess if you put it that way: your current ship's mass should be as close as possible to the shield's "Optimum Hull Mass", and never higher than it's "Maximum Mass" that could make sense.
I have the choice between a class 2 rating b generator vs. a class 3 rating d gen. Which should I choose?
I still believe "optimal" hull mass = ship mass gives the fastes recharge (twice as fast) while too large shields (above the current ship mass) reduce the reloading time (the pips rotating around the shiip icon). I once had this with a Cobra I think. Optimal mass works for Thrusters (only optimal engine mass = ship mass will give max speed) and friendship drives (optimal mass = better acceleration/decelaration in super cruise in the sweet spot area).
The Thruster "theory" has been confirmed by a Dev, the FSD by a friend and the shields...well. Since all mass depenand modules have different optimal masses except for the shields, this might not be the case. However, an A3 shield on a Viper reloads waaay slower than a A2 one (between optimal and max hull mass).
If someone could test my theory by checking if optimal mass = ship mass recharges faster, it would make sense but lacks the diversity in-game to fit the best shield for the current ship mass.
CR are stopping me, fergal. And availability![]()