The Shield discussion thread

Do you think Shield Cells are:

  • Good the way they are in 1.03

    Votes: 62 20.3%
  • Ok but should be limited to 1 bank per ship

    Votes: 93 30.5%
  • Ok but Limit to 1 bank per ship and only a few cells (4?)

    Votes: 66 21.6%
  • Broken Mechanic - Should be removed from game

    Votes: 68 22.3%
  • Other : please leave comment

    Votes: 16 5.2%

  • Total voters
    305
To any python player concerned about losing to small ships now - don't. You still have cells, they don't.

About time i'd say, Really annoying to see viper pilots thinking they can take on a player anaconda easily and use their shield cells if things go south then run away.

This is why I specialise in pompous, Nouveau riche, trader-grinder fanboys in their pimped out status symbols. They think they know pvp, carry a huge superiority complex and they despise the rest of us in vipers and cobras. They think they can fly but all they can do is trade their way up to a big ship. The way their jaw drops when they go "pop" is priceless. ;)

P.S. %OnePercent% what is your CMdr name in game if you dont mind me asking? I`d like to pay you a visit. I`ll represent the 99% so you know ;)
 
I can completely see your point of view. I haven't done any serious exploring myself so I'm a little confused on one point. To what extent is a SCB anything other than dead weight reducing your jump range for an explorer? To protect your hide from the numpties when returning to sell your data?

Because if you are 1,000ly from a stations and get interdicted by an NPC Python, whilst scooping, it will spoil your day. I could not jump because of mass lock and got trashed quickly. Happened to me while I was lean and mean. As a result I realised I needed a SCB and top everything out so I could back off a Python while running for my life. My rebuy cost was lower then, but now it is nearly 1.4 million - and that's a lot of exploring data that you have to get to a station to sell, or you have just been wasting your time for hours, or days
 
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This is one of the changes I love about this update. I fly a cobra, because it is my favorite, and before I could have around 16 shield cells, and tank anyone and everything forever before I finally feel threatened and have to escape. A cobra shouldn't be able to tank every ship, neither should a viper, sidewinder, etc. These are super inexpensive ships, and players who have actually worked hard to get an anaconda, python, clipper, etc should be able to use cells much more easily than us small ships. Why should a viper win against an anaconda? There should be 0 chance of him winning or at least unless the anaconda pilot's drunk:p
 
I think the power change is good. If you want to have cell banks, your ship isn't as good. Its a good way to nerf them imo

Except that the big ships can still fly around with multiple high grade banks easily, but a Viper, a dedicated combat craft, can't even fit one half-decent bank without sacrificing a lot of other things. I still believe increasing the passive power draw is the wrong move, instead they should be limited to 1 bank per ship.

(Plus for all of you saying the energy to quickly refill the shields must come from somewhere - yeah it is stored in these expendable batteries which shield cell bank carries.)
 
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This is one of the changes I love about this update. I fly a cobra, because it is my favorite, and before I could have around 16 shield cells, and tank anyone and everything forever before I finally feel threatened and have to escape. A cobra shouldn't be able to tank every ship, neither should a viper, sidewinder, etc. These are super inexpensive ships, and players who have actually worked hard to get an anaconda, python, clipper, etc should be able to use cells much more easily than us small ships. Why should a viper win against an anaconda? There should be 0 chance of him winning or at least unless the anaconda pilot's drunk:p

So you tanked everyone in a Cobra :). If you ever considered a concept called DPS you may have learned something about pvp...
Fly safe Cmdr (dangerous is not for you)
 
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This is why I specialise in pompous, Nouveau riche, trader-grinder fanboys in their pimped out status symbols. They think they know pvp, carry a huge superiority complex and they despise the rest of us in vipers and cobras. They think they can fly but all they can do is trade their way up to a big ship. The way their jaw drops when they go "pop" is priceless. ;)

Yeah, Python with combat ranking mostly harmless tell us how combat is supposed to work when 99% of the time they played this game was AB trading or seeking luxuries.
 
So you tanked everyone in a Cobra :). If you ever considered a concept called DPS you may have learned something about pvp...
Fly safe Cmdr (dangerous is not for you)

Did I ever say I had no weapons, why do you make any assumption like this? The shield cells before had no disadvantage to dps if you knew anything about combat at all you'd know that. Now at least they take massive power. Shield cells were overpowered, and you could use them to never die.
 
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Why should a viper win against an anaconda? There should be 0 chance of him winning or at least unless the anaconda pilot's drunk:p

Shield cells were overpowered, and you could use them to never die.

Because anconda pilot is worried about dying and viper/cobra pilot is not. Fear of dying is the biggest obstacle to a true pvp`er (or warrior). His focus should be on killing the opponet first.
 
Did anyone else notice this.

I had 2, which of course put me over power requirement unless I upgrade power plant just for a battery (irony there somewhere). So rather than muck with gear I wanted to test heat levels etc. I just turned C grade bank off. Both started full charged 3/3 I swear.

