The Single Player/Offline Discussion Thread

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I don't understand why StarDreamer can't be included in the SP mode - but after trying Oolite, I haven't got any worries about 'Local Hyperspace'.


That's why I didn't like the combat in Frontier - to me, combat whether in space or in the air is all about getting on the other guy's six.

I think the 'Stardreamer' control was okay Imho when you 'just' wanted to get on with the trading/mission parts of the game, especially at the start of the game to build up your credits. :D
I agree in part with the actual combat side of things, as regards the jousting effect, but I also think I enjoyed batting along at umpteen miles a second while being attacked by other ships as well, from a stable gun platform. (maybe i'm a bit weird!:D)
I just liked the feeling of speed in the game I suppose, While I still enjoy The Egosoft's X Games I miss that feeling of Frontier's Well...*shrugs*...Speed! :D

When doing 'Assassination missions' though in Frontier, that was a different matter, as regards speed.
One of the highlights of Frontier (for me) though was being able to kit your ship out to be able to jump vast distances and scoop fuel from gas giants and stars/suns along the way to your destination. I hope I can still do that in Elite Dangerous...that's why I'm a bit worried about this 'Local Hyperspace' feature. :(


I would like to see the option for players to choose how to fly their ships tbh.

Yes, that would great! :)


Jack.
 
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to be able to jump vast distances and scoop fuel from gas giants and stars/suns along the way to your destination. I hope I can still do that in Elite Dangerous...that's why I'm a bit worried about this 'Local Hyperspace' feature. :(

Don't be concerned.

In Elite when you arrived at a destination you had the option of Local Hyperspacing (J key) to the space station, or towards the sun to fuel scoop (so that you can re-jump again) or anywhere you liked ... All the J key did was make you go really fast until you became "mass locked" (something else was in the vicinity) - you had to get that object out of range, or blow it up, before you could J key again. (It was pretty much like accelerating time in FE in that when something was in range of you it switched to normal speed so you could react)
 
Don't be concerned.

In Elite when you arrived at a destination you had the option of Local Hyperspacing (J key) to the space station, or towards the sun to fuel scoop (so that you can re-jump again) or anywhere you liked ... All the J key did was make you go really fast until you became "mass locked" (something else was in the vicinity) - you had to get that object out of range, or blow it up, before you could J key again. (It was pretty much like accelerating time in FE in that when something was in range of you it switched to normal speed so you could react)

Yeah - you still effectively cover the distance - it's like a simpler Stardreamer but kind of jumping around the time constraints that came with the process. I quite enjoyed the race against time that often occurred with missions and long distances but at the same time, if there is more to do within the game, I'm willing to pass up on it.
 
I quite enjoyed the race against time that often occurred with missions and long distances

I imagine you will still get time based missions .. or at the very least the race-against-time will definitely happen when that chump who rear-ended you with a missile was spotted in a star-system a few hops away and you and your buddies want to show them the meaning of respect! :)
 
Don't be concerned.

In Elite when you arrived at a destination you had the option of Local Hyperspacing (J key) to the space station, or towards the sun to fuel scoop (so that you can re-jump again) or anywhere you liked ... All the J key did was make you go really fast until you became "mass locked" (something else was in the vicinity) - you had to get that object out of range, or blow it up, before you could J key again. (It was pretty much like accelerating time in FE in that when something was in range of you it switched to normal speed so you could react)

Could you also fly to other destinations besides the star or spaceport - like gas giants, just for the sheer hell of it?
 
I imagine you will still get time based missions .. or at the very least the race-against-time will definitely happen when that chump who rear-ended you with a missile was spotted in a star-system a few hops away and you and your buddies want to show them the meaning of respect! :)

This is true - there is no reason why the timescape can't still be fairly linear if everyone is operating within the same time periods although a mission would be based on a 'get it done in 1hr' type constraint rather than 'you have 2 weeks to get it done'.
 
Yeah you just point your ship where you want to go and hit the jump key. I can't see why this couldn't be applied to an autopilot and set targets then hit the local jump key.

Sweet. I have no issues with Local Hyperspace then. :)

I'd like to see LH used for missions as well - missions that require you to carry something/someone somewhere else in the same system. :)
 
Don't be concerned.

