Traders would like it to be easier to make credits. It's not going to happen.
Why should we then make it easier for Combateers to kill other players? There
is balance in the equipment and it requires proper usage to overcome an issue.
Point: Chaff - defeats gimbled weapons
Counterpoint: Fixed Weapons - defeats Chaff
Point: Point Defence Turret - defeats missiles
Counterpoint: All other Weapons - defeats Point Defence Turret
Point: Shield Bank - allows recharding of shields
Counterpoint: Shield Bank - useless when Shields are gone
Solutions? A Combat ship needs a combination of weapons to quickly take the
shields offline, keep them off, then massive hits on the appropriate equipment
or hull while the shields are down. Deal with it.
Shield cells are horrible. There's another thread for discussing this. Here we can discuss how they can be made not horrible.
I would say that there's a problem if an item which was implemented for the purpose of prolonging combat between ships capable of rapidly taking down each other's shields instead forces anyone competing with other players to fit weapons capable of quickly (practically immediatly) taking down shields.
Personally, the solution I prefer would be to have SCB's refill from the SYS bar, and refill the shields by how much the SYS load would have regenned through slow regen. This can still be really strong, but constant use will be practically impossible.
For the PD: One usually isn't enough to deal with a single seeker unless you are flying away from the missile, and at close range the seekers usually get through. Several PD trueets give quite a lot of defence against missiles, but then you're binding up secveral utility slots.
For chaff, you can either use non-tracking weapons or revert to fixed... or just not shoot when the chaff is being dropped.