Hey all,
A lot of people will want to be involved in the MMO and have dynamic stories created on-the-fly, where the players will have their own tales to tell based on a constantly changing market and the back-end sculpting. But then you have the flip-side of the coin. Some people will want to play through the game on their own, and enjoy a solo experience and battle through the story, without the chance of 'griefers' ruining their fun.
In this modern day-and-age will we see the single player experience updating dynamically, to reflect the changes of the multi-player component? Think FIFA/PES, where you can download the latest team rosters and player stats. This can be the inclusion of new story-lines, and space stations, alien species, story arcs, etc. etc. Or will it be a static experience?
I am not as huge on competitive multi-player experiences as I used to be [primarily, FPSs]- This is due to my lack of time to dedicate to most on-line titles these days; work, the kid and the wife get in the way! Although, this type of MMO seems to be right up my alley. So I
will play this on-line. I enjoy MMOs, and the PvP risk that comes with it. Plus, you get much greater satisfaction of annihilating another player vs an NPC
My only worry is having players at 'Dangerous' or 'Elite' level, who will scrub me out of existence, if they feel like it, because they will be pumping in hundreds of hours per month! And I'll probably only be able to squeeze in (potentially) hundreds of hours bi-annually! Meaning that my grind up to an Anaconda (or bigger?) will take substantially longer than most. I know that Braben mentioned there would be several instances of the universe, to try and group like-for-like players, to try and keep a level playing field. Although, the good side to having players higher up the food chain means that we can assist them in high-risk cargo missions. That sort of thing will be great fun
Although, for all of the other players like me, who can't put in a lot of time, might want to play off-line [or every now and again]. The game will always pick up where it left off, persistence is key to some people. Although, as above, what if the multi-player component has expanded, and new stations, etc, etc are implemented. Will that reflect into the single-player experience, for us to stumble across some day?
It's a good point, I think.
Either way, I'm looking forward to giving both modes a bash - Online moreso!