In Elite when you arrived at a destination you had the option of Local Hyperspacing (J key) to the space station, or towards the sun to fuel scoop (so that you can re-jump again) or anywhere you liked ... All the J key did was make you go really fast until you became "mass locked" (something else was in the vicinity) - you had to get that object out of range, or blow it up, before you could J key again. (It was pretty much like accelerating time in FE in that when something was in range of you it switched to normal speed so you could react)

Thank's for the reply :)

Right!, I understand now, I don't play multiplayer games (well only once as a beta tester for Earth & Beyond) and frankly I wasn't too impressed with some (minority) of the gameplay that other players adopted.
Yes I see the reason for dropping the 'stardreamer' because of the multiplayer aspect (keeping a standard time frame for all players).
It's a relief to know that I can still use the ships 'drive' in a similar fashion to what was in the previous games. I expect there will be slight differences to this in ED. but I assume the basic principles will still apply. :)
I'll be happy to play single player, at least to get aquainted with the game controls etc. and the game universe itself. I'll perhaps venture later into the MP. game side of things when I'm more confident and not a hazard to other players.:eek: :D

Jack.
 
DraQ said:
I'd really want stardreamer and no in-system jumps in SP.

Full Newtonian mechanics with ability to disable pretty much all automation would also be a must, but SP/MP distinction doesn't matter here.
Just would'nt be the same without either. you need that vastness of space and in-system jumps would in my mind take that away. Star dreamer would be a more realistic way of travel.

I'm hoping that the single player will be more of a updated FFE, or what FFE could have been.

Not going to happen. You can't have stardreamer in a game designed for multiplayer, and that's what E:D is.
 
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Just a thought, but if you play single player mode, the founder system would be empty of all other spacefareres than you if you were a pledger/founder.

Could be a nice spot to hide away from any NPC piwats or bountyhunters...
 
Don't think anyone has said the founder system will be empty of NPCs?
would be a bit boring if it is

I remember a comments from FD saying that in any 1 "instance" in space they would have up to 32 players (with the potential for this to go higher once they tweak things) and a huge number of NPCs ... space is big but it will be teaming with life especially around the major star ports.
 
Don't think anyone has said the founder system will be empty of NPCs?
would be a bit boring if it is

Point I was trying to make was that only players with founder status or who have pledged to have a decal on their ship can access the founder system -so how come there are NPCs there? Unless we have NPC Founders to have a pop at?!
 
The Kickstarter doesn't exist within the Elite universe. We just get to be members of this secret society that may have existed for a thousand years. So of course there will be NPC members, and employees of the organisation that are not members. I hope that any player will be able to do a mission for The Founders that takes them into the system and back so that they can see the amazing scenery. And I hope that there will be a way to join, a series of missions perhaps, maybe also requiring one or more sponsor members.

Content copied into a more appropriate thread for this discussion.
 
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Not going to happen. You can't have stardreamer in a game designed for multiplayer, and that's what E:D is.

E D has a single player mode, a multiplayer mode where you can limit the human players to your choice and a free open multiplayer game. All versions are different versions of the same great game.

P.s take your point about the founder society existing independently of ks, fair play ;-)
 
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Solo Player

As an avid hater of MMOs and a true 80's veteran of Elite, I'd like to know whether Elite: Dangerous will allow solo play entirely offline, and if so, whether it will be a poor cousin to a feature-rich online environment.

Basically - I don't want to play with or against anyone. But I still want to play !!

Thanks.
 
As an avid hater of MMOs and a true 80's veteran of Elite, I'd like to know whether Elite: Dangerous will allow solo play entirely offline, and if so, whether it will be a poor cousin to a feature-rich online environment.

Basically - I don't want to play with or against anyone. But I still want to play !!

Thanks.

There will be a solo offline mode, but it won't have the evolving universe you can only get from an online game. If you consider that a poor cousin, the solo online mode will let you play without ever meeting another human being, but still experience the economic effects of their existence and the injected events created by Frontier.
 
I advice you to play solo online if you want to have the universe evolve by Frontier and other player.
But if you have a bad internet connection or if you want to play in holydays or else, you will have a solo offline. The same game but you will not have any dynamic events and evolution by Frontier
 
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