Ok, I've heard enough. PvP and PvE cannot work together. I say make Open play entirely about cooperative PvE--basically, Mobius--so that you don't have to wreck the game mechanics in the name of "balance", and relegate PvP to CqC.
I'm sick and tired of having my game wrecked by PvPers who cause everything to be changed so that tactics that worked before suddenly fail and I lose millions of credits getting killed all over the place, and they all expect to trample me. We CANNOT have it both ways, and the arguments are not getting any better as game mechanics progress.
Elite games have never been multiplayer before, and trying to make one that was has proven, in hindsight, a bad idea. Call it quits; cut your losses, and confine PvP strictly to Close Quarters Combat.
Can't say that would be a good move for the game myself.