Jockey...it is what the devs designed, yes. This does not excuse it from being a 'feature' that causes more problematic issues that the few it solves. Thus, regardless of opinion, it is poor design.
Using that same line of reasoning, I can declare EVE Online to be poor design.
Having player run areas of space and no real place away from PvP (suicide gankers fly around 1.0 space and kill new players as well as other ways to kill in "safe space" without getting Concord kick your backside, but still grief those new players), stops anyone from being able to enjoy any PvE content they put into the game.
I used to join in the Friday night mining Ops, where loads of random people (newer players) were mentored and helped by people who had played longer, I lost count of the times out little PvE night in safe space was gatecrashed by idiots who would not leave new players alone to get settled in to the game.
Also, having ships in the game that cannot go into safe space at all, months of work to get a massive ship then to be forced to keep it docked in case someone sees you in it and calls for a mass of morons to station camp you - how is that for a poor design, when you cannot even use something you spent years training for and months to get - all you can do is sit there looking at the station walls.
Yes EVE Online is a very bad design indeed.
And this is just one game, I can do this for almost any online game I've played. The difference here is, the Devs never hid a single thing about the design choices being made, they told us all long before anyone had given them any money - it was the sales pitch!
So I counter with, the game is not a bad design - as it was approved and backed by those who wanted it.