( I mean seriously that makes sense to you; "I'm going to go and play an online multiplayer game, but nope, I'm never interacting with anyone else... nope not me....")
If you mean the kind of interaction involved in non-consensual PvP, then yeah, not going to have that kind of interaction in the online games I play. Tried it in the past, found that it only serves to ruin the experience for me, and decided to never again even give a chance to any game where others can force me into PvP situations.
But player interaction is more than just non-consensual PvP. I would bet players in Mobius have more actual interaction than those in Open simply because they don't have to be as distrustful of each other, and thus are more likely to talk and hang together, instead of flying away (or even combat logging) at the sight of the first player contact in the system like so many Open players do.
It still surprises me that a group of people that are so adamant about not wanting to interact with other people in this game, are the ones crying the most about being separated and put in their own little world.....
As the worlds haven't been separated, and the devs have multiple times stated that separating them isn't even on the table, it's not the Group and Solo players that are crying...
I mean isn't that what you want, to be left alone, to be by yourselves or with just your friends.....
Make a new Galaxy simulation for each player in Solo, and also one for each group, and you might have what you are actually describing.
While there is a single galaxy, though, no. If you, playing in Open, can influence the galaxy that I play in while in Solo, then I should be able to influence the galaxy to the same amount.
And Frontier doesn't want to have multiple "official" galaxies for a number of reasons. They want to have just one, a single galaxy that every player is in and influences. Among other things, better for storytelling.
That would solve all your issues, no more putting up with the big bad PvPers and Pirates and whatever else it is you don't want to interact with.... I mean honestly, they could just move all of you to a separate server and it's not like you would even realize it. You could have your own powerplay, and do your own thing without ever having to deal with other people, and we wouldn't have to worry that our hard work in the game is being undermined by someone we can't stop, because he's invisible to us.
And you seem to have no idea of how the game's multiplayer works. You would never be able to stop, or even see, everyone else even if all players were in Open. For starters, people on a different platform play in the same galaxy but are "invisible" to you, so there goes half of the players "invisible" (or two thirds when the game releases on the PS4). And then there's the matchmaking, which will only put you together with someone else if your mutual latency is low enough to guarantee a good game (or, in practical terms, you are unlikely to see players from other continents, unless you manually group together). And that doesn't even take into account players tweaking their network to be in Open but "invisible" to everyone else, or the limit on the number of players that can be in the same instance.
So, this motivation of wanting to be able to see and stop others was never catered for in this game's design. It would take a (likely expensive) technological change for it to even be possible. PvP — and particularly group PvP — was never a focus of the game. The only place where the game is supposed to be about PvP is the (relatively new) CQC mode.
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As others have pointed out, the three game modes, i.e. Solo, Private Groups and Open have existed in the game design from the outset.
Here's a link to the FAQ thread on these very forums from the start of the Kickstarter - note the sections on single player and multi-player....
Technically, at the beginning the game was planned to have just group mode. Solo would be just a private group of one, and what passed for Open at the time would be a default "all" group every player was automatically a member of (unless banned; Frontier was planning to actually ban people from the Open equivalent for griefing).
Well, it basically still works that way even now. As it currently stands, with the modes being just different settings of the matchmaking, the modes are just UI sugar to make it easier to select the most used matchmaking choices.