Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
That wasn't the reason for the question - that's an additional feature that Private Groups have in *addition* to the features of Open. The question was aimed at trying to determine what extra features Open has that Private Groups don't....

Sorry, it is just you asked for the difference "in terms of features", and I saw it as an additional feature (therefore a difference). Thanks for the clarification :)
 
Open is the common mode, more or less the place where stuff happens and where I myself can get the most fun out of the game :) Player interactions are making things exciting.

For you, Opem Mode is "common", for me Mobius Group is the place I've played the most - so to me Mobius is the common mode, with my real life friends in 2nd place and our gaming community groups in 3rd.
Also, player "interaction" does not mean PvP. Just talking to someone else is "interacting" with them.


I don't know if you are being honest when stating that NPCs are a challenge/threat/danger. NPCs are obviously no challenge, they are meant to give the player a little force that acts against him/her but will never be enough to stop the player's progress.

That may apply to you, but not everyone has hours and hours a day to play games and be one of the OMGWTFL33TR0XX0RBBQ few.
Plus some people have disabilities / conditions that prevent them from being that type of player.

There is more to life than you.
 
For you, Opem Mode is "common", for me Mobius Group is the place I've played the most - so to me Mobius is the common mode, with my real life friends in 2nd place and our gaming community groups in 3rd.
Also, player "interaction" does not mean PvP. Just talking to someone else is "interacting" with them.




That may apply to you, but not everyone has hours and hours a day to play games and be one of the OMGWTFL33TR0XX0RBBQ few.
Plus some people have disabilities / conditions that prevent them from being that type of player.

There is more to life than you.

"There is more to life than you."

I did not see the poster claim otherwise :)

Plus some people have disabilities / conditions that prevent them from being that type of player.

Never stopped me. Just because I have a disability does not mean I find the NPC characters a challenge lol, I still consider myself an Elite player :)
 
Last edited:
Just because I have a disability does not mean I find the NPC characters a challenge lol, I still consider myself an Elite player :)

Fair enough, there are many not as capable as you even if you dismiss them so casually, which says a lot really. A game has to be designed around the median skill level and that's nowhere near as high as you think it is.
 
Also, player "interaction" does not mean PvP. Just talking to someone else is "interacting" with them.




That may apply to you, but not everyone has hours and hours a day to play games and be one of the OMGWTFL33TR0XX0RBBQ few.
Plus some people have disabilities / conditions that prevent them from being that type of player.

I am awlays talking about a vast majority, some excuses like players with disabilities or whatever also require a special treatment, but this is nothing I am talking about, nor has this subject anything to do with my opinion. I exclude 'special cases' or basically anything that isn't the vast majority from my reasoning for now. We are here to talk about the modes and their problems for the majority. The game won't be changed because some may have individual disadvantages.
This doesn't mean they should be excluded just because I do, it is just not one of (my) priorities. Individual help will most likely solve the problem. key word: adaptability.

And for the interaction, I never stated that interactions must be PvP. Ofcourse chatting is an interaction as well :)

Now, for NPCs: If one takes NPCs as a challenge ... he may is in a combat scenario of a strong signal source where a 6v1 fight can occur.
If someone really has trouble fighting an NPC in an equal ship (Python vs Python for example with equal equipment) ... well then .. I am sorry but with all respect, this player hasn't got any useable combat skills.
Some players are just not made for combat (in my case, I am just not made for trading). This is like some people just don't get math ... or biology ... or whatever.

However, this doesn't really require a seperate mode with comeplete seperations of all what he/she can not do well. There are options to avoid things ... the modes are just an easy way of doing it :)
 
Last edited:
Fair enough, there are many not as capable as you even if you dismiss them so casually, which says a lot really. A game has to be designed around the median skill level and that's nowhere near as high as you think it is.

" as you even if you dismiss them so casually"

When did i dismiss anyone? I have to wonder what you are insinuating, are you actually saying that because I consider myself a good player, despite my conditions, I am being dismissive of anyone? If you wish to discuss such things, we could make a new thread about it, but I think it is off-topic for this place. (PS I am not offended in anyway, if you want I can tell you more about it in a PM).

" A game has to be designed around the median skill level"

There are no such rules anywhere when it comes to games. Unless you can point me to any, I will just dismiss this as your opinion, and not a matter of fact.
 
Last edited:
I'd like to see your numbers for who "a vast majority" are and what mode they play.

There are over 11 million disabled, just under 2 million unemployed, over 8 million school pupils, over 9 million retired people.
These are all UK Gov stats you can look up.

Please tell me, out of those - who plays open? who plays group? who plays solo?
Who plays for 1 hour a day, who plays for over 3 hours a day?

You want to talk for the "vast majority" - as you know them all, who are they?

(oh yea, and I didn't include this is an international game or stats for other countries. please enlighten me)


Don't worry mate, saw your previous post but let's stay on track as we both were kindly asked to :)


-snip- *jump*

How about player rewards? For example: PvP gets a good reward. An easy way of doing it would be to increase the bounty on players (somehow) so killing a wanted player can get you about 2 million credits at once while NPCs only give about 200k cr (good ones). Nothing would get a nerf, PvP in this case would just have a good reason and attrackts new players who are ready to take the challenge. The higher the bounty -> the more players will hunt!
Those wishing to not take the challenge doesn't have to, they can still play in solo or group if they fear to get robbed/destructed by an evil pirate. However, they will also not be able to claim the reward of the pirate so it is a good compromise.

Ofcourse this has to be balanced in the end but for now the general idea should be clear I guess?

Nobody would be punished and everyone happy! :D Or not?


PS: I got your link you have posted before.
 
Talking of numbers, here's an easy one. Count the number of individual contributors to this thread, compare to the number of people playing the game. Now where is the majority?
 
