This is one of those points/ideas that comes up in this threadnaught. It's actually a good one. It doesn't seem to excite the more, erm, "bloodthirsty" crowd like other suggestions do. Good ideas here.
Many solo players and even some switchers have asked for sensible law and order presence and penalties (like plain murder, being able to dock while wanted, etc) and indicated that they would be a lot more receptive to open if this was implemented, including some player ability to bounty hunt, escort & etc. The tiered security response is also a good idea and would eminently be fair.
Most people playing in solo have always been playing solo. The ducking-in-and-out of solo is a player problem, not a mode problem.
You mean like,
"if someone has a bounty above a certain amount (say $5000) than he can't sell his ship, modules, or even re-arm/repair in a civilized sector. He can't dock in stations only outposts, and if his ship is too big.. he's in trouble. BUT.. if he can get to a station that is controlled by pirates then he can.. though the price would probably be higher than normal to get repaired. Maybe even have station personnel who can take care of their bounty for a hefty cut allowing him access back into civilized sectors.
I mean if someone wants to play as a pirate, lets make it at least partly realistic.
I don't understand being "hostile" to a system and the station allowing me to dock and fully repair, rearm and everything."