BlackReign
Banned
Didn't know you could do a key binding. I'll make this change tonight.
I agree with OneAmongOthers. A large ship costs a lot more than a small one. It should feel like its worth the cost to purchase and maintain.
I actually think that optimal mass pertains to the highest point of return for that shield type, so say you get 2points per ton on a python, after that point you'd get 1point per ton - so a heavier shield is indeed more effective, but slightly less efficient in how it goes about it enabling the smaller shields to still give a really nice chunk.
I apologise for the poor way i've described this but hopefully you get what I mean![]()
...In future it might be possible to fit modules that can decrease the hull mass for the purposes of shield strength calculation (think shield boosters or something).
Anyone else come across this?
Got a 6 cell Shield Bank - when I try to fill it, I can reload 5 of the 6 cells but then they get removed one by one until there are none left. The money is taken each time.
You get that whining sound normally associated with loading constantly I am in a station. Logging and relogging has no effect.
I can't actually leave any station with charges in the shield cell banks.
Even tried different size banks with no effect.
Don't want to raise a ticket if it's something daft or common.
So far I haven't had the need to use these things, but then again I'm new and not putting myself at too much risk if I can help it (NPC combat at most, and even then I've had to bail a couple of times).
But I'm just wondering how necessary these things are in the later game, so I can get used to where and when I should be using them.
Shield Cells are the only one of the items on your list I've had any personal experience with - as a combat pilot, they've saved my bacon on multiple occasions. Really let's you punch above your weight - with a will kitted Viper (mostly A rated modules), the Cells allow me to take out Elite Anacondas.