For example: PvP gets a good reward.

Glad you caught the other stuff - but yes, we'll move away from that, unless you want to pm me any answers or comments ;)

You've confused me with the above quote though, I know in respect to power play PvP gets no rewards or incentives.
And as far as I recall, didn't FD add some sort of max cap to what you can claim from player bounties? thus making it a waste of time trying to be a player bounty hunter?
(and that is not including that people can go Solo / Group while they have a bounty to prevent anyone collecting it)

I'm almost certain this came up in one of the prior mega threads, showing how PvP is more an optional extra in ED due to being time consuming and worth less than NPC hunting.
Again if I recall, the actual reason player bounties were capped was because of people cheating with them - so folks had their accounts remotely wiped I believe.

So really, regardless of Private Group or Open Mode - the reward for PvP is not in game credits. As there is much faster ways to earn doing PvE.

Or have I missed something?
 
Talking of numbers, here's an easy one. Count the number of individual contributors to this thread, compare to the number of people playing the game. Now where is the majority?

Well I made this point last night, it is a cogent one, given the strange suggestion floating round at the time that Open be removed alltogether, in order to assuage what was described as "forum moaning". Who knows what the silent beast wants... We all know they want to play Elite (maybe, dunno why else they would buy it)
 
How about player rewards? For example: PvP gets a good reward. An easy way of doing it would be to increase the bounty on players (somehow) so killing a wanted player can get you about 2 million credits at once while NPCs only give about 200k cr (good ones). Nothing would get a nerf, PvP in this case would just have a good reason and attrackts new players who are ready to take the challenge. The higher the bounty -> the more players will hunt!
Those wishing to not take the challenge doesn't have to, they can still play in solo or group if they fear to get robbed/destructed by an evil pirate. However, they will also not be able to claim the reward of the pirate so it is a good compromise.

Ofcourse this has to be balanced in the end but for now the general idea should be clear I guess?

Nobody would be punished and everyone happy! :D Or not?

I would not mind if player killing was punished a bit more in game though, I am a little surprised the pilots federation don't punish people. Maybe if there was a color to the icon on the radar, attached to how murderous a player is (ie how many clean kills they did, once it is scanned of course), it would be a little better. After all, we should know if our fellow pilots are bad boys :) Either way, just a suggestion. I kind of like the mystery of scanning a ship and not knowing their intentions. Imnagine if we had access to the criminal records of pilots! (something I miss from the second game, was it in the first?)
 
Last edited:
Glad you caught the other stuff - but yes, we'll move away from that, unless you want to pm me any answers or comments ;)

You've confused me with the above quote though, I know in respect to power play PvP gets no rewards or incentives.
And as far as I recall, didn't FD add some sort of max cap to what you can claim from player bounties? thus making it a waste of time trying to be a player bounty hunter?
(and that is not including that people can go Solo / Group while they have a bounty to prevent anyone collecting it)

I'm almost certain this came up in one of the prior mega threads, showing how PvP is more an optional extra in ED due to being time consuming and worth less than NPC hunting.
Again if I recall, the actual reason player bounties were capped was because of people cheating with them - so folks had their accounts remotely wiped I believe.

So really, regardless of Private Group or Open Mode - the reward for PvP is not in game credits. As there is much faster ways to earn doing PvE.

Or have I missed something?


Not really, the cap is about 1 million if I remember correctly and since bounties pay off themselves after 7 days, it is pointless anyways but this should be changed! If player interactions would be more rewarded than this dry PvE grind, I suppose more players would to dare to play open and take the risk for the better rewards.
Another option would be to create multiplayer missions. Basically a mission that can be accepted by one alone, but the task would to be to fight 7 Anacondas at once. Obviously one player alone would have serious trouble. A wing of 4 would not. This would encourage co-op and so group and open in this case. The reward could be around 3 million credits for each participant ... just throwing in numbers.

The missions can be accepted in any mode but to complete them, one will most likely be forced to wing up with friends or randoms (group or open) because 7 Anacondas are simply a level too big for one alone.


I hope that makes it a little bit clear? (apparently I have trouble expressing myself :D)

- - - Updated - - -

I would not mind if player killing was punished a bit more in game though, I am a little surprised the pilots federation don't punish people. Maybe if there was a color to the icon on the radar, attached to how murderous a player is (ie how many clean kills they did, once it is scanned of course), it would be a little better. After all, we should know if our fellow pilots are bad boys :) Either way, just a suggestion. I kind of like the mystery of scanning a ship and not knowing their intentions. Imnagine if we had access to the criminal records of pilots! (something I miss from the second game, was it in the first?)


I assume things will get more dpeth wit hfuture updates, including the modes and balancing. Not now, but "soon".
FD's financial models is quite appealing. A new thing for me and I quite like it. It is built to constantly and continously add more content to the game (including tweaks and fixes) and so we can assume that, over time, things get adressed. :) In this case: player killing being more punished.
 
Well I still think Open is the best mode, but that is just MY opinion ...

I'm glad you enjoy it - and despite the claims from others playing open about it being a wasteland,
you seem to have found a great area for yourself.

Well I made this point last night, it is a cogent one, given the strange suggestion floating round at the time that Open be removed alltogether, in order to assuage what was described as "forum moaning". Who knows what the silent beast wants... We all know they want to play Elite (maybe, dunno why else they would buy it)

Open being removed suggestion (by me) is in direct response to 2 previous mega threads worth of people asking for Solo and Group to be removed. And while I do still think it is a good idea - it shows that the people who first brought up the idea of removing a feature to suit them, didn't like it when the suggestion was turned back at them.

As for who is on the forums and who is playing - dual screen, I do both :)
Though I've been known to make the odd pilot error not paying attention to my main screen :(
 
Last edited by a moderator:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom