Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
You do realize that every person wants something different from a game.. Fdev have a vision and are following it and hoping it will appease the most and knowing they can't please everyone.. They are selling what they want.. if you don't like it you cannot demand they change it and it happens..

I'm not DEMANDING anything. It's just a statement that a game company, whatever it may be, benefits from taking feedback from their customer base.
 
actually you can say whatever you want, whenever you want. FD is not all knowing nor omni-powerful in game development. Not to say they aren't good , but it is wise to take feedback from the audience.

Kind of remind me of a certain type of debate topic, where instead of debating the issue or problem - everyone on the defenders side just circumnavigates the problem by saying it is FD's will that the game is as is and it's the best possible outcome for a Sandbox, when clearly this is not the case

The solution to one player/group not being able to deny content to another - that isn't a problem.

The solution to one player/group not being able to force another player to be content against their will - not a problem.

Everyone payed the same, everyone has the same choices, and where those choices conflict then the choice that causes the most inconvenience is the one that loses out. A fairly equitable state of affairs and quite probably the best outcome possible given a game which wasn't designed as a pvp game.

It lacks choke points, resource scarcity, Territorial scarcity, and gives an effectively infinite map. The only thing that was ever guaranteed to be scarce from the outset, in the game design FD brought to the table at the kickstarter, is an unwilling player in an instance as a target. Quite probably the reason words were banded around like co-op, and rare and meaningful by FD. It would appear back then they understood game design , particularly the game they'd planned to make. If they wanted to make a pure pvp game in the mold of Eve then they would have done that at the start, designed the networking, different server architecture with probably smaller instance sizes or more money required to be leached of the players to fund something larger. They'd have thrown the core of the game, the 1:1 galaxy away and gated the players into a finite area with no real chance for escape.

To try to turn an apple into an orange when you've already planted the tree and plucked the first fruit is probably going to be a mistake adn a serious waste of everybody's time and effort.
 
I'm not DEMANDING anything. It's just a statement that a game company, whatever it may be, benefits from taking feedback from their customer base.

But reading this thread, "feedback" is clearly missing.

I wantz morz pew pew, nerf solo so i haz pew pew - is not feedback, it's a tantrum - something my 3 year old does.

FD very clearly stated player interaction is supposed to be "rare and meaningful" so this is not a direct PvP centric game, it never was planned as one. - But due to the tantrum, we got CQC for the pew pew crowd, who still are not happy.

It is now the turn of the rest of the player base to put stuff forward to help FD decided what will improve the game (on top of what they have already planned) and time those crying about not getting player kills every 5 seconds to give it a rest (or go play CQC).

I'd love to see improvements in the missions (new types), more SRVs types, more paints for the ships, PowerPlay improvements and so on.
But as long as time is wasted on those asking for the game to be what it is not and was never going to be, nothing gets done.
 
But reading this thread, "feedback" is clearly missing.

I wantz morz pew pew, nerf solo so i haz pew pew - is not feedback, it's a tantrum - something my 3 year old does.

FD very clearly stated player interaction is supposed to be "rare and meaningful" so this is not a direct PvP centric game, it never was planned as one. - But due to the tantrum, we got CQC for the pew pew crowd, who still are not happy.

It is now the turn of the rest of the player base to put stuff forward to help FD decided what will improve the game (on top of what they have already planned) and time those crying about not getting player kills every 5 seconds to give it a rest (or go play CQC).

I'd love to see improvements in the missions (new types), more SRVs types, more paints for the ships, PowerPlay improvements and so on.
But as long as time is wasted on those asking for the game to be what it is not and was never going to be, nothing gets done.

Im not asking for more pvp. Was still talking about hoping for economic and trade buffs. Hauling ship parts and a types. And station construction would be cool. Not ownership.... But construction.
 
Im not asking for more pvp. Was still talking about hoping for economic and trade buffs. Hauling ship parts and a types. And station construction would be cool. Not ownership.... But construction.


You can help with CG's about constructing Stations.. they will never let us build them *Shudder* I wouldn't want that anyways.. remember SWG and houses, houses everywhere... Tatooine looked like a flipping desert version of Coruscant.
 
You can help with CG's about constructing Stations.. they will never let us build them *Shudder* I wouldn't want that anyways.. remember SWG and houses, houses everywhere... Tatooine looked like a flipping desert version of Coruscant.

