To be honest, I think Mouse's reply to my 'question' was correct, and that's going to be the issue. Not many players play the game to be a target or a 'victim'.
In CQC players of the opposing team are targets and they have fun. Players who want to PvP and know that the other players want to PvP and all in a more or less balanced setting.
Maybe the majority of the ED player base doesn't want consensual PvP. I thought that my idea would provide a way for players to engage in consensual PvP and a reason not to attack those who don't want to PvP but want to play in Open Mode.
PvP'ers have the possibility to organize themselves if they wish right now, and I'm sure many actually do.…
Understand that I don't think your suggestion(s) are bad, but I think that players who genuinely want to play together have plenty of tools to do that right now.
In my opinion there are no in-game reasons for PvP. Without in-game reasons PvP feels shallow and empty in ED (my feelings, highly subjective). My intention wasn't to give PvP player groups ways to organize or play together. It was more about in-game reasons and ways to make Open Mode a more interesting place for PvP players without attacking PvE players.
PvP player groups organize themselves and they find PvP in Open Mode - but how often do they especially target players who don't want to PvP? It's not the type of gameplay I'm interested in.
Players can switch modes to avoid unwanted PvP or they can play in Open Mode and go to a lonely planet or system where no other CMDR find them. They can make private groups to play with friends.
Players already complain that Open Mode is empty. With Horizons those complains will just get more and more and with them demands that all players should be forced into Open Mode. In a year we will discuss the same things in Mk. V of this thread.