Screenshot_SCB.jpg

This is me returning to the station. I swear I never turned the second bank on at all. 100% positive about this. Yet somehow managed to use it.....? Can anyone confirm? The fact that one class 2 SCB ses 9% which is basically as much as my two gimablled C2 hardpoints is bothersome somehow so I would be ok if this was a bug.
 
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They can. You will either have to make other tradeoffs or manually manage power. I was running a B3 bank just fine in 1.1 beta.

You cannot manually manage power during combat!

Husband had to downgrade half of his modules, and the 5 second delay should have been 2, 3 at most.
There was NO WARNING before undocking that modules had no power!

I saw the overheating issues and complaints CLEARLY in the Beta testers comments. Why bother with Beta testing if you're going to not listen?

Every PVPr could use the same equipment, so it made no sense to change this. The game battled just fine as it was, the costs for ammo and repairs were fair.

They really ruined the PVE fun. 1.1 PRIORITY should have been wings/group play.

Many of the mission and bounty bugs NOT fixed.

I have never rated a game update "TOTAL FAIL" I've been playing MMOs since 1989, and this takes it. Just WOW.

Guess I'm going back to Star Wars. EA wins over Frontier today.
 
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like I've been saying. They should have removed shield cells altogether as it will always be a source of playerbase unrest and it's place in the fictional universe is dubious at best and it only negatively affects combat. It is an arcade-ish gimmick that feels out of place in what is a fairly realistic space combat sim game compared to most others.
 
like I've been saying. They should have removed shield cells altogether as it will always be a source of playerbase unrest and it's place in the fictional universe is dubious at best and it only negatively affects combat. It is an arcade-ish gimmick that feels out of place in what is a fairly realistic space combat sim game compared to most others.

Removing cells before addressing repairs is the worst idea since collisions gib you at any speed.

Do you want to kill off the game? Thats the fastest way to do it. We got so little reason to pass the Asp as it is.
 
Because anconda pilot is worried about dying and viper/cobra pilot is not. Fear of dying is the biggest obstacle to a true pvp`er (or warrior). His focus should be on killing the opponet first.

This is like saying a lv 1 warrior in a video game should be able to kill a lv 100 warrior. Anaconda's should not be killable by one player flying a small ship, even if his skills are insane. Especially not in a cobra and viper. I fly a cobra (I love it, how it looks and the engine sound etc and I like to fight in it), and I wouldn't want to have the power to kill anaconda's even though it's possible right now. Nerfing shield cells is a step in the right direction to nerf small ships from having the ability to use 16 shield cells. I think it is a good step. Without shield cells it is very hard to take out anaconda, (human player who knows decent combat at least) not npc.
 
It's like they realised they had a bunch of levers they could pull, and rather than just remove SCBs outright or toggle a few levers and see if it was enough, they decided to just yank all the levers and hope everyone likes the results. Can't say I'm surprised, as it seems this is a fairly normal tactic for most developers working on PvP.
 

Jex =TE=

Banned
Then surely the drain on the powerplant only kicks in when the shield cell is triggered?

No - the power drain is there because the mechanic that boosts the power to the shields needs to be constantly on to inject the power - it's this which draws constantly and needs to be on because you need it at a moments notice ;)
 

Jex =TE=

Banned
cough, cough... Using a fictious event to help your case is perhaps slightly unfair?? Yes a small submarine could easily sink the huge battleship\aircraft carrier,look no further than Her Majesty's Submarine Conqueror. BUT... If that submarine was on the surface and it tried to 'dish the dirt' on that same ship, the outcome might be slightly different. A Viper could not in reality carry the same amount of warfare equipment as its much bigger brothers and sisters. surely in reality the bigger ship should have the technology to out trump the smaller ship at every turn? If the viper could hide in an asteroid belt and shut everything down, then yes, I accept it might then make a name for itself, but in open space I personally believe the writers of this game are using artistic licence when allowing the tiny Viper to take out the mighty Anaconda. I confess that I for one enjoy taking the 64k plus credits for destroying these goliaths with my Viper and hopefully we still can after this upgrade.

As anyone ever escaped anyone else by flying into an asteroid field? I don't mean they started in one but that they fled to one to escape another player.

Love the Conqueror story :)
 
So a small submarine can't take down a large aircraft carrier, in your experience?

Apologies for going off tgopic but there are questions being asked that deserve answering.

To avoid being in breach of the Official ,secrets Act I will refer folks that are curious to this link and look at the paragraph.. Seconded to US Navy

click


Taking the picture of a Nimitz class carrier when this ship has a defensive screen to protect it from those small boats shows how vulnerable they are, but I say again. That submarine.. HMS\m 'Viper' :) would get blown out of the water if it were visible.

This is a game and credit to those that have wrote it and made it so enjoyable. I love my Viper and like it just the way it is but I accept it would be frustrating if I lost my Anaconda to such a small craft :)
 
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