The sloth could/should have been an habitat animal

The amount of animals that has realistic habitat requirements is rather low anyway. Only Sandbox offers you realism, and here you can make habitats the size of WE work.
Exactly. Only sandbox has this option. But what about the other players who don't play sandbox? They would have to build these unrealistic habitats.
Many of them are bad enough, but I at least managed to get used to them. Having a lethargic sloth have this huge, out of place habitat for it and possibly moving around too much, would kinda ruin it for me. I'm speaking for just myself and not other players...
 
Exactly. Only sandbox has this option. But what about the other players who don't play sandbox? They would have to build these unrealistic habitats.
But why should the bare minimum for realism be higher for sloths than for other animals?
Plus we barely know what realism is for a brown-throated sloth. The Dallas World Aquarium is among the few places outside of South America to keep them and that seems to be in a big rainforest hall. Is the exhibit size then even the realistic choice?

Again, I haven't said the exhibit is the wrong solution for them. Just saying that the enclosure type won't matter much for the look of the enclosures we can build.
 
I would have preferred it if sloths were habitat animals also.

Them being exhibit animals is a downgrade.
It is sadly pretty much impossible to have brown-throated sloths (or any other three-toed sloth) as habitat animals with the current mechanics. I've seen people use the koala or tortoise examples to prove this wrong, but these guys are on another dimension of slow and lethargic. Being arboreal on top of being so slow makes things even more difficult. The way intraspecific aggression works in the game also wouldn't be possible with three-toed sloths. Taking all this into consideration, WE is the only way to go with three-toed.

Two-toed on the other hand is a much different animal in terms of behavior, mobility, speed and temperament. They are still nowhere near koala level quick or aggressive, but they are at least two to three times more athletically capable and agile compared to three-toed sloths. If the sloth we are going to get was a two-toed sloth, the habitat system could have been stretched to suit their needs to the point it wouldn't be very immersion breaking, given Frontier really wants to animate and adjust pathfinding for such a unique animal. Intraspecific fighting, multiple levels of speed and different animations to go with those speeds (both on the ground and while climbing), and anything else we currently have in the game for other habitat animals would have been easier to do with two-toed sloths than three-toed. It's a completely different ballgame with three-toed sloths.

Like most forum members, I think the most plausible way we'll get a two-toed sloth in the future is again through walkthrough exhibits, due to how cost-efficient that would be, but at the same time, I still think it is technically possible for us to get them as habitat animals. Perhaps, if the community communicates this desire well enough, maybe, Frontier will listen and give us a habitat sloth in the form of a Linnaeus or Hoffmann's two-toed sloth. Who knows, maybe it is already planned. Either way, it is an extremely difficult and costly task to make habitat sloths good enough, even if the sloth in question is a two-toed sloth. The already buggy climbing system would be a serious challenge to work with sloths, let alone the need for custom enrichment items and how they'll interact with them, while still climbing. That said, Frontier took on difficult feats in the past, things most of the community thought nearly impossible or too costly, so I wouldn't immediately count out the possibility of habitat sloths, even at this stage.
 
First of all I'm waiting to see the sloth in action, to see how the enrichment items will look, and to see of course how the sloth will behave and I also want to hope for a baby sloth.

I have no problem with the sloth being in the exhibit I feel it even better. Of course everyone wants to be the most creative and create what they want for every animal in the game, but really who wants koala 0.2? You want the sloth to spend 90% of its time on the floor, which is much less realistic than a sloth at 20m size for exhibit.

it's true there are a bit of limitations with the exhibit but you can still pretty much create what you want with the exhibit just make everything null including the path (which I'm so excited about) and then you can do so many things I just have to wait to see the animations and hope the loop isn't that noticeable and then I'm perfectly fine with that of course the exhibit has its pros and cons but it's also about habitat. my main issue with the sloth is the species choice but I started to be okay with it' because they are looking fantastic!

so I think we just have to wait til tomorrow and for the launch day to know more about the lovely sloth and everything with the new dlc and the update! 🦥
 
I think, the Sloth could be rather WE animal, because in the land can barely move, in contrast the Koala (habitat animal in the PZ) can walk more skillfully. So don't compare the Sloth with the Koala! If, the Tropical Pack every new species are habitat animal, when which let be the new exhibit animal?
 
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I hate the sloth vs koala argument. I've been chased by an angry and hormonal breeding male koala. Those things move fassst. They're also mostly active around dawn and dusk and I have seen them trotting around on the ground from tree to tree plenty of times. I don't think I would ever be chased by a sloth.


( I was feeding the horses at dusk. The angry boi came out of the long grass, stopped, saw me, and decided he Had A Problem with me being there. Commence chasing me until I jumped the fence and into my car)
 
I am surprised this discussion has that much push to it still. Yeah, I'd have rather the sloth somehow be a habitat animal, but it's not. It's kind of a moot point that's not going to change. We are asking for redesigns of animals like the Malayan Tapir or the Lion, but what's being asked here is changing an exhibit animal to a habitat animal. That's a bit of a shift and I don't see it happening.
 
And repeat the koala walking around rather than climbing? No thanks
to me this is such a moot point given the fact that the siamang came out with subpar brachiation and it was fixed with the addition of the lar gibbon. old systems can always be reworked, especially if given the chance to have a similar animal release that would influence a change in both animals.

but yes, nothing will change going forward, but i still stand by my thoughts <3

also, let's not forget that because they're walkthrough, we won't be able to see :
1. sloths swimming, one of their coolest abilities
2. baby sloths. you asked for this.
 
