Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.

Or have the hangar section transition people to a Solo instance out of the way - freeing the pad for anyone else to use in multiplayer modes by using your idea of auto enter.

No need for Solo. Just move them into an other instance.

If a CMDR is on the pad and an other CMDR wants to dock move the first CMDR into the hangar and into an other instance.
If a CMDR wants to start while an other CMDR is on the pad, let the CMDR start into a new instance. And maybe move the CMDR into the hanger.

;)
 
Simple solution to fix boredom in this game. Remove credits out of the equation, why do we have to even have insurance? Why not choose respawn in 60 minutes with no cost, 30 minutes 1% insurance, 15minutes 2.5% insurance and instant 5% insurance (normal cost).
I kinda like this idea. And I do think reducing the penalty for death would bring more people into Open (or, rather, drive less players away from Open).

It would need to be carefully tuned, though, because timeout penalties tend to (obviously) make players spend less time in the game, which in turn can make the players less attached to the game.

Give open play as the only mode and people won't be losing money and you won't have endless suicidal respawners.
But not this one, obviously; being able to avoid some kinds of players that congregate in Open is very important for my enjoyment of the game. Besides, I don't think Frontier can even legally remove Solo from the game without running afoul of both consumer and child protection laws, due to having advertised and sold this game as a single-player PEGI-7 rated game.

3 letters : DRM
Nothing else. They got buttd, i guess they have right to be angry.
If this were true, then Frontier would deserve to be sued out of existence. They made a specific promise to keep the game DRM-free, which is even reflected in the wording of the Kickstart rewards. If implementing DRM was a reason behind making the game online-only then it would have been pure and blatant fraud.
 
Well...FD have consistently overestimated the rationality of their customer base. It's all a bit naive really.
Agreed- and simply ignoring the problem won't make it "go away", either.

Sooner or later- FD is going to have to address this, and it doesn't mean they have to "take sides", but rather give players an actual choice of playstyle instead of pidgeonholing everyone into one or the other. I've got a sneaky suspicion that they'll just wait for everything to die out... milking the expansions for as much as they can and eventually the game will die a slow, withering death.

I really feel bad for the backers, if that's the case- and I'd gladly love to see the day where I can eat my words.
<grins wryly> See my sig!
(sig reads - Their dreams a tattered sail in the wind!)

sometimes i wonder about this.
i play many games and sometimes the timid desire to ban the "bad actors" is so blatant that i wonder if it is malice or just stupidity.
or a case of "I've made enough money here, i can let this project die now".
 
Those things will - I hope - have the following results:
- nothing much changes for players who play SOLO or in a PvE private group (nothing would change if the cargo insurance is part of the PF membership)
- players don't self-destruct if pirated by an other player as they would not get the insurance for the cargo
- players won't get less upset if they get destroyed by an other player as they won't get hurt that much
- players would be more willing to give real pirates cargo as the cargo is covered by the insurance
- players who kill just to make others feel bad would have less motivation to do so

Yep, this might make me avoid self-destructing. I would, instead, engage reverse thrust, drop whichever cargo the pirate demanded, shoot or run over it to destroy it, and proceed to try to ram the pirate, forcing him to either destroy me (triggering the free replacement, and a bounty for him) or flee.

Not every player is willing to play along with pirates. I, personally, would rather be back to a Sidey than let a player pirate get even a single cannister of biowaste from me.
 
All those...those...words...when I install any program...mean nothing.

Nope, and not many of the words you read afterwards (one here) mean anything either. :)

What if interdiction gave a 20% chance of the aggressors ship exploding under the strain of the tether?

Imagine, you're in a T6, up comes the mini game and you fail it.... you drop back to normal space, then suddenly your ship gets pelted with debris from the attacking ship.
All you can make out is the frozen dead body of the pilot, and there account suffers an automatic CMDR deletion due to the horrific style they died (no escape pod in that situation).

Wonder how many people would still want to randomly kill for no reason then :D

Actually, they seem to have done something along those lines in 1.4. Interdictions are both extremely difficult to win, and extremely difficult to evade, (not exactly sure how that works, but hey), and when you fail to interdict a target, you are dropped out with 4 or 5 percent ship damage. Not quite as extreme as your idea. ;)

Maybe after all, the NPCs are getting fed up of being griefed by the CMDRs and this is how they plan to change the balance. ;)
 
good point.
NOBODY in their right mind would buy a game and then have the game show you a forty five page document and tell you that you must agree or not play the game.
i mean, that's ridiculous that people would be required to agree with some long and verbose contract to use any piece of software.
it would never happen in reality.

