The Single Player/Offline Discussion Thread

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As an avid hater of MMOs and a true 80's veteran of Elite, I'd like to know whether Elite: Dangerous will allow solo play entirely offline, and if so, whether it will be a poor cousin to a feature-rich online environment.

Basically - I don't want to play with or against anyone. But I still want to play !!

Thanks.

I'm very similar. I don't like online games either. I wouldn't say I hate them, they just are not my thing (net access reliability, being away from net access as well as other things) . I much prefer the single player experience.

Elite Dangerous will indeed be available as single player offline. This is something that got clarified early on during the KS. I am one of those advocates there. ;)

As pointed out though, you can experience the richness with single player online and never need to see a single person. It matches your criteria and if your connection is reliable it would be an amazing experience I would imagine. :)
 
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As an avid hater of MMOs and a true 80's veteran of Elite, I'd like to know whether Elite: Dangerous will allow solo play entirely offline, and if so, whether it will be a poor cousin to a feature-rich online environment.

Basically - I don't want to play with or against anyone. But I still want to play !!

Thanks.

Pretty much on the same wave-length and yes E: D will have a number of options to suit all players. I'll start with offline solo, and may have a look at online solo at some point. Depending on the whole feel of the single player game (if it feels feature full etc, like a proper Elite) i might even look at the MP game at some point.
 
Pretty much on the same wave-length and yes E: D will have a number of options to suit all players. I'll start with offline solo, and may have a look at online solo at some point. Depending on the whole feel of the single player game (if it feels feature full etc, like a proper Elite) i might even look at the MP game at some point.
I will be starting at the other end and working backwards. All Group first, finishing up at Solo Online if the morons push me to it.
 

Sir.Tj

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Merged threads.

welcome to the forum scrabbular. :D
 
I'll be playing solo online (though I might be tempted into MP if conditions are right).
Although a cooperative multi-player group where we can say hello and just socialise in game might be an alternative. Basically a selective "No PvP" group. Grouping system, the way it's described, seems to be quite powerful, and should cater for most players.
 
Merged threads.

welcome to the forum scrabbular. :D

Thanks T.j. - Sorry if my post was in the wrong place - I did some searches to see if my topic was already active somewhere but I didn't find this thread for some reason.

To flesh out my previous post - I am averse to MMOs mostly because of the cheating, ganging up, need for real-money items, and the numptys and numbskulls populating most of them.

Plus - for the most part I much prefer my own space and company these days.

Anyway - from the posts on this thread it looks like Elite: Dangerous may well have something for me.

....better start saving for a new PC - current one is steam driven.

S.
 
Thanks T.j. - Sorry if my post was in the wrong place - I did some searches to see if my topic was already active somewhere but I didn't find this thread for some reason.

To flesh out my previous post - I am averse to MMOs mostly because of the cheating, ganging up, need for real-money items, and the numptys and numbskulls populating most of them.

Plus - for the most part I much prefer my own space and company these days.

Anyway - from the posts on this thread it looks like Elite: Dangerous may well have something for me.

....better start saving for a new PC - current one is steam driven.

S.

There is no doubt Elite Dangerous will have something for you. I certainly understand your reasons. The Frontier team are right on all those issues that can upset people's multiplayer experiences.

This is why the Single online player is a breath of fresh air. All the richness and none of the issues you spoke of. As you know of course you can also have groups so you can only see your friends/people you want to play with so it is pretty much on the terms the players want......and if at the end of it they still want it, well single player offline is also there.

This is the beuty of it. The options and everyone is happy. Elite Dangerous' development works on so many levels and there are so many amazing things we have yet to see I am sure and there will be all kinds of surprises along the way and I'd say even during gameplay there would be a great deal of awesomeness.

"Elite is back baby !" and it is the real deal ! Not something like it, not something getting close but the REAL deal and THAT is amazing beause 12 months ago I don't think any of us could have imagined we would get REAL Elite back. :)
 
Don't forget to put different newspapers to read in space stations(with important news being animated maybe,or even totally illegal secret missions ?)
 
What's with the 'children' rating this thread down? The content is not that bad, no worse than any other thread?

I think you need to keep the perspective that Elite up until Elite: Dangerous has always been a single-player game only, that is the games history and evolution, so don't feel so threatened by that ok. Everyone that has played Elite these last 25 years or so has played SP exclusively. So don't be surprised that many of us like Elite as a SP game. It's tradition (as much as a Cobra and the Blue Danube).
 
When I first saw ED I was only thinking of playing this offline although I think I might have a solo career online just so the Universe feels more alive but we'll have to see how busy the offline game feels.

I'm not anti-social and have been in a number of Guilds/Corporations in other online games and they do add another dimension and it's nice to have people to talk to for advice, help with a mission etc. but I find more and more often that games are spoiled by kids/idiots (and people better than me, heh).

I've always loved EVE but a huge part of the game is unavailable to me now, PVP is so unforgiving and losses take so long to replace and cost so much that I don't want to lose what I have. Running missions for Agents in EVE can bring in some decent cash but is just a time-sink and the main thing I don't have these days is time, they aren't particularly hard if you've fitted out your ship properly (or just turn up in a Battleship and pound them).