I know we can all discuss why sloths could be habitat animals because the mechanics could be tweaked or whatever but climbing mechanics of primarily arboreal species doesn't work half the time. The needs of sleeping, eating and drinking prevents these animals from being in a tree 90 percent of the time but rather only on average 40 percent of the time if one actually watches the animal behaviour rather than speculating what could happen. The sloth in the walkthrough exhibit was the right choice whether we like it or not
I hate it that your right, but sadly you are right
 
I might strongly dislike the exhibits, but currently if frontier cant manage to have other animals climb as they should having basicly a living floor matt in the game crawling around in slowmo is the opposite of appealing.
I know people disagree with my koala assessment to judge how a sloth would be implemented but how many climbing improvements have we gotten that isn't an animation? Even the community favourite branchiation with the Siamang is just a fancy animation with the climbing still being as clunky as release.

Sure twilight saw a great improvement to the koalas after bug reports that they couldn't even climb, but we didn't get any improvement. All we got were koala who could actually identify a climbable area. The time between conservation and twilight was exactly what I imagine a sloth habitat to be like - doesn't climb and only moves from need to need because they would be so slow to do literally anything else before the animal needs kick in to move elsewhere

I agree with everyone who says the walkthrough exhibit isn't ideal as I don't like it myself that much, but over the years no meaningful update has changed anything about the climbing mechanics
 
I see everyone arguing that the sloth wouldn't work with in game mechanics. thats what updates are for people! If it wouldn't work in the game at the moment they could always update the game so that it could. On release things like the king penguin, meerkat and siamang wouldn't have worked but they do because they added updates alongside them!
 
While it is very true things could be changed in future updates, as they often are, I'm on the side of sloths being in WE. As many have stated, they hardly move, especially this species of sloth. I can absolutely understand being bitter about them not being habitat animals, but there is just not enough versatility with the animal itself imo. Swimming would be super cool to see, but what would be the point in a zoo setting? Granted, the same could be said for the proboscis monkey, but unlike the sloth, they don't take an hour to move twenty feet and have to suffer through the janky climbing. Using the koala and the tortoises is a poor comparison as well. Those animals, while janky in their own right, realistically actually move places and are faster than the sloth.

From a gameplay perspective, it also just makes more sense imo. I don't want to deal with 30 notifications from my sloth who's starving to death because its food isn't directly beside it at all times, or build a habitat that's like 5 foot wide with an entire ugly gate attached to it (null gates when?). Also, with the null paths, we can make more convincing pseudo-habitats by playing around with turning all of the walls to null too. That's what I'm planning to do myself. Yeah, the animations are gonna be looped and yeah, the sloths will probably teleport to random points within the box when you look away like the other exhibit species, but that doesn't mean you still can't make it work. Personally, until the DLC releases, I don't see any issues with this choice given the species they went with and the current state of climbing in general. If it was the two-toed, then I'd feel differently. My stance could change, though, once we actually see the sloth in-game.

The only downside to this for me currently is there likely not being baby sloths. That isn't the end of the world for me, but I'd still mourn that they aren't included. But again, as mentioned, this does not mean they can't be included in an update in the future.
 
Truth is in captivity the two toed sloth is just as lethargic as the three toed. I get a membership to my local zoo every year. Been to my local zoo quite a bit. The sloth is in one place when I view him every time and out of literally a hundred times of being there it’s always the same. I’ve seen almost every other animal in the zoo active….with the exception of the sloth. There’s a huge difference between koalas and sloths in the wild vs captivity. The only time there truly motivated to waste energy is food driven. A koala in the wild is very vulnerable to dogs and other predators. In the zoo there’s no such threats and a koala knows this. I’m just saying if your going to a zoo and you expect to see a koala and sloth moving in and out of branches your bound to be disappointed. A koala does hate the occasional time a exhibit of two will get upset if both want the same resting spot tho. That can occasionally spark a little bit of activity.
 
OK, time to share my very unpopular opinion ☺️

I'm happy sloths are WE animals and I would have preferred koalas to be WE animals as well.

And I would be happy if we could get tamarins as WE animals if Frontier manages to make the looped animations a little more complex. It would especially be great if it means we could get 4-5 different species at once like we got 5 butterflies. I know this is probably never going to happen but just imagine getting golden lion tamarin + golden headed lion tamarin + emperor tamarin + cotton top tamarin as WE instead of just 1 of those 4 as an habitat animal. I would prefer the WE option with more species for sure.
 
I rather have one useable and functional monkey then one stuck in a way to large boy that wont have more then species anyways.
Just look at the sloth, if frontier would give us multiple exhibit tamarins they also would have given us both sloths to make everyone happy, but they didnt because butterfly wings are literally just 2D textures while a new sloth or literally any other animal needs a new Modell.
So sorry to break that illusion but if it isnt a literal reskin which tamarins cant be by the simple fact that they all have different morphological features that are instantly apparent with the lions mane, the emperors moustache and the cotton tops fuzzy hair, making them possibly the worst options for reskins as you cant have a maneless lion tamarin or a cotton top with a mane
 
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