Off-topic, but those boilerplate contracts (EULAs fall in that definition) are often not completely binding. Publishers seemingly can't avoid putting in them clauses that they (should) know are illegal, weakening the whole thing and sometimes even opening themselves for fines (I believe it's Australia that issues fines if you present a consumer with a boilerplate contract with illegal provisions). Contracts, after all, have limits to what they can stipulate, and boilerplate contracts have even stricter limits.

(And the situation where I live is even more interesting because the law here states that any vagueness in boilerplate contracts shall be interpreted in the way that is most advantageous to the consumer. Thus, vague definitions in the EULA, here, serve only to trap the publisher without actually binding the consumer.)




There's an official statement on exactly what constitutes griefing? Links, please.... ;)

I don't think there is. The devs seem to have intentionally left the game without a definition of "griefing", instead opting to allow players to change modes at will to escape any and all perceived griefing. This post, at least, suggests that.

The one behavior they say they won't tolerate is being offensive in chat.

That being said, I do think they made an error. By not defining what is griefing before the game launched they made it far harder to create and enforce any such definition now.
 
Yep, this might make me avoid self-destructing. I would, instead, engage reverse thrust, drop whichever cargo the pirate demanded, shoot or run over it to destroy it, and proceed to try to ram the pirate, forcing him to either destroy me (triggering the free replacement, and a bounty for him) or flee.

Not every player is willing to play along with pirates. I, personally, would rather be back to a Sidey than let a player pirate get even a single cannister of biowaste from me.


If you don't want to give the pirate some cargo and your ship gets destroyed you wouldn't get as much money back for the cargo. If you are willing to pay that price, then the system works as intended.

And I completely understand that you don't want to give a pirate a single ton of your cargo. No pirate will ever get any cargo from me. :)


Edit: obviously cargo destroyed by the CMDR is not covered by the insurance. (There are probably more things that would need some adjustments)
 
Last edited:
Nope, and not many of the words you read afterwards (one here) mean anything either. :)



Actually, they seem to have done something along those lines in 1.4. Interdictions are both extremely difficult to win, and extremely difficult to evade, (not exactly sure how that works, but hey), and when you fail to interdict a target, you are dropped out with 4 or 5 percent ship damage. Not quite as extreme as your idea. ;)

Maybe after all, the NPCs are getting fed up of being griefed by the CMDRs and this is how they plan to change the balance. ;)

I'd like ship sizes to be considered.

If you were in a VW Golf, you threw a grappling hook at a class 1 or 2 HGV on the M1 going 50 mph and slammed on your brakes, imagine the mess your car would make as it was torn to bits by the HGV or just dragged along behind it.
 
As we say in Texas: Ah Hell no! I don't agree with that statement even in the slightest. I'll be blunt. IMHO, open is for griefers and fools, with virtually no middle ground to speak of. See all the threads last week crying about CODE at Hutton? Notice that I'm not in any of them? Because I'm not stupid enough to bolster their egos and add to the alleged 500+ ships they claim to have taken down. Those that did are just fools in my opinion, you didn't prove a thing, but you gave CODE plenty to mock you about, and they did. You aren't adding to your own gaming experience by feeding a beast like that, you're relegating yourself to content for other players, and I for one refuse.

I don't know where you are playing, but I myself have not seen any griefers in the game so far. :) And by definition: destroying a palyer's ship is not griefing, it is simply a rule of the game.
The CODE isn't griefing as well. In my opinion the CODE adds some spice to ED and makes a dynamic challenge out of important and lucrative grind spots. For those who don't want tthe challenge, they can easily go solo and there is no problem with this specific case. From what I can tell, the CODE consist of nice people who just play the game as they please.

Now for my reasoning: Singleplayer was always the beginner mode, not only in ED. I have started with singleplayer to get used to the mechanics and some practice with the basics. Until now, I have not seen any (storyless) game that is meant to be singleplayer with a multiplayer feature.
Group mode is co-op ... even easier than solo. Open is the common mode, more or less the place where stuff happens and where I myself can get the most fun out of the game :) Player interactions are making things exciting.

