Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Seriously? Are you intentionally messing with me? How does solo require anyone play in it?

The game requires people play it sure, but not solo. If you're the only one playing in solo, what does it matter? Youre not seeing anyone regardless. Group requires the people you play in the group to play, but noone else. Mobius is the only group I know of, that has a sizable population. It would suffer from lack of group population, but less so for the smaller ones.

Open is in a league of it's own since it's the multiplayer mode of elite.

Open is just one of the multiplayer modes. Private Groups are the other. Solo mode requires players in as much as that experience attracts a number of players to the game. Still, the question persists, besides the fact that open is open, why is open worth subsidizing?
 
One thing that does come to mind also is the problem that everytime some idiot ruins the game like this forcing FDEV to look at the code to work a way to stop these idiots its pushing some new feature or some fix we want back further, maybe we can all agree that a single feature would suffice maybe the fugitive idea would suffice for now at least until FDEV have time to sort out a long term solution. Either that or allow players to put bounties on their heads the more players put a bounty on the more it accumulates but then that could be open to abuse too. At least the fugitive idea means everyone gets a shot if you will excuse the pun ;)


If they put a bounty on someone's head..

1. they have to have been killed or severly shot at by the person (not just one or two shots.. )
2. The money comes out of their pocket. If you put a bounty on someone then you pay for it.
 
All of this aside, I like the idea of two changes:
1) give players a hidden score increased by killing invalid targets (killing a player that isn't wanted, hostile, or lawless) and high scores gets shadowbanned. This would decay over time, giving a chance for said players to repent, while not completely removing the threat of wanton murder.

2) keep the escort bonus, and in addition allow ships to divert trade profits to other ships in the wing, either in a flat rate or at a percentage of profits.

3) instead of ship destruction and repurchase via insurance, your ship is salvaged at 1% hull and 0% module health. You spawn at the station and must decide what on your ship to repair. Repair costs should be altered such that full repair of modules, hull, and integrity should equal or exceed current insurance costs. This wouldn't change much for most people, except that you can choose to partially repair your ship if you're low on funds, and if you can't afford to fix it it'll stay docked and useless until you can. This'll add a lot of depth and preserve the threat of death, while putting players in less of a risk-averse position.

I feel all of these things are smart changes that can benefit the game as a whole, as well as encourage multiplayer/open to those who want to be social.

Hmm... that's very rare... I actually like #3 idea. It's punishing for PKers, and actually might be very difficult to exploit. Rack up all the rebuy costs, keep on playing. But make sure you don't meet your maker, or else.... Itchy got a huge bounty and eventually somebody took him down. The trouble was, when he was taken down, all he lost was one puny rebuy cost of his own ship. If this #3 solution was in place... he would probably go bankrupt. iI he then wanted to rebuild, he could .... from a Sidewinder. And the best part is that you can't sell your rebuy costs.... but still the punishment is tunable by FDev.

And I would add, list that rebuy cost number on the Galnet Bounty, so white hat PvPers could see it and come after them. But other than the regular less than 1 million bounty money, you don't get anything else, perhaps maybe a decal or some vanity item/trophy for killing one of the most notorious criminals. Maybe even a Top 10 bounty of the month, and below it is a "Rectified by Cmdr xxx" line. Hey, persist that and make a web page for all to see.
 
Open is just one of the multiplayer modes. Private Groups are the other. Solo mode requires players in as much as that experience attracts a number of players to the game. Still, the question persists, besides the fact that open is open, why is open worth subsidizing?
Asking the question again isn't going to change the answer, Believe it or don't. My answer isn't going to change, no matter how many times you ask.

Players are the lifeblood of open, not so for the other modes.
 
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Indeed - but there is at least the option to try and counter this should suspicions be aroused. It's not about all out war, but at least some hassle to try and slow the offence? It's not about ganking, griefing, but simply another part of the game.

<snip>

Players have the same way way to counter PowerPlay in every mode; that is, undermining, fortifying, et al.
The main problem is players asking why they can't do what they want (pewpew) when it is not part of the game.
You can't play Monopoly by World of Tanks rules. I do not know why this simple point is unacceptable.



<snip>

Finally, i do appreciate where you guys are coming from in regards to certain types still frequenting Open from time to time and causing problems.
Cheats, psychos, and whatever other names we wish to give, i can tell you this. The majority hates these kind of players in Open and we generally band together and actively try and oust such behaviour. Reporting cheaters, protecting traders, teaching new players how to survive in a sometimes dangerous universe.


You are still missing or overlooking something - many of the solo players in this thread don't want to play open, with other people, no matter what the incentive. Your statement, above, makes it seem like all solo players play that way because they are afraid of maniacs.

I am not coming from "omg grievers, I must flee to solo!" I play solo because of many reasons, but being afraid of twits in ships isn't one of them.

- - - Updated - - -

Pirates aren't the problem, gankers and griefers are. I can't remember the number of times I've been jumped by a entire wing, rammed at a station (now ramming wings are the latest thing) or had dumbfires launched at me coming in to land.

