Why didn't you subtarget?
That was in no way meant as git gud, he's gud enoughGo on, tell him to git gud
Seriously though, was subtargetting even necessary with that damage output?
Also, super pens right? They will just go through and damage whatever is en-route.
Beautiful flying Hazzmango. I have a similar FDL with the srb rails but with an efficient fixed thermal beam. It works very nicely and I carry only one heat sink... the rest skill boosters and chaff. The heat spikes are much less frequent than with Yamatos build. Is the huge MC corrosive that much more advantageous than a thermal vent beam? Thank you very much and have a nice day.So Yamato2012 gave me a build to try a while ago, brought it to an Australian PvP event and it worked pretty damn well!
Is the gimballed that much more advantageous than a huge fixed MC corrosive?
I tried a gimballed long range thermal vent beam and that was way too hot.
Simultaneous convergence. You can concentrate on landing shots with the rails rather than having to constantly shift between aiming hitscan weapons and leading the target. The increased arc of fire is also handy, while the minor downsides are all but irrelevant...chaff isn't going to keep the corrosive effect from being applied and most of the damage is coming from the rails.
Ummmm...
The fixed beam doesn't have a reticle. I just assumed the beam and rails targeted the same. I just aim for the ship. So where should I ideally aim the beam?
EDIT : [Maybe you were referring to my first draft of the post where I was wondering about the efficacy of a fixed Multi instead of a gimballed. I realized the reticle would still be in the same place of a fixed MC so I edited that out. I apologize for the confusion].
The corrosive effect is chaff resistant?
omg... this is one of the most fun builds I have had the privilege to shootA long range huge beam will rapidly deplete WEP and a gimbaled one will miss too often at the ranges long range helps most at. Lightweight is probably the best option for a thermal vent beam on a hot running, shield focused, FDL. Thermal vent has no falloff, even if the weapon's damage does, but it needs to hit to work.
omg... this is one of the most fun builds I have had the privilege to shoot
boom!
I switched from a fixed efficient tv beam to a fixed lightweight tv beam and as usual, Morbad, you are correct in its being the better option. Not only does the lightweight vent more heat, but also the build gained another 4m/s.
whee! thank you.
So Yamato2012 gave me a build to try a while ago, brought it to an Australian PvP event and it worked pretty damn well!
...Getting the rails to hit at the same time the corrosive effect icon is lit is no mean feat. ...
.... It just seems to me the cool down and uncertainty of the corrosive effect being in effect somewhat diminishes that 20% damage bonus.
**that If i'm not getting things like corrosive, armor hardness and armor piercing totally wrong:
corrosive does not increase damage, it lowers armor hardness value.
and
if weapon piercing is not equal or bigger than armor hardness, then that weapon will be doing diminished damaged, proportional with the difference (cytos with 1 piercing will do no damage to hulls)
Experimental rounds that temporarily weaken hull hardness and increase all damage taken, at the cost of reduced ammo capacity.
I have never ever punched any one in the face, so I will have to use my imagination.Can we just take a second to appreciate how the rail gun (however you may feel on its tier) has one of the most satisfying feedbacks in the game. You do feel like youre punching something right in the face.
I have never ever punched any one in the face, so I will have to use my imagination.
Ew.