No.. Actually I never played it. But I see your point. Can you ask for a CG in a certain place? I have no idea how that works.
 
No.. Actually I never played it. But I see your point. Can you ask for a CG in a certain place? I have no idea how that works.

I am not sure how but yes, as there have been many community run CG's I'm told. But I think it has to be with a station that is already in existence.

There is one being put in a nebula and as it moves farther and farther out towards it's destination there are missions and CG(or were).

I admit being out in the black I haven't kept track of the progress for it.
 
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I played a lot of Quake and even more Quake 2 and on top of that Quake 3 - absolutely not a single trace of grind, not that type of grind anyway. The first time I learned about grind was in an MMO.

<snip>

Really, there are much worse games out there. Ridiculous worse grind based games with a high chance of failure on top of it.

<snip>

It's absurd and bizarr how those who feed like leeches from the creativity and imagination of others while only being able to destroy what others created babble something about emergent gameplay and "we provide content" No. It's so sad to read the delusional postings of such poor persons.

Point the first: you're right; FPS games didn't have a lot of this meticulous plotting & planning. For single-player games, I'd stack the grinding of Morrowind, Oblivion & Skyrim against E: D anytime. But yeah, it seems to be the base of almost every MMO I've played.

Point the second: See point 1 above.

Point the third: yeah, this gets me even in real life. I classify people into "Makers & Breakers." Any monkey can break anything given a hammer. It takes more skill to make something than to break it. As far as "emergent gameplay," there's Mobius, there's the Fuel Rats, The Canonn, The Racers... I'd classify these as emergent gameplay. What happened with the Hutton Mugs was awesome emergent gameplay; pilots with large ships handing out cargo to smaller ships. The new tactic for rares CGs of filling a large ship's hold from smaller ships then splitting the profits is also way cool & definitely emergent gameplay.
 
Point the first: you're right; FPS games didn't have a lot of this meticulous plotting & planning. For single-player games, I'd stack the grinding of Morrowind, Oblivion & Skyrim against E: D anytime. But yeah, it seems to be the base of almost every MMO I've played.

Point the second: See point 1 above.

Point the third: yeah, this gets me even in real life. I classify people into "Makers & Breakers." Any monkey can break anything given a hammer. It takes more skill to make something than to break it. As far as "emergent gameplay," there's Mobius, there's the Fuel Rats, The Canonn, The Racers... I'd classify these as emergent gameplay. What happened with the Hutton Mugs was awesome emergent gameplay; pilots with large ships handing out cargo to smaller ships. The new tactic for rares CGs of filling a large ship's hold from smaller ships then splitting the profits is also way cool & definitely emergent gameplay.


I must be playing Oblivion and Skyrim wrong because I have no grind in either nor the fallout games.. but I tend to get wanderlust and do things here or there vs doing the main story quest if I get to it I get to it... with Dragon Age I got to it... still play the others and haven't finished the main story on any of them yet.. one day though maybe ^,^





And you forgot Hutton Truckers for emergent gameplay :p
 
I must be playing Oblivion and Skyrim wrong because I have no grind in either nor the fallout games..

The grind in those games is, for the most part, optional. It's possible to beat those games with little to no grind, but there are a lot of optional tasks that do involve grind, and if the player do want the "best" possible character, that alone is an insane grind.

Heck, Oblivion's crazy leveling system means that it's actually easier to beat the game if you skip all optional content and just go through the main story while avoiding gaining levels.
 
The grind in those games is, for the most part, optional. It's possible to beat those games with little to no grind, but there are a lot of optional tasks that do involve grind, and if the player do want the "best" possible character, that alone is an insane grind.

Heck, Oblivion's crazy leveling system means that it's actually easier to beat the game if you skip all optional content and just go through the main story while avoiding gaining levels.


Or be such an awesome thief that the game believes you are a mage :p
 

As far as "emergent gameplay," there's Mobius, there's the Fuel Rats, The Canonn, The Racers... I'd classify these as emergent gameplay. …

There is emergent gameplay in Elite Dangerous. I just think it's strange if player groups claim they created emergent gameplay by trying to ruin what others created.

The examples you mentioned are those who create content (ok, I have no clue what content Mobius made, but the others). They create the stage on which things can happen.

Other players then jump upon that stage and think that killing everybody would add any meaningful content or it would be emergent gameplay. It's just shooting everybody. It's boring. It completely lacks any imagination and without any in-game story it's not content or interesting gameplay for me.
 
