Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.

Robert Maynard

Volunteer Moderator
I agree completely but I would hope we did not have magic shields but would instead have massive punishments for attacking pilots federation members... But why ever something would be nice. I am v concerned mobius will get tired one day and move on.

In an Open-PvE mode, I'd prefer retrospective full reimbursement for the player who did not initiate the attack (including vouchers / cargo / booty / bounty vouchers / exploration data / merits / etc. possibly with additional time added to any mission clocks) - the attacker would be kicked to Open on the next instance change and not allowed back for some time. Basically, minimise the effect of forced interaction to an inconvenience rather than a loss for the adversely affected player.
 
While we're wishlisting, I'd like a amethyst-studded space tiger, a magic wand that does my hair and makeup perfectly in seven seconds and to be able to eat an infinite amount of sour candy without getting fat.

If my demands aren't met in two days I'll declare that FD just don't care about PvE at all.

You forgot bacon. Lots and lots of bacon.
 
"Meaningful PvP" means different things to different people, so it being left in the hands of players caused the prospect of there ever being meaningful PvP to be destroyed by a handful of colossal berks acting up like bullies, showing no remorse or respect for those they targeted and utterly ignorant of the consequences of their actions. People then accepted the impression that open was filled to the brim with scum and villainy as fact, then did exactly what you said - they left. Thanks to the other modes, they still play Elite. Without such modes they would simply have walked away from the game in disgust, which benefits FD not a jot.

Nicely and elegantly stated.

People actually being bullies, jerks and thugs (rather than just playing them) caused the the failure of free, open PvP environments, no more, no less.

*laughing hard* this old excuse goes back to the first RP games ever played:

"I was only ROLE-PLAYING a jerk!"

Yeah. Right.
 
Nicely and elegantly stated.



*laughing hard* this old excuse goes back to the first RP games ever played:

"I was only ROLE-PLAYING a jerk!"

Yeah. Right.


There is role playing, and there is using it as an excuse for antisocial behavior
 
If you try to please everyone, you end up pleasing noone. It's why you have one side pushing for a pve only mode and the other pushing for a open only mode.

Except that the pushing seems mostly on the open-only-pvp crowd's side. I see very few people besides Roybe pushing for an exclusive PVE mode.
 

Robert Maynard

Volunteer Moderator
Except that the pushing seems mostly on the open-only-pvp crowd's side. I see very few people besides Roybe pushing for an exclusive PVE mode.

That's not my interpretation of his posts - it seems to me that he is proposing that if PvP cannot be made "meaningful" in some way then it should simply be removed altogether in the two game modes that it can occur in.
 
ok ok one last question...but very off topic with a fellow Mobius member ...I like options like most bears in their diet...what is a Bacon Cats?...uhh not sure my ship got room for lots of kittens...one or 2 maybe...but have to get along with my floppy eared dog. since no one has yet to give me someone to sit in the empty seat...at this point I'd be happy with a synthetic happy bot...shootin one liners out at me all the time :)

I will leave this to our esteemed Presidente Julissa to answer in depth but basically it started out as a fond jest/homage to the Fuel Rats called the Bacon Rats; changed to Cats by Julissa so as not to step on any Rat toes; taken up by Mouse in a sig; inspired my sig; now a small group of like-minded players who like both cats and bacon. And the legend grows...
 
I will leave this to our esteemed Presidente Julissa to answer in depth but basically it started out as a fond jest/homage to the Fuel Rats called the Bacon Rats; changed to Cats by Julissa so as not to step on any Rat toes; taken up by Mouse in a sig; inspired my sig; now a small group of like-minded players who like both cats and bacon. And the legend grows...


I liked my answer better :p
 
I will leave this to our esteemed Presidente Julissa to answer in depth but basically it started out as a fond jest/homage to the Fuel Rats called the Bacon Rats; changed to Cats by Julissa so as not to step on any Rat toes; taken up by Mouse in a sig; inspired my sig; now a small group of like-minded players who like both cats and bacon. And the legend grows...

To keep it as little off-topic as possible, I'll just clarify that it was Mouse that first came up with Bacon Cats in this context, after Robert Maynard kindly pointed out that Bacon Rats might cause confusion or consternation with the most excellent Fuel Rats (check them out, they're awesome). I then wrote some nonsense, made a group post HERE and now back to the topic at hand.


*laughing hard* this old excuse goes back to the first RP games ever played:

"I was only ROLE-PLAYING a jerk!"