To conclude: Singleplayer is the beginner mode to get used to a new game. It allows for a peaceful environment if the player is not ready for a challenge yet. NPCs are not dangerous, they never were (unless having incredible godlike stats ... sidey VS NPC Anaconda is indeed a challenge). Open is the palce for everything: Co-op, PvP and solo ... it combines all modes in one and players still can choose where and when they want to play.

Ummmm... no, not agreed at all. Open, as stated time & again by other "open advocates" is as risk-free " as solo/group as long as you go a couple hundred light years out" (that "risk-free" is slightly biased; there's still NPCs and, recently, wings of higher-ranked NPCs).

Uhm ... I don't know if you are being honest when stating that NPCs are a challenge/threat/danger. NPCs are obviously no challenge, they are meant to give the player a little force that acts against him/her but will never be enough to stop the player's progress. You simply won't be blown up but a ship being equal to yours in ED. NPCs are meant to fail against a PC (I would highly appreciate if they were not!).
Players are usually equal to eachother that means a challenge/equal force is applied against the player. To stand a chance against this bigger force, the player has to have a little bit of experience as a newbie will never be able to overcome this bigger 'player force'.

Those feeling not ready to be able to compete can use the singleplayer or co-op mode to improve, making them the beginner mode (or the practice mode) to train a player's skills.
As staed above: Open is the normal mode as it combines every mode in one: open, co-op and solo. Players can decide to play co-op, solo or PvP and even co-op PvP. My definition of normal mode in this case means that every feature is included (mode-wise), so you don't have to switch between the ED modes to get or get not something. :)
 
I'd like ship sizes to be considered.

If you were in a VW Golf, you threw a grappling hook at a class 1 or 2 HGV on the M1 going 50 mph and slammed on your brakes, imagine the mess your car would make as it was torn to bits by the HGV or just dragged along behind it.

In the real world a car's brakes can't even stop an identical sized car that is accelerating. There are cases where a car's accelerator got stuck, and the brakes fried without being able to stop the car, to prove that.
 
From what I can tell, the CODE consist of nice people who just play the game as they please.
I was trying to figure out a way to describe CODE without getting a forum infraction, but I gave up. It should be enough to say that removing them from my game, by any possible means (that don't involve interacting with them), is sure to make the game more enjoyable for me. And that I will kick and ban from any game server or group I'm managing, in any game I'm playing, any player that I discover is active in CODE or any similar group.

Which is one of the main reasons for the modes existing, as stated by the devs themselves: removing from one's game everyone that a player sees as griefers, regardless of how the devs or other players define them.
 
I'd like ship sizes to be considered.

If you were in a VW Golf, you threw a grappling hook at a class 1 or 2 HGV on the M1 going 50 mph and slammed on your brakes, imagine the mess your car would make as it was torn to bits by the HGV or just dragged along behind it.

Well, if you are suggesting this totally earnestly, then the problem is, that while it adds some realism, it also potentially messes up lots of game play. It would make pirate lord assassinations problematic, as they are always in Anacondas.

I'd hate for FD to implement more 'stuff' to try and stop people being people (which they will never be able to do) and end up just making the game less fun for everyone else.
 
What if interdiction gave a 20% chance of the aggressors ship exploding under the strain of the tether?

Imagine, you're in a T6, up comes the mini game and you fail it.... you drop back to normal space, then suddenly your ship gets pelted with debris from the attacking ship.
All you can make out is the frozen dead body of the pilot, and there account suffers an automatic CMDR deletion due to the horrific style they died (no escape pod in that situation).

Wonder how many people would still want to randomly kill for no reason then :D

I would be up for a hardcore mode with a dead pilot, no problem! But in the interests of fairness it should apply to everyone. Also, I think everybody who has booted the game, clicked open, interdicted someone and killed them, has a "reason" :) They were not operating on autopilot lol. People are free to dream up ways of killing PvP, but I think it will never happen. It is amusing to hear some of the suggestions though, + rep :D

- - - Updated - - -

Well, if you are suggesting this totally earnestly, then the problem is, that while it adds some realism, it also potentially messes up lots of game play. It would make pirate lord assassinations problematic, as they are always in Anacondas.