Agent missions end up being go here and kill X, pick up Y and bring it back, just like WOW and every other MMO. Nothing is particularly interesting, I'd rather have a longer more detailed mission that I actually cared about rather than the usual MMO style of just clicking for a mission, doing it in no time and not even reading most of the blurb as it's irrelevant, I need to feel like it matters and not to just improve my standing with the Caldari Navy by 0.001%.

Everyone who played Oblivion remembers the Dark Brotherhood quests as they were more involved and a lot more interesting than the rubbish get me "10 bear skins" or what have you.

One of my favourite things in Oblivion was coming across a ruin, diving in to see what I could find and discovering that some expedition had gone on down here or some horrible evil taken over via notes and diary entries to really make you feel like you are uncovering something.

Exploration would be an amazing part of the game if done correctly but I can't see how this will work online as I don't doubt people with more time will find everything in the first couple of weeks, nothing will be left to discover for casual players like myself.

Sorry for the long rambling entry, just needed to get a few things off my chest :)
 
I agree with the longer mission types I would love to have many mission choices when it comes to the length of the mission. the way i read it is events in the galaxy will last a fair amount of time. But for example if you take on a humanitarian mission to feed a system you might have to make 20 runs through a dangerous system for a high reward. there could be missions set on the other side of the galaxy that requires a few days actual travel to complete.... but I also do want the quick missions too.

As far as single player goes. I will start an offline single player at some point just to see how my galaxy differs from the online one lol
 
Single Player Online Mode

****Resolved****

Is the single player mode still going to feature an "online" mode where individuals can connect to the server?

This could be incredibly important to service members across the world who want to play while abroad, but do not wish to be forced to start over when they do have internet access. It could also be important for testing features, practicing, exploring, or online series. Perhaps I want to record a show but don't always want others involved whereas if viewers wish to team up for an episode, or make a cameo, I can have an online session with them.

For example only; Imagine that I'm doing an online show utilizing Elite as an educational medium, I've been playing in "single player online mode" to minimize on hazardous encounters so that I can cut back on the ridiculous amounts of hours spent dodging conflict while focusing on something specific for the series. Imagine that I get a hold of someone like Scott Manley or another privy scientist who agrees to make a cameo, so I load up the multiplayer server, loading my last "SP Online" save. That could give Elite a million more possibilities.

Not only this, let's expand on this topic. I'm an explorer and have discovered hundreds of solar systems with very detailed data regarding each. I sell the data to the Pilot's Federation and now, those systems that I've mapped are also available to those who strictly play online. While this might mismatch on some levels, there are nearly half a TRILLION systems which will literally take YEARS even with the most basic concept of location to map it all. I would think those willing to play strictly in Single Player Online mode would also benefit and appreciate the available expanding map data, if not, simply don't buy map data or play while disconnected from the internet or start a strictly offline save batch.

Now instead of letting this lead into a cheaty way to avoid pirates or to escape pursuit (albeit with time limits into "instances" during a pursuit, this shouldn't affect it too drastically) there could be a requirement to meet to return online. Something simple and not very complicated. Perhaps being forced to jump into the nearest mapped high security system or simply a populated system regardless of security or faction. Perhaps even a limitation on cargo, if the goods in your hold are worth more here than where you acquired them you will be forced back to the system in which you acquired them. Something simple can solve this issue.

Hm.. an idea... if you started out online and went into the menu to switch into single player online mode, it would take a certain amount of time, or a certain distance until it took effect. And, instead of them simply restarting Elite to immediately go back to single player, a timer would tick with a steep penalty if the player decided to ignore the timer. The penalty could of course be something like a "toll bridge" or "demanded credits" based on a percentage of the players current credits. Upon loading the single player Universe while the timer is still ticking a batch of AI would demand credits and, if ignored, pursue the player a certain distance, or until the timer had reached zero. The size, class, and proficiency of the force could be based on the class of the players ship and/or the size of their wallet.

This would definitely mitigate certain unfavorable behavior while still allowing for a "Single Player Online" functionality to be pursued.

I know that I would definitely use both functions and I think in the end most players would.
 
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Thank you very much, Jabokai. My apologies to the community and mods! I spent a while looking and didn't find anything with the keywords I was using :eek:

No worries. :) FYI, there is a LOT of information in that DDA subforum... if you have a few months to read it.
 
No worries. :) FYI, there is a LOT of information in that DDA subforum... if you have a few months to read it.

I applaud the transparency of Frontier.. but..! It makes sifting in a timely manner difficult given typical keywords on any subject could be literally anything. It never even crossed my mind to look for groups or alliances for "session" based interactions >.>

I don't necessarily think it's a bad thing, with ambitious and enormous projects it's extremely easy to let specific articulation and word choices run away from you.

I will have to start digging, there are plenty of topics I can't seem to find answers on so far!
 
Will there be a Single Player game?

I understand that online MMORPG games are very popular these days, and that creating a solid back-end before release is important. That said, I would like to ask, will there will there be a single player option at release? What about those of us that travel often, and having a 10mpbs pipe is not always available? I will be disappointed if the game is multiplayer only, but I will continue to support the project regardless.
 
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