Yeah. Right.

I've had some excellent times with people role playing jerks, from back in UO, from even earlier in table-top role playing. The difference is OOC communication, discussion of story and above all else CONSENT. Those people who understand that it's not about materially harming the other person, but enjoying the story and the relative roles inherent in the bad guy schtick. Those people that can do it well are *awesome*.

Hmm. I should dust off my villain some time...
 
Ok sooo... Please don't call me lazy, but this thread is 101 pages long and I really don't have tme to read it all.

I have played ED for a month and it was quite fun, but one thing i REALLY didn't find fun was this SOLO mode.

Of course, this mode itself it's not bad. Some players may not like MP games and wants to just chill out and do some PVE. That's perfectly fine.

I just don't understand why they didn't separate these modes? You want to play solo? Great! Play solo, but if you want to do some MMO, then you have to do it on different character.
Otherwise it's just totally confusing. What's the point of playing as a trader in MP game, when you have full cargo and switch to Solo mode to be sure that no one will attack you? That's just bad.
I assume that this question was asked several times before, but if someone can find minute and explain it to me I will be very gratefull. :)
 

Robert Maynard

Volunteer Moderator
I just don't understand why they didn't separate these modes? You want to play solo? Great! Play solo, but if you want to do some MMO, then you have to do it on different character.
Otherwise it's just totally confusing. What's the point of playing as a trader in MP game, when you have full cargo and switch to Solo mode to be sure that no one will attack you? That's just bad.
I assume that this question was asked several times before, but if someone can find minute and explain it to me I will be very gratefull. :)

In answer to your question:

FAQ- Elite: Dangerous
Where can I pledge to Elite: Dangerous?

You can pledge to Elite: Dangerous on Kickstarter here or by PayPal here

Can you release “Elite” on the (iPhone/iPad/Console/Mac/Linux/Oculus Rift/Raspberry Pi) platform?
Yes. It would be great. The PC version comes first though, and then we will look at the demand for other platforms. If the game exceeds its target, then there will be scope to increase the number of platforms. We will discuss with the backers in the design discussion forum, and how to address the issues that will arise, but I have every hope that we will cover some or all of these platforms. (Link)


Will you have Newtonian physics in the game?
Yes. The degree of the fly-by-wire to override the feeling of skidding is something we will carefully tune.(Link)


Will I be able to speed up time?
No, not in the sense that “Frontier” allowed you to travel huge distances in a short period of time. Instead we plan to use ‘local hyperspace’ travel. This is because time has to stay locked between the players (otherwise multiplayer doesn’t work). (Link)


Will space be blue?

No, it will be black, with a rich, realistic-looking star field and other background objects. The reason I had the background blue in “Frontier” was so that the planets could be seen as dark against a brighter background – but on some people’s screens it looked awful. It was supposed to reflect the rich mass of background stars. (Link)


How will single player work? Will I need to connect to a server to play?
The galaxy for Elite: Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.


The other important aspect for us is that we can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.


Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).



Does the £750 tier include a +1 to the UK launch party?
Yes it does!


How will the Star System named after me work? Will there therefore be five star systems with the same name?
For those who get to name star systems or space stations, the name will be your choice, within reason. It does not have to be precisely your name – it could be your nickname or something else (within reason). So if your name were John Smith, it could be Smithworld, John Smith, Smithy’s Station, JS Station, and so on. Some have asked if it could be named after a relative who is no longer with us. All these things are possible. It should be something that isn’t offensive, or legally we cannot use without permission, or has some other problem (so if your name is Coca Cola, then maybe you might want to use your nickname!). If you are naming multiple systems, then we ask that you choose a different variant – so they are not identical. For the star systems there will be scope for a sentence, appearing on the system information in the game – for example “This system was first discovered by the famous explorer John Smith, who came from Paris, Texas, Earth”. This sentence should be no more than about twenty or so words, and should fit the character of the game, and will be agreed with you. If we cannot agree then a standard sentence (like the one given here) will be used.


Will the game br DRM-free?
Yes, the game code will not include DRM (Digital Rights Management), but there will be server authentication when you connect for multiplayer and/or updates and to synchronise with the server.


Speed of Communication
Players will be able to communicate directly with each other. This has to be done instantaneously, otherwise we think it would be very frustrating. Space is truly huge, so an inter-system distance would mean delays of several years or more if we were being realistic!


