Open is faced with a risk, yes - the risk that the play-styles of some players may discourage other players from playing in it thus depriving the former of "fun". That being said, Frontier created the game modes, implemented mode mobility and encouraged each and every player to "play the game how you want to" (i.e. not "play the game how other players want you to"). Naturally, the play-styles of some players will conflict with those of others and the latter may exercise their choice not to play with the former. Players who depend on other players for entertainment will always be vulnerable to the possibility that no-one wants to play with them.
Well, what you're describing is actually the discriminatory factor that separates the two groups of population. For example:
Scenario: Trader got blown up by a wing of randoms.
Open mentality: Oh, I guess I didn't maneuver and watch out for that wing coming up behind me, I should pay more attention next time, or maybe join an organization of hire some protection. Or get into a larger ship.
Solo/Group mentality: Oh, griefers, I'm done, all there are in this mode are griefers, all Open players are griefers, I'm done with this mode.
The above might be stereotypes, but it covers the general difference in mentality.
Yes, Frontier did allow mode mobility and wanted players to play the way they wish to, however, Open is a supplementary mode instead of being a closed system of entertainment like Solo/Group. Therefore saying that the modes are equal is something I personally find questionable. Players, on the other hand, are certainly equal in their inherent sense.
"Players who depend on other players for entertainment will always be vulnerable to the possibility that no-one wants to play with them."
Yes, that is true. However, as we know, Open mode is still populated, but the intrusive element of shared universe under different conditions make modes unequal, in the sense that people feel discouraged to play in Open for rational reasons other than player interaction going sour. In the sense that players that do not play in Open can still influence and gain monetary reward at the same rate with less risk.
Thus, FD actually encourage any rational player to play in any mode but open if we base the rational choice model on monetary reward, which I'm certain that it has a large influence on any players' rational decision. Hence, modes are not equal.
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You can't give a logical argument so you accuse me of aunt sallying and being too emotionally involved in an attempt to deflect the fact that your argument was invalid to begin with and already been called out?
Maybe you should dredge up Dredge Scott and claim that someone who's played in open needs to be forced back into open even though they have been playing in Group for awhile because they must abide by Open since that is where they came from originally.
Makes as much sense as your Plessy v. Ferguson 1896 "analogy"
You have not made any valid argument toward the invalidity of my comparison, at least I haven't seen any.
And since now you are entertaining yourself with slippery slope, I'll leave you to have fun with yourself.