A thoughtly post. I just excerpted the above quote for a reason: because many of the, uh, let's just say aggressive, posters to this thread claim that such incidents are as rare as a blue diamond.

Good post, +rep
 
Asking the question again isn't going to change the answer. Believe it or don't, my answer isn't going to change. Players are the lifeblood of open, not so for the other modes.

FUN is the lifeblood of open, and equally so for the other modes! If a player isn't having fun in Open because LULZuN00b Guild are griefing them mercilessly - and they find trundling from port to port in Solo more FUN then they will keep playing the game.

If Mr Pew-Pew cannot stand the idea of not having pew-pew, he will only find FUN in playing in Open, finding other people to pew-pew. If B0ngsquad like to partake of the onionhead and chill out, then they might only find Group FUN because they can just chat and not be interrupted as they slaughter NPC's. A Lone Wolf player might only find the game FUN if they are able to choose any mode they please at any time. It goes on and on. The only exception is Mister No-Connection - he's stuffed no matter what.
 
The final hours of the Bast CG tonight were punctuated in Open by a hardened group of roleplayers hovering outside the mailslot in disposable sideys and eagles, crim-ramming speeding ships to turn the station guns hostile on them.

I'd hazard a guess that those players would then turn around and make use of the COMMUNITY reward benefits...

- - - Updated - - -

Stop trying to bring "profitable" into the discussion because this isn't a competition, and the (insignificant) monetary differences between modes aren't the issue here.

But that is exactly the point brought up by many of the "open should be rewarded" players! It's all about profit and cr/hr and other financial metrics that, from my own point of view, would be an incredibly-boring way to play a game.
 
Because open mode requires people play in it to work properly. If it has a population problem, it's the only mode that suffers greatly. Solo, it doesn't matter if noone is playing it, it's always you plus npcs only. Group, it matters slightly whether or not people are playing it, but groups are mainly for small groups of friends. You'll always have people to play with there. If open has noone playing, it's not really open, now is it?
if money isn't the issue than what is?

Yes; yes it is. The fact that it suffers from a population problem is another issue entirely. It's still an existing mode.
 
Yes; yes it is. The fact that it suffers from a population problem is another issue entirely. It's still an existing mode.
Please tell me, functionally what's the difference between solo mode or open mode if you're the only one in it. Or are you just saying that only the name matters?
 
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Please tell me, functionally what's the difference between solo mode or open mode if you're the only one in it. Or are you just saying that only the name matters?
What, do you not know?

You uh....you might want to go check out guides and tutorials or something.
 
Asking the question again isn't going to change the answer, Believe it or don't. My answer isn't going to change, no matter how many times you ask.

Players are the lifeblood of open, not so for the other modes.


Right, I surly get why open needs players. You have answered that question. But that isn't the question I've been asking. Turn it around, why do players need open? What justification is there to penalize the other modes, or subsidize open?
 
Players are lifeblood of every mode
incorrect, players are the lifeblood of the game. They are required to for FD to keep updating the game, and pay for the servers to run. They are not needed for solo players. For group, it only matters that your group is playing. For open, players are the lifeblood. No players and open just becomes solo mode with a different name.

To put it a different way, for solo it doesn't matter what mode everyone is playing in, as long as they're playing. If you're the only player in solo and everyone else is in open, does it matter to you? No, you wouldn't ever see them anyway.

For group, it doesn't matter what mode everyone is playing, with the exception being the group you're in. Let's say you have a group of 20 players, if everyone in your group is playing in it, but noone else is currently playing in group mode, does it matter to you? No, you won't see them anyway.

For open, If everyone else is playing in a different mode, your experience becomes worse for it. You're effectively playing in solo.

Right, I surly get why open needs players. You have answered that question. But that isn't the question I've been asking. Turn it around, why do players need open? What justification is there to penalize the other modes, or subsidize open?
Those are two completely different questions, players don't need open, open needs the players.

The justification for subsidizing open, is that it is imbalanced for some professions ocer others. That some players choose to forgo open for more money, or to escape potential loss.
 
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Asking the question again isn't going to change the answer, Believe it or don't. My answer isn't going to change, no matter how many times you ask.

Players are the lifeblood of open, not so for the other modes.
That being the case, I would suggest you and other players who fly the open or bust flag had better get busy attracting other players to open.

Let's face it, IF open is as empty as some claim, it's no fault of Frontiers, but the players who have been playing open. Frontier gave us three modes, and the let the players sort it out. It was never Frontier's responsibility or even within their ability to make sure that 'enough' players picked open.

From where I sit, it's pretty obvious that the players in open suffer from one extreme of sadomasochism or another. Open as it exists satisfies the need to grief or be griefed, if you're into that. Looks like most players have already figured that out and game accordingly.
 
If they put a bounty on someone's head..

1. they have to have been killed or severly shot at by the person (not just one or two shots.. )
2. The money comes out of their pocket. If you put a bounty on someone then you pay for it.