How does multiplayer work?
You simply play the game, and depending on your configuration (your choice) some of the other ships you meet as you travel around are real players as opposed to computer-controlled ships. It may be a friend you have agreed to rendezvous with here, or it may be another real player you have encountered by chance. All players will be part of a “Pilot’s Federation” – that is how they are distinguished from non-players – so you will be able to tell who is a player and who is a non-player easily.

You will be able to save your position in certain key places (probably just in space stations, but possibly while in hyperspace too, if we feel it is needed). A save-and-quit option will be freely available at those points, as will the subsequent reload, but there will be a game cost for a reload following player death. Your ship will still be intact in the condition it was when the save occurred, but there will be a game currency charge (referred to as an insurance policy) for this. This is to prevent the obvious exploit of friends cooperating and killing each other to get each other’s cargo. If you can’t pay, then it will accumulate as an in-game debt, and the police may chase you!

There are no multiplayer lobbies, and the game will be played across many servers, augmented by peer-to-peer traffic for fast responses. Session creation and destruction happens during the long-range hyperspace countdown and hyperspace effect (which is a few seconds only), so is transparent to the player.

We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will, though it will be possible to be banned from groups due to antisocial behaviour, and you will only meet others in that group.


How do we plan to address PvP (player vs player) “griefing”?
An obvious danger is an advanced player with a big well-armed ship in a busy system spends their time just picking off beginners, for fun.

To understand how this will be stopped requires a little bit of understanding how real player ships will be treated slightly differently to non-player ships. Players will automatically be part of a “Pilot’s Federation” and will be identified as such, together with their ranking and name. Bounties are paid by this Federation – something that is therefore much higher for those that kill other Federation members. It will be balanced so that this cannot be used as an exploit (so a beginner killing a beginner is taken less seriously than an Elite pilot killing a beginner – it will be based on the ranking difference).

There are four separate ways we will address this:

1. The offender will very quickly get a serious price on their head (bounty) and criminal record. That price on their head will attract bounty hunters.

2. Local police or military will respond very quickly and strongly to them.

3. It will be legitimate for other players to attack them for the attractive bounty without attracting a bounty for themselves, as once there is a bounty on their head they are officially a pirate and ‘free game’ for everyone.

4. If enough players complain about the offender's behaviour in a certain time, then they will be banned from this group


CONTINUES TO NEXT POST
 
I'm not a duelist, I'm not looking for a fair fight. I'm not looking for who has more gimbal-be-gone and shield potion contest. I like piracy. Somehow I doubt I'll be able to get more traders to play in a new group than are currently in open.

There are very few people who enjoy being the underdog in an unfair fight (difficult fights are fun, unwinnable ones not so much), games are played for fun. Where's the fun for your target, whats in it for a player to be a flying pinata ?.
 
There are very few people who enjoy being the underdog in an unfair fight (difficult fights are fun, unwinnable ones not so much), games are played for fun. Where's the fun for your target, whats in it for a player to be a flying pinata ?.
You'll find more than a fair few players like the idea of piracy when it doesn't cost them everything. That said I'm not under any delusion, I know that some people don't like to be pirated. However my profession is part of the game and I don't intend to stop. Bounty hunters don't make sure their targets are ok with being killed. Members of other pp factions don't make sure their targets are ok with being killed. Why should pirates make sure people are ok with getting their cargo stolen?

The game was advertised as a cutthroat galaxy and that's how I play it. It's other players that are misunderstanding the game, not me.
 
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You'll find more than a fair few players like the idea of piracy when it doesn't cost them everything. That said I'm not under any delusion, I know that some people don't like to be pirated. However my profession is part of the game and I don't intend to stop. Bounty hunters don't make sure their targets are ok with being killed. Members of other pp factions don't make sure their targets are ok with being killed. Why should pirates make sure people are ok with getting their cargo stolen?

The game was advertised as a cutthroat galaxy and that's how I play it. It's other players that are misunderstanding the game, not me.

The game was also advertised as primarily PVE, primarily co-op, and with the 'majority of interactions being with NPC's', and though you try to discredit DB's quote that PVP should be 'rare and meaningful', I don't think you managed to discredit it to be honest. Sure, the game fails in design areas of preventing, discouraging and making PVP 'rare and meaningful' but that does not somehow equate to you being 'right' or 'understanding' and others being 'wrong' and 'misunderstanding'.
 
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