.... I have no clue what content Mobius made,....

The ability to meet random players and have impromtu co-op game play, in situations where in Open Mode you'd have stopped what you were doing to fight or leave.

I had a night where I was in a T9 and bumped in to another T9 on the same trade route, we teamed up and had a chat, gained wing vouchers and really enjoyed our time playing.
It really brought out why the Mobius group can be such a great group to play in. Gaining experiences you will not gain in Solo or without the paranoia of Open.

If I ever get time away from all the groups I play in at the moment, I'd like to spend more time in the Mobius Group.
Perhaps take my Annie or T9 to a starting system and wing up with newer players so they can gain some free cash in trading with me.
 
I'm not DEMANDING anything. It's just a statement that a game company, whatever it may be, benefits from taking feedback from their customer base.

*nods* and so this thread for almost 3 years. FD obviously has a lot of feedback from players, and particularly sales. I'm inclined to think the retention of the three modes is bolstered by the feedback they get from all players. This thread is a fishbowl and I really don't think it's a very good metric to measure with.
 
The ability to meet random players and have impromtu co-op game play, in situations where in Open Mode you'd have stopped what you were doing to fight or leave.

I had a night where I was in a T9 and bumped in to another T9 on the same trade route, we teamed up and had a chat, gained wing vouchers and really enjoyed our time playing.
It really brought out why the Mobius group can be such a great group to play in. Gaining experiences you will not gain in Solo or without the paranoia of Open.


That sounds like a good experience, but I wouldn't call it emergent gameplay (Don't worry, I don't expect you to use the same definition. We don't have to discuss semantics.)
 
I must be playing Oblivion and Skyrim wrong because I have no grind in either

You haven't ground until you've spent an entire afternoon summoning Imps and then punching them to death to build up that skill. It's a lot of fun, properly inebriated :D

And you forgot Hutton Truckers for emergent gameplay :p

Uh... from the post you quoted; Point the third: "What happened with the Hutton Mugs was awesome emergent gameplay"
<pokes Mouse>
 
The ability to meet random players and have impromtu co-op game play, in situations where in Open Mode you'd have stopped what you were doing to fight or leave.

I had a night where I was in a T9 and bumped in to another T9 on the same trade route, we teamed up and had a chat, gained wing vouchers and really enjoyed our time playing.
It really brought out why the Mobius group can be such a great group to play in. Gaining experiences you will not gain in Solo or without the paranoia of Open.

If I ever get time away from all the groups I play in at the moment, I'd like to spend more time in the Mobius Group.
Perhaps take my Annie or T9 to a starting system and wing up with newer players so they can gain some free cash in trading with me.


Need a Wing Asp or Clipper?

- - - - - Additional Content Posted / Auto Merge - - - - -

You haven't ground until you've spent an entire afternoon summoning Imps and then punching them to death to build up that skill. It's a lot of fun, properly inebriated :D



Uh... from the post you quoted; Point the third: "What happened with the Hutton Mugs was awesome emergent gameplay"
<pokes Mouse>


think you added that afterwards :p

Just kidding. I missed it ^,^ Did you do the challenge?
 
There is emergent gameplay in Elite Dangerous. I just think it's strange if player groups claim they created emergent gameplay by trying to ruin what others created.

The examples you mentioned are those who create content...They create the stage on which things can happen.

We are of the same mind on this. I was contrasting what classifies as "emergent gameplay" compared to the Greavers who seem to think that "emergent gameplay" means exploiting bugs, attacking new players & trying their hardest to get FD to turn Elite Dangerous into an Eve-clone of ghettoized space. One of the reasons I bought E: D is Braben saying "no way, no how" about player ownership of space.


Just kidding. I missed it ^,^ Did you do the challenge?

No, but I got ideas from it and then did a couple CGs with the "giveaway model" and it was great fun. I haven't engaged combat yet (except for interdictions) but it is my plan to rank up and then take a BattleConda to the new player starting systems and help some noobs out with some fire support :D
 
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*nods* and so this thread for almost 3 years. FD obviously has a lot of feedback from players, and particularly sales. I'm inclined to think the retention of the three modes is bolstered by the feedback they get from all players. This thread is a fishbowl and I really don't think it's a very good metric to measure with.

I 100% agree.
 
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