IIRC this was mentioned in the DDA / Dev Diarys, players being able to post bounty's (its a distant memory but I think only in the rebuy screen, to avoid it being abused was mentioned), alongside many other things we are still waiting for, I am sure we will get them soon(TM), well one day hopefully, reasonably soon maybe? :).

It would be nice to have, but personally I think what we really need is for the systems security levels to mean something, if you are out there in an anarchy it should be more dangerous than a "safe" system. The Pirates should have safe havens in Anarchy systems (and some sort of pirate anti-rep that keeps them safe there, along with AI that drops better/relevant cargo).

In the "safe" systems wings of security ships should "encourage them to move on" (get off my lawn :)). You know like Elite sort of way.

I still have faith, I have enjoyed the last ~ 14 months, I am sure the game will get even better with more time.
 

Scudmungus

Banned
Tinkin, at end of day..

..aal mi really wantin be space ship. Stars. Mi gud people aal aboard an doin dere tings. Galaxy to play in. Human interaction? Wi gat it. De enemy? NPC - no hard feelins. No negativity. Lotta drama. Truth.

Aal mi wantin. Explore. Trade. Fight. Aal on same ship. Wid gud people. Against de NPC scum of de galaxy. Togeda.

Happiness :D
 
this game was not created in a vacuum.
there are other games out and about that use the MMO format.
fantasy, space sci-fi, on planet sci-fi or whatever.

before this game was made the creators knew that there was no way to stop people from griefing other players.
so they made one game with the ability for some players to play it away from griefers.

it was made this way from the start and the loud and repetitive grief expressed by the griefers because they have chased all of their targets to the other modes is proof that this system works.

so my request/advice is to give the griefers all the pity they deserve, hope they go away [not likely but i hope for it anyway so i can play in open], and keep the modes all equal in rewards and equal in access to other aspects of the game such as power play and whatever may be added in the future.
 
Hi

a little segue here but, whilst i have not tried it yet, i have been told that wings for miners is amazing, because if you find a good asteroid, everyone gets a full allowance from it so if you huddle together, you fill your boots really quickly, and also the combined firepower of every members turrets makes mince meat out of the majority of pirates.

I have yet to try it however, but if it is not true i will be dissapointed as i was looking forward to checkign it out

....

Mining has a benefit if you have 2 miners and 2 combat ships to defend them from pirates while they mine. It's actually pretty lucrative for both sides.

....

Just going to clarify my point on mining in wings and why if you are mining properly, a wing is a bad idea.

First off, you do not mine at an asteroid belt, too few rocks and low quality metals in most of them.
Unless your really bored, never mine in a RES. That is for the clueless and those who are just messing about as bait for escorts - not for real mining.
(Also, I've had NPC miners ram my drones and kill them - on purpose, more than once)

So, you are left with Metallic Rings, away from the RES. So that has now made the job of escort completely pointless, the only NPC you will see now is system security (So 2 of your 4 removed Jordan).
As for teaming up, yes each person has their own allocation of chunks to chip out of each asteroid (I posted that ages ago) - however, in recent experiments, drones do not respect ownership of those chucks and just collect any near by.

To highlight, I was mining away and quite happy when my friend in his T6 with 2 collection drones turned up - and before I knew what was going on, his drones were stealing my chunks of ore and he was not mining, just sitting there next to me wondering why his hopper was filling up.
Once I moved on, he started mining and his drones then collected his ore.
So he ended up stealing half of my allocation of ore (not on purpose - we didn't about this at the time).

We ended up having to keep a minimum distance from each other, so our drones would not interfere with each others mining - we lost track of each other in the end.
So there was no point to being in a wing at all, as escorts have nothing to do while you mine (and if you are using a rind near a station, travel is not an issue) and co-miners have to stay away so they don't steal from you.

In fact, I've just had the idea to take my T7 to a RES and steal chunks of ore from NPC miners (as they have no actual ownership, it's not theft :D)
Also, collection drones are like daft dogs - I had too many limpets one time while mining, so I threw 5 away.....
The drones fetched them back.
More than once :(

So, to sum it up - Mining is a Solo profession. As a Wing just messes up the flow of mining or you have wing mates with nothing to do.
 
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incorrect, players are the lifeblood of the game. They are required to for FD to keep updating the game, and pay for the servers to run. They are not needed for solo players.

<snip>

For open, If everyone else is playing in a different mode, your experience becomes worse for it. You're effectively playing in solo.

Those are two completely different questions, players don't need open, open needs the players.


Players are the lifeblood of the game, agreed. That means all players; open, solo or group. That much is obvious.

If open is such a "barren wasteland" as you (and others) seem to be saying, isn't that the judgement of the playerbase? That they prefer the other modes to open for a variety of reasons? I'm sure FD has figures on that.

With those figures, they still keep the 3-mode core of ED. They repeatedly reiterate that they have no plans to change that core structure. It's not an open problem; it's a player problem.
 
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