I'd hate for FD to implement more 'stuff' to try and stop people being people (which they will never be able to do) and end up just making the game less fun for everyone else.

I think he only wants it to apply to players, for some reason.
 
Last edited:
I don't know where you are playing, but I myself have not seen any griefers in the game so far. :) And by definition: destroying a palyer's ship is not griefing, it is simply a rule of the game.
The CODE isn't griefing as well. In my opinion the CODE adds some spice to ED and makes a dynamic challenge out of important and lucrative grind spots. For those who don't want tthe challenge, they can easily go solo and there is no problem with this specific case. From what I can tell, the CODE consist of nice people who just play the game as they please.

Now for my reasoning: Singleplayer was always the beginner mode, not only in ED. I have started with singleplayer to get used to the mechanics and some practice with the basics. Until now, I have not seen any (storyless) game that is meant to be singleplayer with a multiplayer feature.
Group mode is co-op ... even easier than solo. Open is the common mode, more or less the place where stuff happens and where I myself can get the most fun out of the game :) Player interactions are making things exciting.

To conclude: Singleplayer is the beginner mode to get used to a new game. It allows for a peaceful environment if the player is not ready for a challenge yet. NPCs are not dangerous, they never were (unless having incredible godlike stats ... sidey VS NPC Anaconda is indeed a challenge). Open is the palce for everything: Co-op, PvP and solo ... it combines all modes in one and players still can choose where and when they want to play.



Uhm ... I don't know if you are being honest when stating that NPCs are a challenge/threat/danger. NPCs are obviously no challenge, they are meant to give the player a little force that acts against him/her but will never be enough to stop the player's progress. You simply won't be blown up but a ship being equal to yours in ED. NPCs are meant to fail against a PC (I would highly appreciate if they were not!).
Players are usually equal to eachother that means a challenge/equal force is applied against the player. To stand a chance against this bigger force, the player has to have a little bit of experience as a newbie will never be able to overcome this bigger 'player force'.

Those feeling not ready to be able to compete can use the singleplayer or co-op mode to improve, making them the beginner mode (or the practice mode) to train a player's skills.
As staed above: Open is the normal mode as it combines every mode in one: open, co-op and solo. Players can decide to play co-op, solo or PvP and even co-op PvP. My definition of normal mode in this case means that every feature is included (mode-wise), so you don't have to switch between the ED modes to get or get not something. :)

I actually agree with you that 'griefing' is an overused word, especially given FD's stance that Open is an anything goes mode. The fact that some people think of it is griefing is just an indication that not everybody wants to play the game as an anything goes one.

As to Solo (or Group) being beginner mode... Sorry, but that's just rubbish. The fact that players don't want to engage with others who want to play in a disruptive, confrontational and aggressive nature doesn't make them 'beginners' or in any way inferior to those who do want to play that way.

Be grateful that FD give you that Open mode to live out your fantasies, but try not to snidely insult people who don't want to join you.
 
Open is the normal mode as it combines every mode in one: open, co-op and solo. Players can decide to play co-op, solo or PvP and even co-op PvP. My definition of normal mode in this case means that every feature is included (mode-wise), so you don't have to switch between the ED modes to get or get not something. :)

I see solo as the normal mode. It allows me to play the way I want. I get a gradual increase in my character's rating, a chance to relax after a hard day, and the knowledge that I won't meet another player trying to make me part of their content.

I would find *any* risk of PvP boring. Age and disability have slowed my reflexes down so I would lose almost all the time. Even the quieter areas of open would be dull and dreary. So not normal for me. I never play in open, and I really enjoy the game.

Your mileage may vary.

Cheers, Phos
 

Robert Maynard

Volunteer Moderator
As staed above: Open is the normal mode as it combines every mode in one: open, co-op and solo. Players can decide to play co-op, solo or PvP and even co-op PvP. My definition of normal mode in this case means that every feature is included (mode-wise), so you don't have to switch between the ED modes to get or get not something. :)

What difference is there between Open mode and a Private Group - in terms of features?
 

Robert Maynard

Volunteer Moderator
A commander can kick people out of private groups themselves, so have control. A commander who starts a group can choose who is allowed in. In Open, they cannot.

That wasn't the reason for the question - that's an additional feature that Private Groups have in *addition* to the features of Open. The question was aimed at trying to determine what extra features Open has that Private Groups don't....
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom